Use spotlights instead of ghost. Move minoes in tetromino

This commit is contained in:
adrienmalin
2019-01-01 04:06:00 +01:00
parent 556f9fca24
commit 84abafae58
32 changed files with 79 additions and 215 deletions

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extends "Tetromino.gd"

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Tetrominos/GhostPiece.gd" type="Script" id=1]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.409756, 0.451493, 0.615234, 1 )
metallic = 0.66
metallic_specular = 0.5
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "Proximity Fade" ]
[sub_resource type="CubeMesh" id=2]
material = SubResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="GhostPiece" type="Spatial"]
script = ExtResource( 1 )
[node name="Mino0" type="MeshInstance" parent="." index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="OmniLight" type="OmniLight" parent="Mino0" index="0"]
layers = 1
light_color = Color( 0.871094, 0.978851, 1, 1 )
light_energy = 10.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 1
omni_shadow_detail = 1
_sections_unfolded = [ "Light", "Omni" ]
[node name="Mino1" type="MeshInstance" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 3, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Mino2" type="MeshInstance" parent="." index="2"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null
[node name="Mino3" type="MeshInstance" parent="." index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 2 )
skeleton = NodePath("..")
material/0 = null

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[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.0338039 )
metallic = 0.18
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]

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[gd_resource type="PrismMesh" load_steps=2 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
[resource]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 2.98023e-008
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0

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[gd_resource type="PrismMesh" load_steps=2 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
[resource]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
left_to_right = 0.5
size = Vector3( 0.2, 0.2, 0.2 )
subdivide_width = 2
subdivide_height = 0
subdivide_depth = 0

158
Tetrominos/Mino/Mino.tscn Normal file
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1]
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2]
[ext_resource path="res://Tetrominos/Mino/TrailMaterial.tres" type="Material" id=3]
[ext_resource path="res://Tetrominos/Mino/SpotLight.tscn" type="PackedScene" id=4]
[sub_resource type="SpatialMaterial" id=1]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.270275 )
metallic = 0.68
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
[sub_resource type="GradientTexture" id=2]
flags = 4
width = 2048
[sub_resource type="ParticlesMaterial" id=3]
render_priority = 0
trail_divisor = 1
emission_shape = 0
flag_align_y = false
flag_rotate_y = false
flag_disable_z = true
spread = 0.0
flatness = 0.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 0.0
initial_velocity_random = 0.0
angular_velocity = 0.0
angular_velocity_random = 0.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
linear_accel = 0.0
linear_accel_random = 0.0
radial_accel = 0.0
radial_accel_random = 0.0
tangential_accel = 0.0
tangential_accel_random = 0.0
damping = 0.0
damping_random = 0.0
angle = 0.0
angle_random = 0.0
scale = 1.0
scale_random = 0.0
color_ramp = SubResource( 2 )
hue_variation = 0.0
hue_variation_random = 0.0
anim_speed = 0.0
anim_speed_random = 0.0
anim_offset = 0.0
anim_offset_random = 0.0
anim_loop = false
_sections_unfolded = [ "Color", "Gravity" ]
[sub_resource type="CubeMesh" id=4]
material = ExtResource( 3 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Mino" type="Spatial"]
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="MinoMesh" parent="." index="0" instance=ExtResource( 1 )]
mesh = ExtResource( 2 )
material/0 = null
_sections_unfolded = [ "Geometry", "Transform", "material" ]
[node name="Trail" type="Particles" parent="." index="1"]
layers = 1
material_override = SubResource( 1 )
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
emitting = false
amount = 4
lifetime = 0.1
one_shot = false
preprocess = 0.0
speed_scale = 1.0
explosiveness = 0.0
randomness = 0.0
fixed_fps = 0
fract_delta = true
visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
local_coords = false
draw_order = 0
process_material = SubResource( 3 )
draw_passes = 1
draw_pass_1 = SubResource( 4 )
_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Material", "Time", "Transform" ]
[node name="SpotLight" parent="." index="2" instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 0, 1 )
light_energy = 4.0

