tweaks
This commit is contained in:
parent
9b1f223abe
commit
0c4bef8ebb
2
.gitignore
vendored
2
.gitignore
vendored
@ -6,4 +6,6 @@ export_presets.cfg
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# Mono-specific ignores
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.mono/
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midi/FluidR3 GM.sf2
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release/
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@ -34,12 +34,12 @@ emission_box_extents = Vector3( 8, 0.5, 0.5 )
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flag_align_y = false
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flag_rotate_y = true
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flag_disable_z = false
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spread = 10.0
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spread = 30.0
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flatness = 0.0
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gravity = Vector3( 0, -20, 0 )
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gravity = Vector3( 0, -30, 0 )
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initial_velocity = 10.0
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initial_velocity_random = 0.8
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angular_velocity = 197.74
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angular_velocity = 97.14
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angular_velocity_random = 1.0
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linear_accel = 100.0
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linear_accel_random = 0.84
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@ -61,7 +61,7 @@ anim_speed_random = 0.0
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anim_offset = 0.0
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anim_offset_random = 0.0
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anim_loop = false
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_sections_unfolded = [ "Color", "Emission Shape", "Gravity", "Scale", "Spread" ]
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_sections_unfolded = [ "Angular Velocity", "Color", "Emission Shape", "Gravity", "Scale", "Spread" ]
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[sub_resource type="PrismMesh" id=6]
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@ -92,7 +92,7 @@ subdivide_width = 0
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subdivide_height = 0
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subdivide_depth = 0
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[node name="ExplodingLine" type="Particles" index="0"]
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[node name="ExplodingLine" type="Particles"]
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layers = 1
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material_override = null
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1
Main.gd
1
Main.gd
@ -236,6 +236,7 @@ func _notification(what):
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pause()
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MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
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save_user_data()
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get_tree().quit()
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func save_user_data():
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var save_game = File.new()
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19
Main.tscn
19
Main.tscn
@ -25,7 +25,7 @@ background_mode = 2
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 2.0
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background_energy = 3.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0.469971, 0.542197, 0.6875, 1 )
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ambient_light_energy = 0.0
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@ -122,7 +122,7 @@ params_point_size = 1.0
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params_billboard_mode = 0
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params_grow = false
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params_use_alpha_scissor = false
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albedo_color = Color( 0.601563, 0.775878, 1, 0.0338039 )
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albedo_color = Color( 0.601563, 0.775878, 1, 0.00784314 )
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metallic = 0.0
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metallic_specular = 0.0
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metallic_texture_channel = 0
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@ -254,10 +254,10 @@ _sections_unfolded = [ "Transform" ]
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[node name="DirectionalLight" type="DirectionalLight" parent="." index="1"]
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transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 0, 0, 50 )
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transform = Transform( 0.376951, 0.677372, -0.631724, -0.295744, 0.734355, 0.610949, 0.877749, -0.0434695, 0.477145, -20, 30, 0 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 0.5
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light_energy = 3.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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@ -282,7 +282,6 @@ _sections_unfolded = [ "Light", "Transform" ]
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[node name="GridMap" type="GridMap" parent="." index="2"]
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visible = false
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theme = ExtResource( 3 )
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cell_size = Vector3( 1, 1, 1 )
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cell_octant_size = 8
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@ -311,7 +310,7 @@ visible = false
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[node name="GridBack" type="MeshInstance" parent="Backs" index="0"]
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 0.1, 4.5, 9.5, -1 )
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transform = Transform( 10, 0, 0, 0, 20, 0, 0, 0, 1, 4.5, 9.5, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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@ -328,7 +327,7 @@ _sections_unfolded = [ "Transform" ]
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[node name="HoldBack" type="MeshInstance" parent="Backs" index="1"]
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, -5, 16, -1 )
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, -5, 16, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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@ -345,7 +344,7 @@ _sections_unfolded = [ "Transform" ]
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[node name="NextBack" type="MeshInstance" parent="Backs" index="2"]
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 0.1, 14, 16, -1 )
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transform = Transform( 7, 0, 0, 0, 7, 0, 0, 0, 1, 14, 16, 0 )
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layers = 1
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material_override = null
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cast_shadow = 1
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@ -498,10 +497,10 @@ _sections_unfolded = [ "Margin", "custom_colors", "custom_fonts" ]
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[connection signal="piece_dropped" from="." to="Stats" method="_on_Main_piece_dropped"]
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[connection signal="piece_locked" from="." to="MidiPlayer" method="_on_Main_piece_locked"]
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[connection signal="piece_locked" from="." to="Stats" method="_on_Main_piece_locked"]
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[connection signal="piece_locked" from="." to="MidiPlayer" method="_on_Main_piece_locked"]
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[connection signal="timeout" from="DropTimer" to="." method="_on_DropTimer_timeout"]
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[connection signal="timeout" from="LockDelay" to="." method="_on_LockDelay_timeout"]
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@ -7,7 +7,6 @@ const MOVE_CHANNELS = [3]
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func _ready():
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mute_channels(MOVE_CHANNELS+LINE_CLEAR_CHANNELS)
