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5
.gitignore
vendored
@ -18,8 +18,7 @@ lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
Tetris2000.build/
|
||||
Tetris2000.build/
|
||||
target/
|
||||
var/
|
||||
wheels/
|
||||
*.egg-info/
|
||||
@ -31,7 +30,7 @@ MANIFEST
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
#*.spec
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
687
LICENSE
@ -1,21 +1,674 @@
|
||||
MIT License
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (c) 2018 adrienmalin
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
Preamble
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
The GNU General Public License is a free, copyleft license for
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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SOFTWARE.
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The licenses for most software and other practical works are designed
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||||
You may convey a covered work in object code form under the terms
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
When you convey a copy of a covered work, you may at your option
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
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||||
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||||
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||||
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those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
53
README.md
@ -1,38 +1,45 @@
|
||||
#  TETRIS 2000
|
||||
#  TETRIS 2000
|
||||
|
||||
Yet another Tetris clone, with Qt5 on Python 3
|
||||
|
||||

|
||||

|
||||
|
||||
## Installation
|
||||
## Downloads
|
||||
|
||||
* [Download archive](https://github.com/adrienmalin/TETRIS2000/archive/master.zip) (34 Mo)
|
||||
* Extract the archive
|
||||
* Launch Tetris2000
|
||||
* [Linux archive](https://git.malingrey.fr/adrien/TETRIS2000/archive/V0.3.1_fbs.tar.gz) (78.3 MB)
|
||||
* [Windows installer](https://github.com/adrienmalin/TETRIS2000/releases/download/V0.3.1_fbs/TETRIS2000Setup.exe) (53.6 MB)
|
||||
|
||||
## Build
|
||||
|
||||
* Install [Python 3](https://www.python.org) with pip
|
||||
* On Linux:
|
||||
|
||||
* Install qtpy, qdarkstyle, and nuitka: (Nota: qdarkstyle don't support PySide2 yet)
|
||||
```shell
|
||||
mkdir TETRIS2000 # Create folder
|
||||
cd TETRIS2000 # Enter folder
|
||||
git clone https://git.malingrey.fr/adrien/TETRIS2000.git # Clone repository
|
||||
python3 -m venv venv # Create a virtual environment
|
||||
source venv/bin/activate # Activate the virtual environment
|
||||
pip3 install -r requirements.txt # Install requirements
|
||||
python -m fbs run # Run application
|
||||
python -m fbs freeze # Freeze
|
||||
```
|
||||
|
||||
```bash
|
||||
pip3 install --user qtpy
|
||||
pip3 install --user qdarkstyle
|
||||
pip3 install --user pyinstaller
|
||||
```
|
||||
* On Windows:
|
||||
|
||||
* Clone repository:
|
||||
Download and extract [source](https://git.malingrey.fr/adrien/TETRIS2000/archive/V0.3.1_fbs.zip).
|
||||
Open a command prompt and go to extracted directory
|
||||
|
||||
```bash
|
||||
git clone https://github.com/adrienmalin/Tetris2000
|
||||
```
|
||||
|
||||
* Build with pyinstaller:
|
||||
|
||||
```bash
|
||||
pyinstaller TETRIS2000.spec
|
||||
```
|
||||
```batch
|
||||
REM Create and activate a virtual environment
|
||||
python -m venv venv
|
||||
call venv\scripts\activate.bat
|
||||
REM Install requirements
|
||||
pip install -r requirements.txt
|
||||
REM Run application
|
||||
python -m fbs run
|
||||
REM Create installer
|
||||
python -m fbs installer
|
||||
```
|
||||
|
||||
## Credits
|
||||
|
||||
|
@ -1,22 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
|
||||
"""
|
||||
Another TETRIS® clone
|
||||
Tetris Game Design by Alexey Pajitnov.
