reorg
This commit is contained in:
parent
5b4008a55c
commit
e50e05558f
@ -11,8 +11,8 @@ var nb_collumns
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var nb_lines
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func _ready():
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nb_collumns = int($Matrix.scale.x)
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nb_lines = int($Matrix.scale.y)
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nb_collumns = int(get_parent().scale.x)
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nb_lines = int(get_parent().scale.y)
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for y in range(nb_lines):
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exploding_lines.append(ExplodingLine.instance())
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add_child(exploding_lines[y])
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@ -9,8 +9,6 @@ const TetroS = preload("res://Tetrominos/TetroS.tscn")
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const TetroT = preload("res://Tetrominos/TetroT.tscn")
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const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
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const password = "TETRIS 3000"
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const THERE = Vector3(0, 0, 0)
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const movements = {
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@ -30,21 +28,8 @@ var autoshift_action = ""
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var playing = false
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func _ready():
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load_user_data()
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func load_user_data():
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var save_game = File.new()
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if not save_game.file_exists("user://data.save"):
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$Stats.high_score = 0
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else:
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save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
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$Stats.high_score = int(save_game.get_line())
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$Stats/VBC/HighScore.text = str($Stats.high_score)
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save_game.close()
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func new_game(level):
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$GridMap.clear()
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$Matrix/GridMap.clear()
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if current_piece:
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remove_child(current_piece)
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if held_piece:
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@ -60,11 +45,11 @@ func new_game(level):
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func new_piece():
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current_piece = next_piece
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current_piece.translation = $GridMap/Matrix/Position3D.translation
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current_piece.translation = $Matrix/Position3D.translation
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current_piece.emit_trail(true)
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next_piece = random_piece()
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next_piece.translation = $GridMap/Next/Position3D.translation
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if move(THERE):
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next_piece.translation = $Next/Position3D.translation
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if current_piece.move(THERE):
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$DropTimer.start()
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$LockDelay.start()
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current_piece_held = false
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@ -120,9 +105,9 @@ func _unhandled_input(event):
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if event.is_action_pressed("hard_drop"):
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hard_drop()
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if event.is_action_pressed("rotate_clockwise"):
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rotate(Tetromino.CLOCKWISE)
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current_piece.rotate(Tetromino.CLOCKWISE)
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if event.is_action_pressed("rotate_counterclockwise"):
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rotate(Tetromino.COUNTERCLOCKWISE)
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current_piece.rotate(Tetromino.COUNTERCLOCKWISE)
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if event.is_action_pressed("hold"):
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hold()
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@ -136,38 +121,28 @@ func _on_AutoShiftTimer_timeout():
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process_autoshift()
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func process_autoshift():
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var moved = move(movements[autoshift_action])
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var moved = current_piece.move(movements[autoshift_action])
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if moved and (autoshift_action == "soft_drop"):
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$Stats.piece_dropped(1)
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func hard_drop():
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var score = 0
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while move(movements["soft_drop"]):
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while current_piece.move(movements["soft_drop"]):
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score += 2
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$Stats.piece_dropped(score)
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$LockDelay.stop()
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lock()
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func move(movement):
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var moved = current_piece.move(movement)
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if moved:
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$LockDelay.start()
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return moved
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func rotate(direction):
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if current_piece.rotate(direction):
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$LockDelay.start()
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func _on_DropTimer_timeout():
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move(movements["soft_drop"])
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current_piece.move(movements["soft_drop"])
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func _on_LockDelay_timeout():
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if not move(movements["soft_drop"]):
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if not current_piece.move(movements["soft_drop"]):
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lock()
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func lock():
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if $GridMap.lock(current_piece):
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var lines_cleared = $GridMap.clear_lines()
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if $Matrix/GridMap.lock(current_piece):
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var lines_cleared = $Matrix/GridMap.clear_lines()
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$Stats.piece_locked(lines_cleared, current_piece.t_spin)
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if lines_cleared or current_piece.t_spin:
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$MidiPlayer.piece_locked(lines_cleared)
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@ -183,9 +158,9 @@ func hold():
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current_piece = held_piece
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held_piece = swap
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held_piece.emit_trail(false)
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held_piece.translation = $GridMap/Hold/Position3D.translation
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held_piece.translation = $Hold/Position3D.translation
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if current_piece:
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current_piece.translation = $GridMap/Matrix/Position3D.translation
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current_piece.translation = $Matrix/Position3D.translation
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current_piece.emit_trail(true)
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else:
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new_piece()
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@ -199,7 +174,9 @@ func resume():
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$MidiPlayer.resume()
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$controls_ui.visible = false
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$Stats.visible = true
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$GridMap.visible = true
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$Matrix.visible = true
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$Hold.visible = true
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$Next.visible = true
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current_piece.visible = true
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if held_piece:
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held_piece.visible = true
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@ -217,7 +194,9 @@ func pause(gui=null):
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if gui:
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gui.visible = true
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$Stats.visible = false
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$GridMap.visible = false
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$Matrix.visible = false
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$Hold.visible = false
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$Next.visible = false
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current_piece.visible = false
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if held_piece:
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held_piece.visible = false
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@ -238,12 +217,3 @@ func _notification(what):
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MainLoop.NOTIFICATION_WM_FOCUS_OUT:
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if playing:
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pause($controls_ui)
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MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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save_user_data()
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get_tree().quit()
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func save_user_data():
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var save_game = File.new()
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save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
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save_game.store_line(str($Stats.high_score))
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save_game.close()
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@ -234,7 +234,7 @@ _sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
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environment = SubResource( 2 )
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script = ExtResource( 1 )
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[node name="Sprite3D" type="Sprite3D" parent="." index="0"]
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[node name="Background" type="Sprite3D" parent="." index="0"]
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transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 5, 10, -32 )
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layers = 1
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@ -311,9 +311,27 @@ directional_shadow_depth_range = 0
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directional_shadow_max_distance = 200.0
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_sections_unfolded = [ "Light", "Transform" ]
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[node name="GridMap" type="GridMap" parent="." index="3"]
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[node name="Matrix" type="MeshInstance" parent="." index="3"]
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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visible = false
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 4 )
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skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Transform" ]
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[node name="GridMap" type="GridMap" parent="Matrix" index="0"]
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transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 )
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theme = ExtResource( 3 )
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cell_size = Vector3( 1, 1, 1 )
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cell_octant_size = 8
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@ -333,31 +351,15 @@ __meta__ = {
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"_editor_floor_": Vector3( 0, -1, 0 )
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}
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[node name="Matrix" type="MeshInstance" parent="GridMap" index="0"]
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 4 )
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skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Transform" ]
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[node name="Position3D" type="Position3D" parent="GridMap/Matrix" index="0"]
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[node name="Position3D" type="Position3D" parent="Matrix" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 20, 0 )
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_sections_unfolded = [ "Transform" ]
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[node name="Hold" type="MeshInstance" parent="GridMap" index="1"]
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[node name="Hold" type="MeshInstance" parent="." index="4"]
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
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visible = false
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layers = 1
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material_override = null
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cast_shadow = 1
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@ -372,14 +374,15 @@ skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Transform" ]
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[node name="Position3D" type="Position3D" parent="GridMap/Hold" index="0"]
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[node name="Position3D" type="Position3D" parent="Hold" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 16, 0 )
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_sections_unfolded = [ "Transform" ]
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[node name="Next" type="MeshInstance" parent="GridMap" index="2"]
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[node name="Next" type="MeshInstance" parent="." index="5"]
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
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visible = false
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layers = 1
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material_override = null
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cast_shadow = 1
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@ -394,40 +397,40 @@ skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Transform" ]
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[node name="Position3D" type="Position3D" parent="GridMap/Next" index="0"]
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[node name="Position3D" type="Position3D" parent="Next" index="0"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 16, 0 )
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_sections_unfolded = [ "Transform" ]
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[node name="DropTimer" type="Timer" parent="." index="4"]
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[node name="DropTimer" type="Timer" parent="." index="6"]
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process_mode = 1
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wait_time = 1.0
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one_shot = false
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autostart = false
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[node name="LockDelay" type="Timer" parent="." index="5"]
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[node name="LockDelay" type="Timer" parent="." index="7"]
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process_mode = 1
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wait_time = 0.5
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one_shot = true
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autostart = false
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[node name="AutoShiftDelay" type="Timer" parent="." index="6"]
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[node name="AutoShiftDelay" type="Timer" parent="." index="8"]
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process_mode = 1
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wait_time = 0.2
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one_shot = true