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[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.162157 )
metallic = 0.4
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.46
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.755859, 1, 0.914169, 1 )
emission_energy = 0.7
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "NormalMap", "Proximity Fade" ]

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[gd_resource type="CubeMesh" load_steps=2 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
[resource]
material = ExtResource( 1 )
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMaterial.tres" type="Material" id=1]
[sub_resource type="CubeMesh" id=1]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector3( 0.9, 0.9, 0.9 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[node name="Mino" type="MeshInstance" index="0"]
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 1 )
skeleton = NodePath("..")
material/0 = ExtResource( 1 )
_sections_unfolded = [ "Transform", "material" ]

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1]
[node name="Mino_Library" type="Spatial" index="0"]
[node name="Mino" parent="." index="0" instance=ExtResource( 1 )]

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[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.67451, 1, 0.988235, 0.108118 )
metallic = 0.22
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.49
roughness_texture_channel = 0
emission_enabled = true
emission = Color( 0.700471, 1, 0.98947, 1 )
emission_energy = 0.2
emission_operator = 0
emission_on_uv2 = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Metallic", "Parameters" ]

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[gd_scene format=2]
[node name="SpotLight" type="SpotLight" index="0"]
transform = Transform( 1, 0, 0, 0, 0.374607, 0.927184, 0, -0.927184, 0.374607, 0, 0, 0 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 16.0
light_indirect_energy = 1.0
light_negative = false
light_specular = 0.5
light_bake_mode = 1
light_cull_mask = -1
shadow_enabled = false
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.15
shadow_contact = 0.0
shadow_reverse_cull_face = false
editor_only = false
spot_range = 20.0
spot_attenuation = 0.5
spot_angle = 5.0
spot_angle_attenuation = 2.0
_sections_unfolded = [ "Light", "Spot", "Transform" ]

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[gd_resource type="SpatialMaterial" format=2]
[resource]
render_priority = 0
flags_transparent = true
flags_unshaded = false
flags_vertex_lighting = false
flags_no_depth_test = false
flags_use_point_size = false
flags_world_triplanar = false
flags_fixed_size = false
flags_albedo_tex_force_srgb = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_specular_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
params_grow = false
params_use_alpha_scissor = false
albedo_color = Color( 0.601563, 0.775878, 1, 0.0196078 )
metallic = 0.68
metallic_specular = 1.0
metallic_texture_channel = 0
roughness = 0.0
roughness_texture_channel = 0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
depth_enabled = false
subsurf_scatter_enabled = false
transmission_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector3( 1, 1, 1 )
uv1_offset = Vector3( 0, 0, 0 )
uv1_triplanar = false
uv1_triplanar_sharpness = 1.0
uv2_scale = Vector3( 1, 1, 1 )
uv2_offset = Vector3( 0, 0, 0 )
uv2_triplanar = false
uv2_triplanar_sharpness = 1.0
proximity_fade_enable = true
proximity_fade_distance = 1.0
distance_fade_enable = false
_sections_unfolded = [ "Albedo", "Emission", "Proximity Fade" ]

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@ -1,8 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroI.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroI" type="Spatial" index="0"]

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@ -1,9 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroJ.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroJ" type="Spatial"]
[node name="TetroJ" type="Spatial" index="0"]
script = ExtResource( 1 )

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroL.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroL" type="Spatial" index="0"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroO.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroO" type="Spatial" index="0"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroS.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroS" type="Spatial" index="0"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroT.gd" type="Script" id=1]
[ext_resource path="res://Mino/Mino.tscn" type="PackedScene" id=2]
[ext_resource path="res://Tetrominos/Mino/Mino.tscn" type="PackedScene" id=2]
[node name="TetroT" type="Spatial" index="0"]

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Tetrominos/TetroZ.gd" type="Script" id=1]
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