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resume()
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func resume():
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play(position)
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16
Stats.tscn
16
Stats.tscn
@ -21,14 +21,14 @@ _sections_unfolded = [ "Font", "Settings" ]
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[node name="Stats" type="MarginContainer" index="0"]
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anchor_left = 0.4
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anchor_top = 0.6
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anchor_right = 0.6
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anchor_bottom = 0.6
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margin_left = -170.0
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margin_top = -70.0
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margin_right = -160.0
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margin_bottom = 140.0
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -230.0
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margin_top = -10.0
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margin_right = -120.0
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margin_bottom = 200.0
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rect_pivot_offset = Vector2( 0, 0 )
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rect_clip_content = false
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mouse_filter = 0
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@ -207,7 +207,7 @@ _sections_unfolded = [ "Draw Passes", "Drawing", "Geometry", "LOD", "Process Mat
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 0, 0, 0.5 )
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layers = 1
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light_color = Color( 1, 1, 1, 1 )
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light_energy = 8.0
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light_energy = 16.0
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light_indirect_energy = 1.0
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light_negative = false
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light_specular = 0.5
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@ -31,7 +31,7 @@ roughness = 0.46
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roughness_texture_channel = 0
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emission_enabled = true
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emission = Color( 0.755859, 1, 0.914169, 1 )
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emission_energy = 0.7
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emission_energy = 1.0
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emission_operator = 0
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emission_on_uv2 = false
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normal_enabled = false
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BIN
icons/16.png
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BIN
icons/16.png
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After Width: | Height: | Size: 208 B |
@ -2,12 +2,12 @@
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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path="res://.import/16.png-f3b4844aade9b270cbb38cff295ce33e.stex"
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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source_file="res://icons/16.png"
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dest_files=[ "res://.import/16.png-f3b4844aade9b270cbb38cff295ce33e.stex" ]
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[params]
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BIN
icons/256.png
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BIN
icons/256.png
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After Width: | Height: | Size: 35 KiB |
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icons/256.png.import
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icons/256.png.import
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@ -0,0 +1,29 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/256.png-9a56a9319a91fa74ee7ddb5c0b84a228.stex"
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[deps]
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source_file="res://icons/256.png"
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dest_files=[ "res://.import/256.png-9a56a9319a91fa74ee7ddb5c0b84a228.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
icons/32.png
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BIN
icons/32.png
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After Width: | Height: | Size: 384 B |
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icons/32.png.import
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icons/32.png.import
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@ -0,0 +1,29 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/32.png-2c676109efa1e249139d639d1746eda5.stex"
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[deps]
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source_file="res://icons/32.png"
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dest_files=[ "res://.import/32.png-2c676109efa1e249139d639d1746eda5.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
icons/48.png
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BIN
icons/48.png
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After Width: | Height: | Size: 418 B |
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icons/48.png.import
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icons/48.png.import
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@ -0,0 +1,29 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/48.png-477be3215ba369c304be5535b6005c78.stex"
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[deps]
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source_file="res://icons/48.png"
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dest_files=[ "res://.import/48.png-477be3215ba369c304be5535b6005c78.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
icons/icon.ico
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BIN
icons/icon.ico
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Binary file not shown.
After Width: | Height: | Size: 211 KiB |
BIN
icons/splash.png
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BIN
icons/splash.png
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Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
29
icons/splash.png.import
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29
icons/splash.png.import
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@ -0,0 +1,29 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/splash.png-47c0e91fea9ce360c80365c194f47837.stex"
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[deps]
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source_file="res://icons/splash.png"
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dest_files=[ "res://.import/splash.png-47c0e91fea9ce360c80365c194f47837.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -12,12 +12,15 @@ config_version=3
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config/name="TETRIS 3000"
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run/main_scene="res://Main.tscn"
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config/icon="res://icon.png"
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boot_splash/image="res://icons/splash.png"
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config/icon="res://icons/48.png"
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[display]
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window/size/width=500
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window/size/height=500
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window/stretch/mode="2d"
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window/stretch/aspect="expand"
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[gui]
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@ -41,3 +44,7 @@ rotate_clockwise=[ Object(InputEventKey,"resource_local_to_scene":false,"resourc
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]
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rotate_counterclockwise=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
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]
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[rendering]
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threads/thread_model=2
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