more improvements
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4f8a301cde
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@ -36,8 +36,10 @@ func new_game(level):
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if held_piece:
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if held_piece:
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remove_child(held_piece)
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remove_child(held_piece)
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held_piece = null
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held_piece = null
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autoshift_action = ""
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if next_piece:
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remove_child(next_piece)
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next_piece = random_piece()
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next_piece = random_piece()
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autoshift_action = ""
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$MidiPlayer.position = 0
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$MidiPlayer.position = 0
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$Stats.new_game(level)
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$Stats.new_game(level)
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new_piece()
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new_piece()
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@ -133,11 +135,9 @@ func hard_drop():
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lock()
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lock()
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func _on_DropTimer_timeout():
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func _on_DropTimer_timeout():
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current_piece.move(movements["soft_drop"])
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func _on_LockDelay_timeout():
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if not current_piece.move(movements["soft_drop"]):
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if not current_piece.move(movements["soft_drop"]):
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lock()
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if $LockDelay.is_stopped():
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lock()
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func lock():
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func lock():
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if $Matrix/GridMap.lock(current_piece):
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if $Matrix/GridMap.lock(current_piece):
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@ -426,7 +426,7 @@ autostart = false
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[node name="AutoShiftTimer" type="Timer" parent="." index="9"]
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[node name="AutoShiftTimer" type="Timer" parent="." index="9"]
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process_mode = 1
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process_mode = 1
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wait_time = 0.03
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wait_time = 0.02
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one_shot = false
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one_shot = false
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autostart = false
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autostart = false
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@ -550,8 +550,6 @@ _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
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[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
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[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
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[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
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[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
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[connection signal="timeout" from="AutoShiftDelay" to="." method="_on_AutoShiftDelay_timeout"]
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[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
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[connection signal="timeout" from="AutoShiftTimer" to="." method="_on_AutoShiftTimer_timeout"]
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@ -77,7 +77,7 @@ func piece_locked(lines, t_spin):
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ds = SCORES[lines][t_spin]
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ds = SCORES[lines][t_spin]
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goal -= ds
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goal -= ds
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$VBC/Goal.text = str(goal)
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$VBC/Goal.text = str(goal)
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ds *= 100
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ds *= 100 * level
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emit_signal("flash_text", str(ds))
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emit_signal("flash_text", str(ds))
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score += ds
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score += ds
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$VBC/Score.text = str(score)
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$VBC/Score.text = str(score)
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