|
||||
Parts of comments issued from 2009 Tetris Design Guideline
|
||||
"""
|
||||
|
||||
|
||||
import sys
|
||||
from qtpy import QtWidgets
|
||||
|
||||
from source.game_gui import Window
|
||||
|
||||
|
||||
app = QtWidgets.QApplication.instance() or QtWidgets.QApplication(sys.argv)
|
||||
win = Window()
|
||||
win.show()
|
||||
win.frames.new_game()
|
||||
sys.exit(app.exec_())
|
@ -1,43 +0,0 @@
|
||||
# -*- mode: python -*-
|
||||
|
||||
block_cipher = None
|
||||
|
||||
|
||||
a = Analysis(['TETRIS2000.py'],
|
||||
pathex=[],
|
||||
binaries=[],
|
||||
datas=[
|
||||
("backgrounds/*", "backgrounds"),
|
||||
("fonts/*.ttf", "fonts"),
|
||||
("fonts/*.otf", "fonts"),
|
||||
("icons/*.ico", "icons"),
|
||||
("icons/splash_screen.png", "icons"),
|
||||
("locale/*.qm", "locale"),
|
||||
("musics/*.mp3", "musics"),
|
||||
("sfx/*.wav", "sfx")
|
||||
],
|
||||
hiddenimports=[],
|
||||
hookspath=[],
|
||||
runtime_hooks=[],
|
||||
excludes=["PyQt4", "PySide", "PySide2"],
|
||||
win_no_prefer_redirects=False,
|
||||
win_private_assemblies=False,
|
||||
cipher=block_cipher)
|
||||
pyz = PYZ(a.pure, a.zipped_data,
|
||||
cipher=block_cipher)
|
||||
exe = EXE(pyz,
|
||||
a.scripts,
|
||||
exclude_binaries=True,
|
||||
name='TETRIS2000',
|
||||
debug=False,
|
||||
strip=False,
|
||||
upx=False,
|
||||
console=False,
|
||||
icon='icons\icon.ico')
|
||||
coll = COLLECT(exe,
|
||||
a.binaries,
|
||||
a.zipfiles,
|
||||
a.datas,
|
||||
strip=False,
|
||||
upx=False,
|
||||
name='TETRIS2000')
|
@ -1,3 +0,0 @@
|
||||
for /F %%n in ('dir /B *.ts') do pylupdate5 -verbose ..\window.py ..\settings.py ..\stats.py ..\matrix.py ..\frames.py -ts %%n
|
||||
echo You may need to edit *.ts files with a text editor to correct special characters
|
||||
pause
|
@ -1,3 +0,0 @@
|
||||
for /F %%n in ('dir /B *.ts') do pylupdate5 -verbose ..\window.py ..\settings.py ..\stats.py ..\matrix.py ..\frames.py -ts -noobsolete %%n
|
||||
echo You may need to edit *.ts files with a text editor to correct special characters
|
||||
pause
|
4
requirements.txt
Normal file
@ -0,0 +1,4 @@
|
||||
fbs
|
||||
PyQt5==5.9.2
|
||||
PyInstaller==3.3.1
|
||||
qdarkstyle
|
101
src/main/NSIS/Installer.nsi
Normal file
@ -0,0 +1,101 @@
|
||||
!include MUI2.nsh
|
||||
!include FileFunc.nsh
|
||||
|
||||
;--------------------------------
|
||||
;Perform Machine-level install, if possible
|
||||
|
||||
!define MULTIUSER_EXECUTIONLEVEL Highest
|
||||
;Add support for command-line args that let uninstaller know whether to
|
||||
;uninstall machine- or user installation:
|
||||
!define MULTIUSER_INSTALLMODE_COMMANDLINE
|
||||
!include MultiUser.nsh
|
||||
!include LogicLib.nsh
|
||||
|
||||
Function .onInit
|
||||
!insertmacro MULTIUSER_INIT
|
||||
;Do not use InstallDir at all so we can detect empty $InstDir!
|
||||
${If} $InstDir == "" ; /D not used
|
||||
${If} $MultiUser.InstallMode == "AllUsers"
|
||||
StrCpy $InstDir "$PROGRAMFILES\%{app_name}"
|
||||
${Else}
|
||||
StrCpy $InstDir "$LOCALAPPDATA\%{app_name}"
|
||||
${EndIf}
|
||||
${EndIf}
|
||||
FunctionEnd
|
||||
|
||||
Function un.onInit
|
||||
!insertmacro MULTIUSER_UNINIT
|
||||
FunctionEnd
|
||||
|
||||
;--------------------------------
|
||||
;General
|
||||
|
||||
Name "%{app_name}"
|
||||
OutFile "..\%{app_name}Setup.exe"
|
||||
|
||||
;--------------------------------
|
||||
;Interface Settings
|
||||
|
||||
!define MUI_ABORTWARNING
|
||||
|
||||
;--------------------------------
|
||||
;Pages
|
||||
|
||||
!define MUI_WELCOMEPAGE_TEXT "This wizard will guide you through the installation of %{app_name}.$\r$\n$\r$\n$\r$\nClick Next to continue."
|
||||
!insertmacro MUI_PAGE_WELCOME
|
||||
!insertmacro MUI_PAGE_DIRECTORY
|
||||
!insertmacro MUI_PAGE_INSTFILES
|
||||
!define MUI_FINISHPAGE_NOAUTOCLOSE
|
||||
!define MUI_FINISHPAGE_RUN
|
||||
!define MUI_FINISHPAGE_RUN_CHECKED
|
||||
!define MUI_FINISHPAGE_RUN_TEXT "Run %{app_name}"
|
||||
!define MUI_FINISHPAGE_RUN_FUNCTION "LaunchLink"
|
||||
!insertmacro MUI_PAGE_FINISH
|
||||
|
||||
!insertmacro MUI_UNPAGE_CONFIRM
|
||||
!insertmacro MUI_UNPAGE_INSTFILES
|
||||
|
||||
;--------------------------------
|
||||
;Languages
|
||||
|
||||
!insertmacro MUI_LANGUAGE "English"
|
||||
|
||||
;--------------------------------
|
||||
;Installer Sections
|
||||
|
||||
!define UNINST_KEY \
|
||||
"Software\Microsoft\Windows\CurrentVersion\Uninstall\%{app_name}"
|
||||
Section
|
||||
SetOutPath "$InstDir"
|
||||
File /r "..\%{app_name}\*"
|
||||
WriteRegStr SHCTX "Software\%{app_name}" "" $InstDir
|
||||
WriteUninstaller "$InstDir\uninstall.exe"
|
||||
CreateShortCut "$SMPROGRAMS\%{app_name}.lnk" "$InstDir\%{app_name}.exe"
|
||||
WriteRegStr SHCTX "${UNINST_KEY}" "DisplayName" "%{app_name}"
|
||||
WriteRegStr SHCTX "${UNINST_KEY}" "UninstallString" \
|
||||
"$\"$InstDir\uninstall.exe$\" /$MultiUser.InstallMode"
|
||||
WriteRegStr SHCTX "${UNINST_KEY}" "QuietUninstallString" \
|
||||
"$\"$InstDir\uninstall.exe$\" /$MultiUser.InstallMode /S"
|
||||
WriteRegStr SHCTX "${UNINST_KEY}" "Publisher" "%{author}"
|
||||
${GetSize} "$InstDir" "/S=0K" $0 $1 $2
|
||||
IntFmt $0 "0x%08X" $0
|
||||
WriteRegDWORD SHCTX "${UNINST_KEY}" "EstimatedSize" "$0"
|
||||
|
||||
SectionEnd
|
||||
|
||||
;--------------------------------
|
||||
;Uninstaller Section
|
||||
|
||||
Section "Uninstall"
|
||||
|
||||
RMDir /r "$InstDir"
|
||||
Delete "$SMPROGRAMS\%{app_name}.lnk"
|
||||
DeleteRegKey /ifempty SHCTX "Software\%{app_name}"
|
||||
DeleteRegKey SHCTX "${UNINST_KEY}"
|
||||
|
||||
SectionEnd
|
||||
|
||||
Function LaunchLink
|
||||
!addplugindir "."
