Godot 3.1
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		| @ -2,58 +2,18 @@ | ||||
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| [resource] | ||||
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| render_priority = 0 | ||||
| flags_transparent = true | ||||
| flags_unshaded = false | ||||
| flags_vertex_lighting = false | ||||
| flags_no_depth_test = false | ||||
| flags_use_point_size = false | ||||
| flags_world_triplanar = false | ||||
| flags_fixed_size = false | ||||
| flags_albedo_tex_force_srgb = false | ||||
| vertex_color_use_as_albedo = false | ||||
| vertex_color_is_srgb = false | ||||
| params_diffuse_mode = 0 | ||||
| params_specular_mode = 0 | ||||
| params_blend_mode = 1 | ||||
| params_cull_mode = 0 | ||||
| params_depth_draw_mode = 0 | ||||
| params_line_width = 1.0 | ||||
| params_point_size = 1.0 | ||||
| params_billboard_mode = 0 | ||||
| params_grow = false | ||||
| params_use_alpha_scissor = false | ||||
| albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 ) | ||||
| albedo_color = Color( 0.6, 0.776471, 1, 0.521569 ) | ||||
| metallic = 1.0 | ||||
| metallic_specular = 0.63 | ||||
| metallic_texture_channel = 4 | ||||
| roughness = 0.46 | ||||
| roughness_texture_channel = 0 | ||||
| emission_enabled = true | ||||
| emission = Color( 0.755859, 1, 0.914169, 1 ) | ||||
| emission_energy = 0.15 | ||||
| emission_operator = 0 | ||||
| emission_on_uv2 = false | ||||
| normal_enabled = false | ||||
| rim_enabled = false | ||||
| clearcoat_enabled = false | ||||
| anisotropy_enabled = false | ||||
| ao_enabled = false | ||||
| depth_enabled = false | ||||
| subsurf_scatter_enabled = false | ||||
| transmission_enabled = false | ||||
| refraction_enabled = false | ||||
| detail_enabled = false | ||||
| uv1_scale = Vector3( 1, 1, 1 ) | ||||
| uv1_offset = Vector3( 0, 0, 0 ) | ||||
| uv1_triplanar = false | ||||
| uv1_triplanar_sharpness = 1.0 | ||||
| uv2_scale = Vector3( 1, 1, 1 ) | ||||
| uv2_offset = Vector3( 0, 0, 0 ) | ||||
| uv2_triplanar = false | ||||
| uv2_triplanar_sharpness = 1.0 | ||||
| proximity_fade_enable = true | ||||
| proximity_fade_distance = 1.0 | ||||
| distance_fade_enable = false | ||||
| _sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ] | ||||
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