This commit is contained in:
adrienmalin 2019-01-15 17:08:27 +01:00
parent 5b4008a55c
commit e50e05558f
6 changed files with 90 additions and 88 deletions

View File

@ -11,8 +11,8 @@ var nb_collumns
var nb_lines
func _ready():
nb_collumns = int($Matrix.scale.x)
nb_lines = int($Matrix.scale.y)
nb_collumns = int(get_parent().scale.x)
nb_lines = int(get_parent().scale.y)
for y in range(nb_lines):
exploding_lines.append(ExplodingLine.instance())
add_child(exploding_lines[y])

View File

@ -9,8 +9,6 @@ const TetroS = preload("res://Tetrominos/TetroS.tscn")
const TetroT = preload("res://Tetrominos/TetroT.tscn")
const TetroZ = preload("res://Tetrominos/TetroZ.tscn")
const password = "TETRIS 3000"
const THERE = Vector3(0, 0, 0)
const movements = {
@ -30,21 +28,8 @@ var autoshift_action = ""
var playing = false
func _ready():
load_user_data()
func load_user_data():
var save_game = File.new()
if not save_game.file_exists("user://data.save"):
$Stats.high_score = 0
else:
save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
$Stats.high_score = int(save_game.get_line())
$Stats/VBC/HighScore.text = str($Stats.high_score)
save_game.close()
func new_game(level):
$GridMap.clear()
$Matrix/GridMap.clear()
if current_piece:
remove_child(current_piece)
if held_piece:
@ -60,11 +45,11 @@ func new_game(level):
func new_piece():
current_piece = next_piece
current_piece.translation = $GridMap/Matrix/Position3D.translation
current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true)
next_piece = random_piece()
next_piece.translation = $GridMap/Next/Position3D.translation
if move(THERE):
next_piece.translation = $Next/Position3D.translation
if current_piece.move(THERE):
$DropTimer.start()
$LockDelay.start()
current_piece_held = false
@ -120,9 +105,9 @@ func _unhandled_input(event):
if event.is_action_pressed("hard_drop"):
hard_drop()
if event.is_action_pressed("rotate_clockwise"):
rotate(Tetromino.CLOCKWISE)
current_piece.rotate(Tetromino.CLOCKWISE)
if event.is_action_pressed("rotate_counterclockwise"):
rotate(Tetromino.COUNTERCLOCKWISE)
current_piece.rotate(Tetromino.COUNTERCLOCKWISE)
if event.is_action_pressed("hold"):
hold()
@ -136,38 +121,28 @@ func _on_AutoShiftTimer_timeout():
process_autoshift()
func process_autoshift():
var moved = move(movements[autoshift_action])
var moved = current_piece.move(movements[autoshift_action])
if moved and (autoshift_action == "soft_drop"):
$Stats.piece_dropped(1)
func hard_drop():
var score = 0
while move(movements["soft_drop"]):
while current_piece.move(movements["soft_drop"]):
score += 2
$Stats.piece_dropped(score)
$LockDelay.stop()
lock()
func move(movement):
var moved = current_piece.move(movement)
if moved:
$LockDelay.start()
return moved
func rotate(direction):
if current_piece.rotate(direction):
$LockDelay.start()
func _on_DropTimer_timeout():
move(movements["soft_drop"])
current_piece.move(movements["soft_drop"])
func _on_LockDelay_timeout():
if not move(movements["soft_drop"]):
if not current_piece.move(movements["soft_drop"]):
lock()
func lock():
if $GridMap.lock(current_piece):
var lines_cleared = $GridMap.clear_lines()
if $Matrix/GridMap.lock(current_piece):
var lines_cleared = $Matrix/GridMap.clear_lines()
$Stats.piece_locked(lines_cleared, current_piece.t_spin)
if lines_cleared or current_piece.t_spin:
$MidiPlayer.piece_locked(lines_cleared)
@ -183,9 +158,9 @@ func hold():
current_piece = held_piece
held_piece = swap
held_piece.emit_trail(false)
held_piece.translation = $GridMap/Hold/Position3D.translation
held_piece.translation = $Hold/Position3D.translation
if current_piece:
current_piece.translation = $GridMap/Matrix/Position3D.translation
current_piece.translation = $Matrix/Position3D.translation
current_piece.emit_trail(true)
else:
new_piece()
@ -199,7 +174,9 @@ func resume():
$MidiPlayer.resume()
$controls_ui.visible = false
$Stats.visible = true
$GridMap.visible = true
$Matrix.visible = true
$Hold.visible = true
$Next.visible = true
current_piece.visible = true
if held_piece:
held_piece.visible = true
@ -217,7 +194,9 @@ func pause(gui=null):
if gui:
gui.visible = true
$Stats.visible = false
$GridMap.visible = false
$Matrix.visible = false
$Hold.visible = false
$Next.visible = false
current_piece.visible = false
if held_piece:
held_piece.visible = false
@ -238,12 +217,3 @@ func _notification(what):
MainLoop.NOTIFICATION_WM_FOCUS_OUT:
if playing:
pause($controls_ui)
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
get_tree().quit()
func save_user_data():
var save_game = File.new()
save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
save_game.store_line(str($Stats.high_score))
save_game.close()