|
||||
ShellExecAsUser::ShellExecAsUser "open" "$SMPROGRAMS\%{app_name}.lnk"
|
||||
FunctionEnd
|
BIN
src/main/NSIS/ShellExecAsUser.dll
Normal file
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
11
src/main/icons/README.md
Normal file
@ -0,0 +1,11 @@
|
||||

|
||||
|
||||
This directory contains the icons that are displayed for your app. Feel free to
|
||||
change them.
|
||||
|
||||
The difference between the icons on Mac and the other platforms is that on Mac,
|
||||
they contain a ~5% transparent margin. This is because otherwise they look too
|
||||
big (eg. in the Dock or in the app switcher).
|
||||
|
||||
You can create Icon.ico from the .png files with
|
||||
[an online tool](http://icoconvert.com/Multi_Image_to_one_icon/).
|
Before Width: | Height: | Size: 183 B After Width: | Height: | Size: 183 B |
Before Width: | Height: | Size: 802 B After Width: | Height: | Size: 802 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
src/main/icons/linux/16.png
Normal file
After Width: | Height: | Size: 183 B |
BIN
src/main/icons/linux/32.png
Normal file
After Width: | Height: | Size: 802 B |
BIN
src/main/icons/linux/48.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
src/main/icons/mac/16.png
Normal file
After Width: | Height: | Size: 183 B |
BIN
src/main/icons/mac/32.png
Normal file
After Width: | Height: | Size: 802 B |
BIN
src/main/icons/mac/48.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
131
src/main/python/block.py
Normal file
@ -0,0 +1,131 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
|
||||
from PyQt5 import QtCore, QtGui
|
||||
|
||||
import consts
|
||||
from consts import U, D
|
||||
from point import Point
|
||||
|
||||
|
||||
class Block:
|
||||
"""
|
||||
Mino or block
|
||||
Mino : A single square-shaped building block of a shape called a Tetrimino.
|
||||
Four Minos arranged into any of their various connected patterns is known as a Tetrimino
|
||||
Block : A single block locked in a cell in the Grid
|
||||
"""
|
||||
|
||||
# Colors
|
||||
BORDER_COLOR = consts.BLOCK_BORDER_COLOR
|
||||
FILL_COLOR = consts.BLOCK_FILL_COLOR
|
||||
GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
|
||||
GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
|
||||
LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
|
||||
TRANSPARENT = consts.BLOCK_TRANSPARENT
|
||||
GLOWING = consts.BLOCK_GLOWING
|
||||
|
||||
side = consts.BLOCK_INITIAL_SIDE
|
||||
|
||||
def __init__(self, coord, trail=0):
|
||||
self.coord = coord
|
||||
self.trail = trail
|
||||
self.border_color = self.BORDER_COLOR
|
||||
self.fill_color = self.FILL_COLOR
|
||||
self.glowing = self.GLOWING
|
||||
|
||||
def paint(self, painter, top_left_corner, spotlight):
|
||||
p = top_left_corner + self.coord * Block.side
|
||||
block_center = Point(Block.side / 2, Block.side / 2)
|
||||
self.center = p + block_center
|
||||
spotlight = top_left_corner + Block.side * spotlight + block_center
|
||||
self.glint = 0.15 * spotlight + 0.85 * self.center
|
||||
|
||||
if self.trail:
|
||||
start = (
|
||||
top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
|
||||
)
|
||||
stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
|
||||
fill = QtGui.QLinearGradient(start, stop)
|
||||
fill.setColorAt(0, self.LIGHT_COLOR)
|
||||
fill.setColorAt(1, self.GLOWING_FILL_COLOR)
|
||||
painter.setBrush(fill)
|
||||
painter.setPen(QtCore.Qt.NoPen)
|
||||
painter.drawRoundedRect(
|
||||
start.x,
|
||||
start.y,
|
||||
Block.side,
|
||||
Block.side * (1 + self.trail),
|
||||
