GHOST PIECE
This commit is contained in:
247
source/Tetrominos/Ghost.tscn
Normal file
247
source/Tetrominos/Ghost.tscn
Normal file
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Tetrominos/TetroI.gd" type="Script" id=1]
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[sub_resource type="SpatialMaterial" id=1]
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render_priority = 0
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flags_transparent = true
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flags_unshaded = false
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flags_vertex_lighting = false
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flags_no_depth_test = false
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flags_use_point_size = false
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flags_world_triplanar = false
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flags_fixed_size = false
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flags_albedo_tex_force_srgb = false
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vertex_color_use_as_albedo = false
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vertex_color_is_srgb = false
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params_diffuse_mode = 0
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params_specular_mode = 0
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params_blend_mode = 1
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params_cull_mode = 0
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params_depth_draw_mode = 0
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params_line_width = 1.0
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params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
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metallic = 1.0
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metallic_specular = 0.63
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metallic_texture_channel = 4
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roughness = 0.46
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roughness_texture_channel = 0
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emission_enabled = true
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emission = Color( 0.446159, 0.591797, 0.540939, 1 )
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emission_energy = 0.15
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emission_operator = 0
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emission_on_uv2 = false
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normal_enabled = false
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rim_enabled = false
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clearcoat_enabled = false
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anisotropy_enabled = false
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ao_enabled = false
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depth_enabled = false
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subsurf_scatter_enabled = false
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transmission_enabled = false
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refraction_enabled = false
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detail_enabled = false
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uv1_scale = Vector3( 1, 1, 1 )
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uv1_offset = Vector3( 0, 0, 0 )
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uv1_triplanar = false
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uv1_triplanar_sharpness = 1.0
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uv2_scale = Vector3( 1, 1, 1 )
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uv2_offset = Vector3( 0, 0, 0 )
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uv2_triplanar = false
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uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = true
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proximity_fade_distance = 1.0
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
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[sub_resource type="CubeMesh" id=2]
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material = SubResource( 1 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.9, 0.9, 0.9 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[node name="Ghost" type="Spatial" index="0"]
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script = ExtResource( 1 )
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[node name="Mino0" type="Spatial" parent="." index="0"]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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[node name="MinoMesh" type="MeshInstance" parent="Mino0" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="OmniLight" type="OmniLight" parent="Mino0" index="1"]
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 16.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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_sections_unfolded = [ "Light" ]
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[node name="Mino1" type="Spatial" parent="." index="1"]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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[node name="MinoMesh" type="MeshInstance" parent="Mino1" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="OmniLight" type="OmniLight" parent="Mino1" index="1"]
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 16.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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_sections_unfolded = [ "Light" ]
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[node name="Mino2" type="Spatial" parent="." index="2"]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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[node name="MinoMesh" type="MeshInstance" parent="Mino2" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="OmniLight" type="OmniLight" parent="Mino2" index="1"]
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 16.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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_sections_unfolded = [ "Light" ]
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[node name="Mino3" type="Spatial" parent="." index="3"]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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[node name="MinoMesh" type="MeshInstance" parent="Mino3" index="0"]
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layers = 1
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material_override = null
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cast_shadow = 1
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extra_cull_margin = 0.0
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use_in_baked_light = false
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lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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mesh = SubResource( 2 )
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skeleton = NodePath("..")
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material/0 = null
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="OmniLight" type="OmniLight" parent="Mino3" index="1"]
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 16.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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light_bake_mode = 1
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light_cull_mask = -1
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shadow_enabled = false
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shadow_color = Color( 0, 0, 0, 1 )
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shadow_bias = 0.15
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shadow_contact = 0.0
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shadow_reverse_cull_face = false
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editor_only = false
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omni_range = 5.0
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omni_attenuation = 1.0
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omni_shadow_mode = 1
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omni_shadow_detail = 1
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_sections_unfolded = [ "Light" ]
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