Update Tetromino.gd
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@ -117,9 +117,9 @@ func rotate(direction):
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set_translations(rotated_translations)
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set_translations(rotated_translations)
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translate(movements[i])
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translate(movements[i])
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lock_delay.start()
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lock_delay.start()
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rotated_last = true
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if i == 4:
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if i == 4:
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rotation_point_5_used = true
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rotation_point_5_used = true
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rotated_last = true
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return true
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return true
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return false
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return false
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