20,
|
||||
20,
|
||||
QtCore.Qt.RelativeSize,
|
||||
)
|
||||
|
||||
if self.glowing:
|
||||
fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
|
||||
fill.setColorAt(0, self.TRANSPARENT)
|
||||
fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
|
||||
fill.setColorAt(1, self.TRANSPARENT)
|
||||
painter.setBrush(QtGui.QBrush(fill))
|
||||
painter.setPen(QtCore.Qt.NoPen)
|
||||
painter.drawEllipse(
|
||||
self.center.x - self.glowing * Block.side,
|
||||
self.center.y - self.glowing * Block.side,
|
||||
2 * self.glowing * Block.side,
|
||||
2 * self.glowing * Block.side,
|
||||
)
|
||||
|
||||
painter.setBrush(self.brush())
|
||||
painter.setPen(self.pen())
|
||||
painter.drawRoundedRect(
|
||||
p.x + 1,
|
||||
p.y + 1,
|
||||
Block.side - 2,
|
||||
Block.side - 2,
|
||||
20,
|
||||
20,
|
||||
QtCore.Qt.RelativeSize,
|
||||
)
|
||||
|
||||
def brush(self):
|
||||
if self.fill_color is None:
|
||||
return QtCore.Qt.NoBrush
|
||||
|
||||
fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
|
||||
fill.setColorAt(0, self.fill_color.lighter())
|
||||
fill.setColorAt(1, self.fill_color)
|
||||
return QtGui.QBrush(fill)
|
||||
|
||||
def pen(self):
|
||||
if self.border_color is None:
|
||||
return QtCore.Qt.NoPen
|
||||
|
||||
border = QtGui.QRadialGradient(self.glint, Block.side)
|
||||
border.setColorAt(0, self.border_color.lighter())
|
||||
border.setColorAt(1, self.border_color.darker())
|
||||
return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
|
||||
|
||||
def shine(self, glowing=2, delay=None):
|
||||
self.border_color = Block.GLOWING_BORDER_COLOR
|
||||
self.fill_color = Block.GLOWING_FILL_COLOR
|
||||
self.glowing = glowing
|
||||
if delay:
|
||||
QtCore.QTimer.singleShot(delay, self.fade)
|
||||
|
||||
def fade(self):
|
||||
self.border_color = Block.BORDER_COLOR
|
||||
self.fill_color = Block.FILL_COLOR
|
||||
self.glowing = 0
|
||||
self.trail = 0
|
||||
|
||||
|
||||
class GhostBlock(Block):
|
||||
"""
|
||||
Mino of the ghost piece
|
||||
"""
|
||||
|
||||
BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
|
||||
FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
|
||||
GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
|
||||
GLOWING = consts.GHOST_BLOCK_GLOWING
|
@ -3,30 +3,27 @@
|
||||
|
||||
|
||||
import os
|
||||
from qtpy import QtGui
|
||||
from PyQt5 import QtGui
|
||||
|
||||
|
||||
# Paths
|
||||
PATH = os.path.dirname(os.path.abspath(__file__))
|
||||
PATH = os.path.dirname(PATH)
|
||||
ICON_PATH = os.path.join(PATH, "icons", "icon.ico")
|
||||
BG_IMAGE_DIR = os.path.join(PATH, "backgrounds")
|
||||
START_BG_IMAGE_NAME = "01-spacefield_a-000.png"
|
||||
MUSICS_DIR = os.path.join(PATH, "musics")
|
||||
SFX_DIR = os.path.join(PATH, "sfx")
|
||||
ICON_PATH = "icons/icon.ico"
|
||||
BG_IMAGE_DIR = "backgrounds"
|
||||
START_BG_IMAGE_PATH = os.path.join(BG_IMAGE_DIR, "01-spacefield_a-000.png")
|
||||
MUSICS_DIR = "musics"
|
||||
SFX_DIR = "sfx"
|
||||
LINE_CLEAR_SFX_PATH = os.path.join(SFX_DIR, "line_clear.wav")
|
||||
TETRIS_SFX_PATH = os.path.join(SFX_DIR, "tetris.wav")
|
||||
ROTATE_SFX_PATH = os.path.join(SFX_DIR, "rotate.wav")
|
||||
HARD_DROP_SFX_PATH = os.path.join(SFX_DIR, "hard_drop.wav")
|
||||
WALL_SFX_PATH = os.path.join(SFX_DIR, "wall.wav")
|
||||
LOCALE_PATH = os.path.join(PATH, "locale")
|
||||
FONTS_DIR = os.path.join(PATH, "fonts")
|
||||
LOCALE_PATH = "locale"
|
||||
FONTS_DIR = "fonts"
|
||||
STATS_FONT_PATH = os.path.join(FONTS_DIR, "PixelCaps!.otf")
|
||||
STATS_FONT_NAME = "PixelCaps!"
