Changed background, initial position
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b4b5936b43
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@ -14,6 +14,7 @@ const password = "TETRIS 3000"
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const NEXT_POSITION = Vector3(13, 16, 0)
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const START_POSITION = Vector3(5, 20, 0)
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const HOLD_POSITION = Vector3(-5, 16, 0)
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const THERE = Vector3(0, 0, 0)
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const movements = {
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"move_right": Vector3(1, 0, 0),
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@ -70,12 +71,11 @@ func new_piece():
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autoshift_action = ""
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next_piece = random_piece()
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next_piece.translation = NEXT_POSITION
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if move(movements["soft_drop"]):
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if move(THERE):
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$DropTimer.start()
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$LockDelay.start()
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current_piece_held = false
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else:
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current_piece.translate(movements["soft_drop"])
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game_over()
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func random_piece():
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@ -1,7 +1,7 @@
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[gd_scene load_steps=21 format=2]
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[ext_resource path="res://Main.gd" type="Script" id=1]
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[ext_resource path="res://night-sky-background-14391263141jp.jpg" type="Texture" id=2]
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[ext_resource path="res://pexels-photo-1341279.jpeg" type="Texture" id=2]
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[ext_resource path="res://Tetrominos/Mino/MinoLibrary.tres" type="MeshLibrary" id=3]
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[ext_resource path="res://GridMap.gd" type="Script" id=4]
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[ext_resource path="res://midi/MidiPlayer.tscn" type="PackedScene" id=5]
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@ -236,7 +236,7 @@ script = ExtResource( 1 )
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[node name="Sprite3D" type="Sprite3D" parent="." index="0"]
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transform = Transform( 19.2, 0, 0, 0, 12.8, 0, 0, 0, 1, 5, 10, -80 )
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transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 5, 10, -30 )
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layers = 1
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material_override = null
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cast_shadow = 1
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@ -264,7 +264,7 @@ hframes = 1
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frame = 0
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region_enabled = false
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region_rect = Rect2( 0, 0, 0, 0 )
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_sections_unfolded = [ "Animation", "Flags", "Transform" ]
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_sections_unfolded = [ "Animation", "Flags", "Geometry", "Transform" ]
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[node name="Camera" type="Camera" parent="." index="1"]
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@ -336,7 +336,6 @@ NB_COLLUMNS = 10
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[node name="Backs" type="Spatial" parent="." index="4"]
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editor/display_folded = true
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visible = false
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[node name="GridBack" type="MeshInstance" parent="Backs" index="0"]
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BIN
source/pexels-photo-1341279.jpeg
Normal file
BIN
source/pexels-photo-1341279.jpeg
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After Width: | Height: | Size: 206 KiB |
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