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autostart = false
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[node name="AutoShiftTimer" type="Timer" parent="." index="7"]
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[node name="AutoShiftTimer" type="Timer" parent="." index="9"]
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process_mode = 1
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wait_time = 0.03
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one_shot = false
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autostart = false
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[node name="MidiPlayer" parent="." index="8" instance=ExtResource( 5 )]
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[node name="MidiPlayer" parent="." index="10" instance=ExtResource( 5 )]
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editor/display_folded = true
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script = ExtResource( 6 )
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@ -444,7 +447,7 @@ wait_time = 1.41
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one_shot = true
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autostart = false
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[node name="FlashText" type="Control" parent="." index="9"]
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[node name="FlashText" type="Control" parent="." index="11"]
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anchor_left = 0.5
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anchor_top = 0.5
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@ -498,7 +501,7 @@ anims/Flash = SubResource( 7 )
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blend_times = [ ]
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_sections_unfolded = [ "Playback Options" ]
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[node name="Stats" parent="." index="10" instance=ExtResource( 9 )]
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[node name="Stats" parent="." index="12" instance=ExtResource( 9 )]
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visible = false
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anchor_left = 0.0
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@ -510,13 +513,13 @@ margin_top = -260.0
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margin_right = 130.0
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margin_bottom = -50.0
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[node name="controls_ui" parent="." index="11" instance=ExtResource( 10 )]
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[node name="controls_ui" parent="." index="13" instance=ExtResource( 10 )]
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visible = false
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[node name="Start" parent="." index="12" instance=ExtResource( 11 )]
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[node name="Start" parent="." index="14" instance=ExtResource( 11 )]
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[node name="ReplayButton" type="Button" parent="." index="13"]
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[node name="ReplayButton" type="Button" parent="." index="15"]
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visible = false
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anchor_left = 1.0
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@ -9,6 +9,7 @@ const SCORES = [
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]
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const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
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const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
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const password = "TETRIS 3000"
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var level
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var goal
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@ -20,6 +21,19 @@ var combos
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signal flash_text(text)
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signal level_up(level)
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func _ready():
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load_user_data()
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func load_user_data():
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var save_game = File.new()
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if not save_game.file_exists("user://data.save"):
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high_score = 0
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else:
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save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
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high_score = int(save_game.get_line())
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$VBC/HighScore.text = str(high_score)
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save_game.close()
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func new_game(start_level):
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level = start_level - 1
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goal = 0
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@ -86,3 +100,14 @@ func piece_locked(lines, t_spin):
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combos = -1
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if goal <= 0:
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new_level()
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func _notification(what):
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match what:
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MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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save_user_data()
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func save_user_data():
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var save_game = File.new()
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save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
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save_game.store_line(str(high_score))
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save_game.close()
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@ -11,7 +11,7 @@ use_filter = false
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font_data = ExtResource( 2 )
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_sections_unfolded = [ "Font", "Settings" ]
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[node name="Stats" type="MarginContainer"]
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[node name="Stats" type="MarginContainer" index="0"]
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anchor_left = 0.5
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anchor_top = 0.5
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@ -75,6 +75,7 @@ const SUPER_ROTATION_SYSTEM = [
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var minoes = []
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var grid_map
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var lock_delay
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var orientation = 0
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var t_spin = NO_T_SPIN
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@ -82,7 +83,8 @@ func _ready():
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randomize()
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for i in range(NB_MINOES):
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minoes.append(get_node("Mino"+str(i)))
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grid_map = get_parent().get_node("GridMap")
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grid_map = get_node("../Matrix/GridMap")
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lock_delay = get_node("../LockDelay")
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func set_translations(translations):
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for i in range(NB_MINOES):
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@ -97,6 +99,7 @@ func get_translations():
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func move(movement):
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if grid_map.possible_positions(get_translations(), movement):
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translate(movement)
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lock_delay.start()
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return true
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return false
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@ -116,6 +119,7 @@ func rotate(direction):
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orientation %= NB_MINOES
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set_translations(rotated_translations)
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translate(movements[i])
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lock_delay.start()
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return i+1
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return 0
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