|
||||
MATRIX_FONT_PATH = os.path.join(FONTS_DIR, "maass slicer Italic.ttf")
|
||||
MATRIX_FONT_NAME = "Maassslicer"
|
||||
|
||||
SPLASH_SCREEN_PATH = os.path.join(PATH, "icons", "splash_screen.png")
|
||||
SPLASH_SCREEN_PATH = "splashscreen/splashscreen.png"
|
||||
|
||||
# Coordinates and direction
|
||||
L, R, U, D = -1, 1, -1, 1 # Left, Right, Up, Down
|
||||
@ -37,7 +34,7 @@ ANIMATION_DELAY = 67
|
||||
INITIAL_SPEED = 1000
|
||||
ENTRY_DELAY = 80
|
||||
LINE_CLEAR_DELAY = 80
|
||||
LOCK_DELAY = 500
|
||||
LOCK_DELAY = 1000
|
||||
TEMPORARY_TEXT_DURATION = 1000
|
||||
AFTER_LVL_15_ACCELERATION = 0.9
|
||||
|
@ -7,13 +7,15 @@ import itertools
|
||||
import locale
|
||||
import os
|
||||
import time
|
||||
from qtpy import QtWidgets, QtCore, QtGui, QtMultimedia
|
||||
import functools
|
||||
from PyQt5 import QtWidgets, QtCore, QtGui, QtMultimedia
|
||||
QtCore.Signal = QtCore.pyqtSignal
|
||||
|
||||
from . import consts
|
||||
from .consts import L, R, CLOCKWISE, COUNTERCLOCKWISE
|
||||
from .__version__ import __title__, __author__, __version__
|
||||
from .point import Point
|
||||
from .tetromino import Block, Tetromino, GhostPiece
|
||||
import consts
|
||||
from consts import L, R, CLOCKWISE, COUNTERCLOCKWISE
|
||||
from __version__ import __title__, __author__, __version__
|
||||
from point import Point
|
||||
from tetromino import Block, Tetromino, GhostPiece
|
||||
|
||||
|
||||
class Grid(QtWidgets.QWidget):
|
||||
@ -24,7 +26,7 @@ class Grid(QtWidgets.QWidget):
|
||||
ROWS = consts.GRID_DEFAULT_ROWS + consts.GRID_INVISIBLE_ROWS
|
||||
COLUMNS = consts.GRID_DEFAULT_COLUMNS
|
||||
STARTING_POSITION = Point(
|
||||
consts.GRID_DEFAULT_COLUMNS // 2,
|
||||
consts.GRID_DEFAULT_COLUMNS // 2 - 1,
|
||||
consts.GRID_DEFAULT_ROWS // 2 + consts.GRID_INVISIBLE_ROWS,
|
||||
)
|
||||
GRIDLINE_COLOR = consts.GRID_GRIDLINE_COLOR
|
||||
@ -92,10 +94,10 @@ class Matrix(Grid):
|
||||
drop_signal = QtCore.Signal(int)
|
||||
lock_signal = QtCore.Signal(int, str)
|
||||
|
||||
def __init__(self, frames):
|
||||
def __init__(self, frames, app):
|
||||
super().__init__(frames)
|
||||
|
||||
self.load_sfx()
|
||||
self.load_sfx(app)
|
||||
|
||||
self.game_over = False
|
||||
self.text = ""
|
||||
@ -109,20 +111,23 @@ class Matrix(Grid):
|
||||
self.auto_repeat_timer.timeout.connect(self.auto_repeat)
|
||||
self.fall_timer = QtCore.QTimer()
|
||||
self.fall_timer.timeout.connect(self.fall)
|
||||
self.lock_timer = QtCore.QTimer()
|
||||
self.lock_timer.timeout.connect(self.lock_phase)
|
||||
self.lock_timer.setSingleShot(True)
|
||||
|
||||
self.cells = []
|
||||
|
||||
def load_sfx(self):
|
||||
def load_sfx(self, app):
|
||||
self.wall_sfx = QtMultimedia.QSoundEffect(self)
|
||||
url = QtCore.QUrl.fromLocalFile(consts.WALL_SFX_PATH)
|
||||
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.WALL_SFX_PATH))
|
||||
self.wall_sfx.setSource(url)
|
||||
|
||||
self.rotate_sfx = QtMultimedia.QSoundEffect(self)
|
||||
url = QtCore.QUrl.fromLocalFile(consts.ROTATE_SFX_PATH)
|
||||
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.ROTATE_SFX_PATH))
|
||||
self.rotate_sfx.setSource(url)
|
||||
|
||||
self.hard_drop_sfx = QtMultimedia.QSoundEffect(self)
|
||||
url = QtCore.QUrl.fromLocalFile(consts.HARD_DROP_SFX_PATH)
|
||||
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.HARD_DROP_SFX_PATH))
|
||||
self.hard_drop_sfx.setSource(url)
|
||||
|
||||
def new_game(self):
|
||||
@ -273,11 +278,14 @@ class Matrix(Grid):
|
||||
|
||||
elif action == s.SOFT_DROP:
|
||||
if self.piece.soft_drop():
|
||||
self.lock_wait()
|
||||
self.drop_signal.emit(1)
|
||||
self.wall_hit = False
|
||||
elif not self.wall_hit:
|
||||
self.wall_hit = True
|
||||
self.wall_sfx.play()
|
||||
else:
|
||||
self.lock_start()
|
||||
if not self.wall_hit:
|
||||
self.wall_hit = True
|
||||
self.wall_sfx.play()
|
||||
|
||||
elif action == s.HARD_DROP:
|
||||
trail = self.piece.hard_drop()
|
||||
@ -294,8 +302,16 @@ class Matrix(Grid):
|
||||
""" Reset the animation movement of the Matrix on a hard drop """
|
||||
self.top_left_corner -= Point(0, self.HARD_DROP_MOVEMENT * Block.side)
|
||||
|
||||
def lock_start(self):
|
||||
if not self.lock_timer.isActive():
|
||||
self.lock_timer.start(self.lock_delay)
|
||||
for mino in self.piece.minoes:
|
||||
mino.shine(1)
|
||||
self.update()
|
||||
|
||||
def lock_wait(self):
|
||||
self.fall_delay = time.time() + (self.speed + self.lock_delay) / 1000
|
||||
if self.lock_timer.isActive():
|
||||
self.lock_timer.start(self.lock_delay)
|
||||
|
||||
def fall(self):
|
||||
"""
|
||||
@ -309,8 +325,7 @@ class Matrix(Grid):
|
||||
if self.piece.move(0, 1):
|
||||
self.lock_wait()
|
||||
else:
|
||||
if time.time() >= self.fall_delay:
|
||||
self.lock_phase()
|
||||
self.lock_start()
|
||||
|
||||
def lock_phase(self):
|
||||
"""
|
||||
@ -323,6 +338,10 @@ class Matrix(Grid):
|
||||
before it actually Locks Down.