View File

@ -234,7 +234,7 @@ _sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
environment = SubResource( 2 )
script = ExtResource( 1 )
[node name="Sprite3D" type="Sprite3D" parent="." index="0"]
[node name="Background" type="Sprite3D" parent="." index="0"]
transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 5, 10, -32 )
layers = 1
@ -311,9 +311,27 @@ directional_shadow_depth_range = 0
directional_shadow_max_distance = 200.0
_sections_unfolded = [ "Light", "Transform" ]
[node name="GridMap" type="GridMap" parent="." index="3"]
[node name="Matrix" type="MeshInstance" parent="." index="3"]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
visible = false
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="GridMap" type="GridMap" parent="Matrix" index="0"]
transform = Transform( 0.1, 0, 0, 0, 0.05, 0, 0, 0, 1, -0.45, -0.475, 0 )
theme = ExtResource( 3 )
cell_size = Vector3( 1, 1, 1 )
cell_octant_size = 8
@ -333,31 +351,15 @@ __meta__ = {
"_editor_floor_": Vector3( 0, -1, 0 )
}
[node name="Matrix" type="MeshInstance" parent="GridMap" index="0"]
transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 4 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="Position3D" type="Position3D" parent="GridMap/Matrix" index="0"]
[node name="Position3D" type="Position3D" parent="Matrix" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 20, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Hold" type="MeshInstance" parent="GridMap" index="1"]
[node name="Hold" type="MeshInstance" parent="." index="4"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
visible = false
layers = 1
material_override = null
cast_shadow = 1
@ -372,14 +374,15 @@ skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="Position3D" type="Position3D" parent="GridMap/Hold" index="0"]
[node name="Position3D" type="Position3D" parent="Hold" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 16, 0 )
_sections_unfolded = [ "Transform" ]
[node name="Next" type="MeshInstance" parent="GridMap" index="2"]
[node name="Next" type="MeshInstance" parent="." index="5"]
transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
visible = false
layers = 1
material_override = null
cast_shadow = 1
@ -394,40 +397,40 @@ skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]
[node name="Position3D" type="Position3D" parent="GridMap/Next" index="0"]
[node name="Position3D" type="Position3D" parent="Next" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13, 16, 0 )
_sections_unfolded = [ "Transform" ]
[node name="DropTimer" type="Timer" parent="." index="4"]
[node name="DropTimer" type="Timer" parent="." index="6"]
process_mode = 1
wait_time = 1.0
one_shot = false
autostart = false
[node name="LockDelay" type="Timer" parent="." index="5"]
[node name="LockDelay" type="Timer" parent="." index="7"]
process_mode = 1
wait_time = 0.5
one_shot = true
autostart = false
[node name="AutoShiftDelay" type="Timer" parent="." index="6"]
[node name="AutoShiftDelay" type="Timer" parent="." index="8"]
process_mode = 1
wait_time = 0.2
one_shot = true
autostart = false
[node name="AutoShiftTimer" type="Timer" parent="." index="7"]
[node name="AutoShiftTimer" type="Timer" parent="." index="9"]
process_mode = 1
wait_time = 0.03
one_shot = false
autostart = false
[node name="MidiPlayer" parent="." index="8" instance=ExtResource( 5 )]
[node name="MidiPlayer" parent="." index="10" instance=ExtResource( 5 )]
editor/display_folded = true
script = ExtResource( 6 )
@ -444,7 +447,7 @@ wait_time = 1.41
one_shot = true
autostart = false
[node name="FlashText" type="Control" parent="." index="9"]
[node name="FlashText" type="Control" parent="." index="11"]
anchor_left = 0.5
anchor_top = 0.5
@ -498,7 +501,7 @@ anims/Flash = SubResource( 7 )
blend_times = [ ]
_sections_unfolded = [ "Playback Options" ]
[node name="Stats" parent="." index="10" instance=ExtResource( 9 )]
[node name="Stats" parent="." index="12" instance=ExtResource( 9 )]
visible = false
anchor_left = 0.0
@ -510,13 +513,13 @@ margin_top = -260.0
margin_right = 130.0
margin_bottom = -50.0
[node name="controls_ui" parent="." index="11" instance=ExtResource( 10 )]
[node name="controls_ui" parent="." index="13" instance=ExtResource( 10 )]
visible = false
[node name="Start" parent="." index="12" instance=ExtResource( 11 )]
[node name="Start" parent="." index="14" instance=ExtResource( 11 )]
[node name="ReplayButton" type="Button" parent="." index="13"]
[node name="ReplayButton" type="Button" parent="." index="15"]
visible = false
anchor_left = 1.0

