delays
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		| @ -29,9 +29,9 @@ var playing = false | |||||||
|  |  | ||||||
| func new_game(level): | func new_game(level): | ||||||
| 	$Start.visible = false | 	$Start.visible = false | ||||||
| 	$Matrix/GridMap.clear() |  | ||||||
| 	next_piece = random_piece() | 	next_piece = random_piece() | ||||||
| 	autoshift_action = "" | 	autoshift_action = "" | ||||||
|  | 	$LockDelay.wait_time = 0.5 | ||||||
| 	$MidiPlayer.position = 0 | 	$MidiPlayer.position = 0 | ||||||
| 	$Stats.new_game(level) | 	$Stats.new_game(level) | ||||||
| 	new_piece() | 	new_piece() | ||||||
| @ -203,12 +203,13 @@ func game_over(): | |||||||
|  |  | ||||||
| func _on_ReplayButton_pressed(): | func _on_ReplayButton_pressed(): | ||||||
| 	$ReplayButton.visible = false | 	$ReplayButton.visible = false | ||||||
| 	pause($Start) |  | ||||||
| 	remove_child(next_piece) | 	remove_child(next_piece) | ||||||
| 	remove_child(current_piece) | 	remove_child(current_piece) | ||||||
| 	if held_piece: | 	if held_piece: | ||||||
| 		remove_child(held_piece) | 		remove_child(held_piece) | ||||||
| 		held_piece = null | 		held_piece = null | ||||||
|  | 	$Matrix/GridMap.clear() | ||||||
|  | 	pause($Start) | ||||||
| 	 | 	 | ||||||
| func _notification(what): | func _notification(what): | ||||||
| 	match what: | 	match what: | ||||||
|  | |||||||
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