|
||||
"""
|
||||
|
||||
if self.piece.move(0, 1):
|
||||
self.lock_wait()
|
||||
return
|
||||
|
||||
self.wall_sfx.play()
|
||||
|
||||
# Enter minoes into the matrix
|
||||
@ -360,7 +379,7 @@ class Matrix(Grid):
|
||||
block.shine()
|
||||
self.spotlight = row[self.COLUMNS // 2].coord
|
||||
self.auto_repeat_timer.stop()
|
||||
self.lock_signal.emit(len(self.complete_lines), self.piece.t_spin)
|
||||
self.lock_signal.emit(len(self.complete_lines), self.piece.t_spin())
|
||||
|
||||
if self.complete_lines:
|
||||
self.fall_timer.stop()
|
||||
@ -492,7 +511,7 @@ class NextQueue(Grid):
|
||||
|
||||
def insert_pieces(self):
|
||||
for y, piece in enumerate(self.pieces):
|
||||
piece.insert_into(self, Point(3, 3 * y + 1))
|
||||
piece.insert_into(self, self.STARTING_POSITION + Point(0, 3 * y - 4))
|
||||
|
||||
def paintEvent(self, event=None):
|
||||
if not settings[s.OTHER][s.SHOW_NEXT_QUEUE]:
|
||||
@ -551,12 +570,12 @@ class Stats(QtWidgets.QWidget):
|
||||
|
||||
temporary_text = QtCore.Signal(str)
|
||||
|
||||
def __init__(self, frames):
|
||||
def __init__(self, frames, app):
|
||||
super().__init__(frames)
|
||||
self.frames = frames
|
||||
self.setStyleSheet("background-color: transparent")
|
||||
|
||||
self.load_sfx()
|
||||
self.load_sfx(app)
|
||||
|
||||
self.setSizePolicy(
|
||||
QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding
|
||||
@ -569,13 +588,13 @@ class Stats(QtWidgets.QWidget):
|
||||
|
||||
self.high_score = int(qsettings.value(self.tr("High score"), 0))
|
||||
|
||||
def load_sfx(self):
|
||||
def load_sfx(self, app):
|
||||
self.line_clear_sfx = QtMultimedia.QSoundEffect(self)
|
||||
url = QtCore.QUrl.fromLocalFile(consts.LINE_CLEAR_SFX_PATH)
|
||||
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.LINE_CLEAR_SFX_PATH))
|
||||
self.line_clear_sfx.setSource(url)
|
||||
|
||||
self.tetris_sfx = QtMultimedia.QSoundEffect(self)
|
||||
url = QtCore.QUrl.fromLocalFile(consts.TETRIS_SFX_PATH)
|
||||
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.TETRIS_SFX_PATH))
|
||||
self.tetris_sfx.setSource(url)
|
||||
|
||||
def new_game(self):
|
||||
@ -587,6 +606,7 @@ class Stats(QtWidgets.QWidget):
|
||||
self.mini_t_spin_total = 0
|
||||
self.nb_back_to_back = 0
|
||||
self.back_to_back_scores = None
|
||||
self.max_back_to_back_score = 0
|
||||
self.combo = -1
|
||||
self.combos_total = 0
|
||||
self.max_combo = 0
|
||||
@ -636,9 +656,8 @@ class Stats(QtWidgets.QWidget):
|
||||
self.temporary_text.emit(text + "\n{:n}".format(score))
|
||||
|
||||
# ==============================================================================
|
||||
# Combo
|
||||
# Bonus for complete lines on each consecutive lock downs
|
||||
# if nb_complete_lines:
|
||||
# Combo
|
||||
# Bonus for complete lines on each consecutive lock downs
|
||||
# ==============================================================================
|
||||
if nb_complete_lines:
|
||||
self.combo += 1
|
||||
@ -650,18 +669,23 @@ class Stats(QtWidgets.QWidget):
|
||||
self.score_total += combo_score
|
||||
self.max_combo = max(self.max_combo, self.combo)
|
||||
self.combos_total += 1
|
||||
self.temporary_text.emit(
|
||||
self.tr("COMBO x{:n}\n{:n}").format(self.combo, combo_score)
|
||||
)
|
||||
if self.combo == 1:
|
||||
self.temporary_text.emit(
|
||||
self.tr("COMBO\n{:n}").format(combo_score)
|
||||
)
|
||||
else:
|
||||
self.temporary_text.emit(
|
||||
self.tr("COMBO x{:n}\n{:n}").format(self.combo, combo_score)
|
||||
)
|
||||
else:
|
||||
self.combo = -1
|
||||
|
||||
# ==============================================================================
|
||||
# Back-to_back sequence
|
||||
# Two major bonus actions, such as two Tetrises, performed without
|
||||
# a Single, Double, or Triple Line Clear occurring between them.
|
||||
# Bonus for Tetrises, T-Spin Line Clears, and Mini T-Spin Line Clears
|
||||
# performed consecutively in a B2B sequence.
|
||||
# Back-to_back sequence
|
||||
# Two major bonus actions, such as two Tetrises, performed without
|
||||
# a Single, Double, or Triple Line Clear occurring between them.
|
||||
# Bonus for Tetrises, T-Spin Line Clears, and Mini T-Spin Line Clears
|
||||
# performed consecutively in a B2B sequence.
|
||||
# ==============================================================================
|
||||
if (t_spin and nb_complete_lines) or nb_complete_lines == 4:
|
||||
if self.back_to_back_scores is not None:
|
||||
@ -685,6 +709,7 @@ class Stats(QtWidgets.QWidget):
|
||||
self.temporary_text.emit(
|
||||
self.tr("BACK TO BACK\n{:n}").format(b2b_score)
|
||||
)
|
||||
self.max_back_to_back_score = max(self.max_back_to_back_score, b2b_score)
|
||||
self.back_to_back_scores = None
|
||||
|
||||
self.high_score = max(self.score_total, self.high_score)
|
||||
@ -712,55 +737,37 @@ class Stats(QtWidgets.QWidget):
|
||||
QtCore.QRectF(self.rect()), self.text(sep="\n\n"), self.text_options
|
||||
)
|
||||
|
||||
"""
|
||||
Returns a strings representing number with the locale thousand separator
|
||||
"""
|
||||
thousand_separated = functools.partial(locale.format, "%i", grouping=True, monetary=True)
|
||||
|
||||
def text(self, full_stats=False, sep="\n"):
|
||||
text = (
|
||||
self.tr("Score: ")
|
||||
+ locale.format("%i", self.score_total, grouping=True, monetary=True)
|
||||
+ sep
|
||||
+ self.tr("High score: ")
|
||||
+ locale.format("%i", self.high_score, grouping=True, monetary=True)
|
||||
+ sep
|
||||
self.tr("Score: ") + self.thousand_separated(self.score_total) + sep
|
||||
+ self.tr("High score: ") + self.thousand_separated(self.high_score) + sep
|
||||
+ self.tr("Time: {}\n").format(
|
||||
time.strftime("%H:%M:%S", time.gmtime(self.chronometer))
|
||||
)
|
||||
+ sep
|
||||
+ self.tr("Level: ")
|
||||
+ locale.format("%i", self.level, grouping=True, monetary=True)
|
||||
+ sep
|
||||
+ self.tr("Goal: ")
|
||||
+ locale.format("%i", self.goal, grouping=True, monetary=True)
|
||||
+ sep
|
||||
+ self.tr("Lines: ")
|
||||
+ locale.format(
|
||||
"%i", self.complete_lines_total, grouping=True, monetary=True
|
||||
)
|
||||
+ sep
|
||||
+ self.tr("Mini T-Spins: ")
|
||||
+ locale.format("%i", self.mini_t_spin_total, grouping=True, monetary=True)
|
||||
+ sep
|
||||
+ self.tr("T-Spins: ")
|
||||
+ locale.format("%i", self.t_spin_total, grouping=True, monetary=True)
|
||||
+ sep
|
||||
+ self.tr("Back-to-back: ")
|
||||
+ locale.format("%i", self.nb_back_to_back, grouping=True, monetary=True)
|
||||
+ sep
|
||||
+ self.tr("Max combo: ")
|
||||
+ locale.format("%i", self.max_combo, grouping=True, monetary=True)
|
||||
+ sep
|
||||
+ self.tr("Combos: ")
|
||||
+ locale.format("%i", self.combos_total, grouping=True, monetary=True)
|
||||
) + sep
|
||||
+ self.tr("Level: ") + self.thousand_separated(self.level) + sep
|
||||
+ self.tr("Goal: ") + self.thousand_separated(self.goal) + sep
|
||||
+ self.tr("Lines: ") + self.thousand_separated(self.complete_lines_total) + sep
|
||||
+ self.tr("Mini T-Spins: ") + self.thousand_separated(self.mini_t_spin_total) + sep
|
||||
+ self.tr("T-Spins: ") + self.thousand_separated(self.t_spin_total) + sep
|
||||
+ self.tr("Back-to-backs: ") + self.thousand_separated(self.nb_back_to_back) + sep
|
||||
+ self.tr("Max back-to-back score: ") + self.thousand_separated(self.max_back_to_back_score) + sep
|
||||