View File

@ -9,6 +9,7 @@ const SCORES = [
]
const LINES_CLEARED_NAMES = ["", "SINGLE", "DOUBLE", "TRIPLE", "TETRIS"]
const T_SPIN_NAMES = ["", "T-SPIN", "MINI T-SPIN"]
const password = "TETRIS 3000"
var level
var goal
@ -20,6 +21,19 @@ var combos
signal flash_text(text)
signal level_up(level)
func _ready():
load_user_data()
func load_user_data():
var save_game = File.new()
if not save_game.file_exists("user://data.save"):
high_score = 0
else:
save_game.open_encrypted_with_pass("user://data.save", File.READ, password)
high_score = int(save_game.get_line())
$VBC/HighScore.text = str(high_score)
save_game.close()
func new_game(start_level):
level = start_level - 1
goal = 0
@ -86,3 +100,14 @@ func piece_locked(lines, t_spin):
combos = -1
if goal <= 0:
new_level()
func _notification(what):
match what:
MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
save_user_data()
func save_user_data():
var save_game = File.new()
save_game.open_encrypted_with_pass("user://data.save", File.WRITE, password)
save_game.store_line(str(high_score))
save_game.close()

View File

@ -11,7 +11,7 @@ use_filter = false
font_data = ExtResource( 2 )
_sections_unfolded = [ "Font", "Settings" ]
[node name="Stats" type="MarginContainer"]
[node name="Stats" type="MarginContainer" index="0"]
anchor_left = 0.5
anchor_top = 0.5

View File

@ -75,6 +75,7 @@ const SUPER_ROTATION_SYSTEM = [
var minoes = []
var grid_map
var lock_delay
var orientation = 0
var t_spin = NO_T_SPIN
@ -82,7 +83,8 @@ func _ready():
randomize()
for i in range(NB_MINOES):
minoes.append(get_node("Mino"+str(i)))
grid_map = get_parent().get_node("GridMap")
grid_map = get_node("../Matrix/GridMap")
lock_delay = get_node("../LockDelay")
func set_translations(translations):
for i in range(NB_MINOES):
@ -97,6 +99,7 @@ func get_translations():
func move(movement):
if grid_map.possible_positions(get_translations(), movement):
translate(movement)
lock_delay.start()
return true
return false
@ -116,6 +119,7 @@ func rotate(direction):
orientation %= NB_MINOES
set_translations(rotated_translations)
translate(movements[i])
lock_delay.start()
return i+1
return 0