tweaks
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@ -152,7 +152,7 @@ script = ExtResource( 2 )
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[node name="Background" type="Sprite3D" parent="." index="0"]
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[node name="Background" type="Sprite3D" parent="." index="0"]
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transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 4.5, 25, -16 )
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transform = Transform( 12.8, 0, 0, 0, 8.53, 0, 0, 0, 1, 4.5, 25, -32 )
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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@ -193,7 +193,7 @@ v_offset = 0.0
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doppler_tracking = 0
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doppler_tracking = 0
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projection = 0
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projection = 0
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current = true
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current = true
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fov = 70.0
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fov = 60.3
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size = 1.0
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size = 1.0
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near = 0.05
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near = 0.05
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far = 500.0
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far = 500.0
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@ -230,6 +230,7 @@ _sections_unfolded = [ "Light", "Transform" ]
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[node name="Matrix" type="MeshInstance" parent="." index="3"]
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[node name="Matrix" type="MeshInstance" parent="." index="3"]
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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visible = false
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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@ -274,6 +275,7 @@ _sections_unfolded = [ "Transform" ]
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[node name="Hold" type="MeshInstance" parent="." index="4"]
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[node name="Hold" type="MeshInstance" parent="." index="4"]
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
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visible = false
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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@ -296,6 +298,7 @@ _sections_unfolded = [ "Transform" ]
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[node name="Next" type="MeshInstance" parent="." index="5"]
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[node name="Next" type="MeshInstance" parent="." index="5"]
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
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visible = false
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layers = 1
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layers = 1
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material_override = null
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material_override = null
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cast_shadow = 1
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cast_shadow = 1
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@ -422,10 +425,10 @@ anchor_left = 0.0
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anchor_top = 1.0
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anchor_top = 1.0
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anchor_right = 0.0
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anchor_right = 0.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_left = 55.0
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margin_left = 30.0
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margin_top = -250.0
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margin_top = -220.0
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margin_right = 165.0
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margin_right = 140.0
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margin_bottom = -40.0
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margin_bottom = -25.0
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[node name="controls_ui" parent="." index="13" instance=ExtResource( 11 )]
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[node name="controls_ui" parent="." index="13" instance=ExtResource( 11 )]
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@ -36,7 +36,7 @@ flag_rotate_y = true
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flag_disable_z = false
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flag_disable_z = false
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spread = 0.0
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spread = 0.0
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flatness = 0.0
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flatness = 0.0
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gravity = Vector3( 0, -10, 10 )
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gravity = Vector3( 0, -20, 10 )
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initial_velocity = 100.0
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initial_velocity = 100.0
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initial_velocity_random = 1.0
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initial_velocity_random = 1.0
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angular_velocity = 210.0
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angular_velocity = 210.0
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@ -162,7 +162,7 @@ subdivide_width = 0
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subdivide_height = 0
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subdivide_height = 0
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subdivide_depth = 0
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subdivide_depth = 0
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[node name="Mino" type="Spatial" index="0"]
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[node name="Mino" type="Spatial"]
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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transform = Transform( 0.997027, 0, 0, 0, 0.997027, 0, 0, 0, 0.997027, 0, 0, 0 )
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
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@ -204,7 +204,7 @@ _sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Mat
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[node name="SpotLight" type="SpotLight" parent="." index="2"]
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[node name="SpotLight" type="SpotLight" parent="." index="2"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, -0.5, 0.5 )
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transform = Transform( 1, 0, 0, 0, 0.0174524, 0.999848, 0, -0.999848, 0.0174524, 0, -0.5, 0.6 )
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layers = 1
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 16.0
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light_energy = 16.0
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@ -23,7 +23,7 @@ params_point_size = 1.0
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params_billboard_mode = 0
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params_billboard_mode = 0
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params_grow = false
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params_grow = false
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params_use_alpha_scissor = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.601563, 0.775878, 1, 0.486471 )
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albedo_color = Color( 0.601563, 0.775878, 1, 0.259529 )
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metallic = 1.0
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metallic = 1.0
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metallic_specular = 0.63
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metallic_specular = 0.63
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metallic_texture_channel = 4
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metallic_texture_channel = 4
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@ -31,7 +31,7 @@ roughness = 0.46
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roughness_texture_channel = 0
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roughness_texture_channel = 0
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emission_enabled = true
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emission_enabled = true
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emission = Color( 0.755859, 1, 0.914169, 1 )
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emission = Color( 0.755859, 1, 0.914169, 1 )
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emission_energy = 0.2
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emission_energy = 0.1
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emission_operator = 0
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emission_operator = 0
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emission_on_uv2 = false
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emission_on_uv2 = false
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normal_enabled = false
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normal_enabled = false
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