more improvements
This commit is contained in:
		| @ -36,8 +36,10 @@ func new_game(level): | ||||
| 	if held_piece: | ||||
| 		remove_child(held_piece) | ||||
| 		held_piece = null | ||||
| 	autoshift_action = "" | ||||
| 	if next_piece: | ||||
| 		remove_child(next_piece) | ||||
| 	next_piece = random_piece() | ||||
| 	autoshift_action = "" | ||||
| 	$MidiPlayer.position = 0 | ||||
| 	$Stats.new_game(level) | ||||
| 	new_piece() | ||||
| @ -133,10 +135,8 @@ func hard_drop(): | ||||
| 	lock() | ||||
|  | ||||
| func _on_DropTimer_timeout(): | ||||
| 	current_piece.move(movements["soft_drop"]) | ||||
|  | ||||
| func _on_LockDelay_timeout(): | ||||
| 	if not current_piece.move(movements["soft_drop"]): | ||||
| 		if $LockDelay.is_stopped(): | ||||
| 			lock() | ||||
| 		 | ||||
| func lock(): | ||||
|  | ||||
| @ -426,7 +426,7 @@ autostart = false | ||||
| [node name="AutoShiftTimer" type="Timer" parent="." index="9"] | ||||
|  | ||||
| process_mode = 1 | ||||
| wait_time = 0.03 | ||||
| wait_time = 0.02 | ||||
| one_shot = false | ||||
| autostart = false | ||||
|  | ||||
| @ -550,8 +550,6 @@ _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ] | ||||
|  | ||||
| [connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"] | ||||
|  | ||||
| [connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"] | ||||
|  | ||||
| [connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"] | ||||
|  | ||||
| [connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"] | ||||
|  | ||||
| @ -77,7 +77,7 @@ func piece_locked(lines, t_spin): | ||||
| 		ds = SCORES[lines][t_spin] | ||||
| 		goal -= ds | ||||
| 		$VBC/Goal.text = str(goal) | ||||
| 		ds *= 100 | ||||
| 		ds *= 100 * level | ||||
| 		emit_signal("flash_text", str(ds)) | ||||
| 		score += ds | ||||
| 		$VBC/Score.text = str(score) | ||||
|  | ||||
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