update splashscreen
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@ -122,6 +122,8 @@ func hard_drop():
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var score = 0
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while current_piece.move(movements["soft_drop"]):
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score += 2
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for mino in current_piece.minoes:
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mino.get_node("Trail").emit()
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$Stats.piece_dropped(score)
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$LockDelay.stop()
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lock()
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