Revert "high-angle shot"
This reverts commit 8435997cc484efd0cfd294a65eb3ec2ada654572.
This commit is contained in:
parent
8435997cc4
commit
a1fb70a3ee
@ -145,14 +145,14 @@ extra_spacing_bottom = 5
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font_data = ExtResource( 13 )
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font_data = ExtResource( 13 )
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_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
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_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
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[node name="Main" type="WorldEnvironment" index="0"]
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[node name="Main" type="WorldEnvironment"]
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environment = ExtResource( 1 )
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environment = ExtResource( 1 )
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script = ExtResource( 2 )
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script = ExtResource( 2 )
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[node name="Background" type="Sprite3D" parent="." index="0"]
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[node name="Background" type="Sprite3D" parent="." index="0"]
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transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 4.5, -3, -30 )
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transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 4.5, 25, -16 )
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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@ -184,7 +184,7 @@ _sections_unfolded = [ "Animation", "Flags", "Geometry", "Transform" ]
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[node name="Camera" type="Camera" parent="." index="1"]
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[node name="Camera" type="Camera" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, 0.965926, 0.258819, 0, -0.258819, 0.965926, 4.5, 16, 15 )
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transform = Transform( 1, 0, 0, 0, 0.939693, -0.34202, 0, 0.34202, 0.939693, 4.5, 2, 17 )
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keep_aspect = 1
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keep_aspect = 1
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cull_mask = 1048575
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cull_mask = 1048575
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environment = null
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environment = null
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@ -230,7 +230,6 @@ _sections_unfolded = [ "Light", "Transform" ]
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[node name="Matrix" type="MeshInstance" parent="." index="3"]
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[node name="Matrix" type="MeshInstance" parent="." index="3"]
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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visible = false
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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@ -274,8 +273,7 @@ _sections_unfolded = [ "Transform" ]
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[node name="Hold" type="MeshInstance" parent="." index="4"]
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[node name="Hold" type="MeshInstance" parent="." index="4"]
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transform = Transform( 6, 0, 0, 0, 6, 0, 0, 0, 1, -4.5, 16.5, 0 )
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
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visible = false
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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@ -297,8 +295,7 @@ _sections_unfolded = [ "Transform" ]
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[node name="Next" type="MeshInstance" parent="." index="5"]
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[node name="Next" type="MeshInstance" parent="." index="5"]
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transform = Transform( 6, 0, 0, 0, 6, 0, 0, 0, 1, 13.5, 16.5, 0 )
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
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visible = false
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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@ -425,10 +422,10 @@ anchor_left = 0.0
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anchor_top = 1.0
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anchor_top = 1.0
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anchor_right = 0.0
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anchor_right = 0.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_left = 30.0
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margin_left = 55.0
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margin_top = -215.0
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margin_top = -250.0
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margin_right = 140.0
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margin_right = 165.0
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margin_bottom = -30.0
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margin_bottom = -40.0
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[node name="controls_ui" parent="." index="13" instance=ExtResource( 11 )]
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[node name="controls_ui" parent="." index="13" instance=ExtResource( 11 )]
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@ -36,7 +36,7 @@ flag_rotate_y = true
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flag_disable_z = false
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flag_disable_z = false
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spread = 0.0
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spread = 0.0
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flatness = 0.0
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flatness = 0.0
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gravity = Vector3( 0, -10, 20 )
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gravity = Vector3( 0, -10, 10 )
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initial_velocity = 100.0
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initial_velocity = 100.0
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initial_velocity_random = 1.0
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initial_velocity_random = 1.0
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angular_velocity = 210.0
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angular_velocity = 210.0
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@ -63,7 +63,7 @@ anim_offset_random = 0.0
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anim_loop = false
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anim_loop = false
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_sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Initial Velocity", "Linear Accel", "Scale", "Spread" ]
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_sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Initial Velocity", "Linear Accel", "Scale", "Spread" ]
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[node name="ExplodingMino" type="Particles"]
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[node name="ExplodingMino" type="Particles" index="0"]
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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