clean up mess
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@ -1,9 +1,8 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Tetrominos/Mino/MinoMesh.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Tetrominos/Mino/MinoMesh.tres" type="CubeMesh" id=2]
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[ext_resource path="res://Tetrominos/Mino/TrailMaterial.tres" type="Material" id=3]
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[ext_resource path="res://Tetrominos/Mino/SpotLight.tscn" type="PackedScene" id=4]
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[sub_resource type="SpatialMaterial" id=1]
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@ -28,7 +27,7 @@ params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.601563, 0.775878, 1, 0.270275 )
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albedo_color = Color( 0.601563, 0.775878, 1, 0.520275 )
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metallic = 0.68
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metallic_specular = 1.0
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metallic_texture_channel = 0
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@ -56,7 +55,7 @@ uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = true
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proximity_fade_distance = 1.0
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
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_sections_unfolded = [ "Emission", "Metallic", "NormalMap", "Proximity Fade" ]
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[sub_resource type="GradientTexture" id=2]
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@ -73,7 +72,7 @@ flag_rotate_y = false
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flag_disable_z = true
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spread = 0.0
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flatness = 0.0
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gravity = Vector3( 0, 0, 0 )
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gravity = Vector3( 0, -30, 0 )
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initial_velocity = 0.0
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initial_velocity_random = 0.0
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angular_velocity = 0.0
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@ -100,16 +99,7 @@ anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Color", "Gravity" ]
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[sub_resource type="CubeMesh" id=4]
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material = ExtResource( 3 )
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custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
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size = Vector3( 0.9, 0.9, 0.9 )
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subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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_sections_unfolded = [ "Angular Velocity", "Color", "Gravity", "Initial Velocity" ]
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[node name="Mino" type="Spatial"]
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@ -117,12 +107,13 @@ _sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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[node name="MinoMesh" parent="." index="0" instance=ExtResource( 1 )]
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mesh = ExtResource( 2 )
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material/0 = null
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 1 )
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_sections_unfolded = [ "Geometry", "Transform", "material" ]
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[node name="Trail" type="Particles" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5 )
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visible = false
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layers = 1
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material_override = SubResource( 1 )
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cast_shadow = 1
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@ -132,8 +123,8 @@ lod_min_distance = 0.0
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lod_min_hysteresis = 0.0
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lod_max_distance = 0.0
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lod_max_hysteresis = 0.0
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emitting = false
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amount = 4
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emitting = true
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amount = 10
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lifetime = 0.1
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one_shot = false
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preprocess = 0.0
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@ -142,17 +133,12 @@ explosiveness = 0.0
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randomness = 0.0
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fixed_fps = 0
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fract_delta = true
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visibility_aabb = AABB( -0.5, -0.5, -0.5, 1, 1, 1 )
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visibility_aabb = AABB( -4, -4, -4, 8, 8, 8 )
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local_coords = false
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draw_order = 0
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process_material = SubResource( 3 )
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draw_passes = 1
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draw_pass_1 = SubResource( 4 )
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_sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Material", "Time", "Transform" ]
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[node name="SpotLight" parent="." index="2" instance=ExtResource( 4 )]
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 0, 1 )
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light_energy = 4.0
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draw_pass_1 = ExtResource( 2 )
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_sections_unfolded = [ "Draw Passes", "Process Material", "Transform" ]
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