move start GUI
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c4ce4af524
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@ -66,7 +66,7 @@ uv2_triplanar_sharpness = 1.0
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proximity_fade_enable = true
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proximity_fade_distance = 1.0
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distance_fade_enable = false
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_sections_unfolded = [ "Albedo", "Emission", "Flags", "Metallic", "NormalMap", "Proximity Fade" ]
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_sections_unfolded = [ "Albedo", "Anisotropy", "Clearcoat", "Detail", "Distance Fade", "Emission", "Flags", "Metallic", "NormalMap", "Parameters", "Proximity Fade", "Rim", "Roughness" ]
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[sub_resource type="CubeMesh" id=2]
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@ -146,7 +146,7 @@ extra_spacing_bottom = 5
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font_data = ExtResource( 13 )
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_sections_unfolded = [ "Extra Spacing", "Font", "Settings" ]
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[node name="Main" type="WorldEnvironment" index="0"]
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[node name="Main" type="WorldEnvironment"]
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environment = ExtResource( 1 )
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script = ExtResource( 2 )
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@ -231,7 +231,6 @@ _sections_unfolded = [ "Light", "Transform" ]
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[node name="Matrix" type="MeshInstance" parent="." index="3"]
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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visible = false
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layers = 1
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material_override = null
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cast_shadow = 1
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@ -6,7 +6,7 @@
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[ext_resource path="res://fonts/Gamer.ttf" type="DynamicFontData" id=4]
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[ext_resource path="res://fonts/ButtonFont.tres" type="DynamicFont" id=5]
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[sub_resource type="DynamicFont" id=4]
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[sub_resource type="DynamicFont" id=1]
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size = 50
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use_mipmaps = false
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@ -86,7 +86,7 @@ mouse_filter = 2
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mouse_default_cursor_shape = 0
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size_flags_horizontal = 1
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size_flags_vertical = 4
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custom_fonts/font = SubResource( 4 )
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 0.443137, 0.709804, 0.819608, 0.533333 )
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custom_colors/font_color_shadow = Color( 1, 1, 1, 0.101333 )
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text = "3000"
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@ -103,9 +103,9 @@ anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -83.0
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margin_top = -20.0
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margin_top = 40.0
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margin_right = 113.0
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margin_bottom = 17.0
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margin_bottom = 77.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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@ -132,9 +132,9 @@ anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -85.0
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margin_top = 29.0
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margin_top = 89.0
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margin_right = 85.0
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margin_bottom = 69.0
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margin_bottom = 129.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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focus_mode = 2
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