+ self.tr("Max combo: ") + self.thousand_separated(self.max_combo) + sep
|
||||
+ self.tr("Combos: ") + self.thousand_separated(self.combos_total)
|
||||
)
|
||||
if full_stats:
|
||||
minutes = self.chronometer / 60
|
||||
minutes = self.chronometer / 60 or 1
|
||||
text += (
|
||||
"\n"
|
||||
+ sep
|
||||
"\n" + sep
|
||||
+ self.tr("Lines per minute: {:.1f}").format(
|
||||
self.complete_lines_total / minutes
|
||||
)
|
||||
+ sep
|
||||
) + sep
|
||||
+ self.tr("Tetrominos locked down: ")
|
||||
+ locale.format("%i", self.nb_tetro, grouping=True, monetary=True)
|
||||
+ self.thousand_separated(self.nb_tetro)
|
||||
+ sep
|
||||
+ self.tr("Tetrominos per minute: {:.1f}").format(
|
||||
self.nb_tetro / minutes
|
||||
@ -768,9 +775,7 @@ class Stats(QtWidgets.QWidget):
|
||||
+ sep
|
||||
)
|
||||
text += sep.join(
|
||||
score_type["name"]
|
||||
+ self.tr(": ")
|
||||
+ locale.format("%i", nb, grouping=True, monetary=True)
|
||||
score_type["name"] + self.tr(": ") + self.thousand_separated(nb)
|
||||
for score_type, nb in tuple(zip(consts.SCORES, self.lines_stats))[1:]
|
||||
)
|
||||
return text
|
||||
@ -785,8 +790,9 @@ class Frames(QtWidgets.QWidget):
|
||||
Manage interactions between them.
|
||||
"""
|
||||
|
||||
def __init__(self, parent):
|
||||
def __init__(self, parent, app):
|
||||
super().__init__(parent)
|
||||
self.app = app
|
||||
self.setSizePolicy(
|
||||
QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding
|
||||
)
|
||||
@ -796,9 +802,9 @@ class Frames(QtWidgets.QWidget):
|
||||
self.load_music()
|
||||
|
||||
self.hold_queue = HoldQueue(self)
|
||||
self.matrix = Matrix(self)
|
||||
self.matrix = Matrix(self, app)
|
||||
self.next_piece = Grid(self)
|
||||
self.stats = Stats(self)
|
||||
self.stats = Stats(self, app)
|
||||
self.next_queue = NextQueue(self)
|
||||
|
||||
self.matrices = (self.hold_queue, self.matrix, self.next_piece)
|
||||
@ -846,16 +852,18 @@ class Frames(QtWidgets.QWidget):
|
||||
self.matrix.drop_signal.connect(self.stats.update_drop_score)
|
||||
self.matrix.lock_signal.connect(self.stats.update_score)
|
||||
|
||||
self.set_background(
|
||||
os.path.join(consts.BG_IMAGE_DIR, consts.START_BG_IMAGE_NAME)
|
||||
self.bg_image = QtGui.QImage(
|
||||
os.path.join(app.get_resource(consts.START_BG_IMAGE_PATH))
|
||||
)
|
||||
self.resize_bg_image()
|
||||
|
||||
self.apply_settings()
|
||||
|
||||
def load_music(self):
|
||||
playlist = QtMultimedia.QMediaPlaylist(self)
|
||||
for entry in os.scandir(consts.MUSICS_DIR):
|
||||
path = os.path.join(consts.MUSICS_DIR, entry.name)
|
||||
MUSICS_DIR = self.app.get_resource(consts.MUSICS_DIR)
|
||||
for entry in os.scandir(MUSICS_DIR):
|
||||
path = os.path.join(MUSICS_DIR, entry.name)
|
||||
url = QtCore.QUrl.fromLocalFile(path)
|
||||
music = QtMultimedia.QMediaContent(url)
|
||||
playlist.addMedia(music)
|
||||
@ -895,15 +903,12 @@ class Frames(QtWidgets.QWidget):
|
||||
self.resize_bg_image()
|
||||
|
||||
def reset_backgrounds(self):
|
||||
backgrounds_paths = (
|
||||
os.path.join(consts.BG_IMAGE_DIR, entry.name)
|
||||
for entry in os.scandir(consts.BG_IMAGE_DIR)
|
||||
BG_IMAGE_DIR = self.app.get_resource(consts.BG_IMAGE_DIR)
|
||||
backgrounds = tuple(
|
||||
QtGui.QImage((os.path.join(BG_IMAGE_DIR, entry.name)))
|
||||
for entry in os.scandir(BG_IMAGE_DIR)
|
||||
)
|
||||
self.backgrounds_cycle = itertools.cycle(backgrounds_paths)
|
||||
|
||||
def set_background(self, path):
|
||||
self.bg_image = QtGui.QImage(path)
|
||||
self.resize_bg_image()
|
||||
self.backgrounds_cycle = itertools.cycle(backgrounds)
|
||||
|
||||
def resize_bg_image(self):
|
||||
self.resized_bg_image = QtGui.QPixmap.fromImage(self.bg_image)
|
||||
@ -929,7 +934,7 @@ class Frames(QtWidgets.QWidget):
|
||||
answer = QtWidgets.QMessageBox.question(
|
||||
self,
|
||||
self.tr("New game"),
|
||||
self.tr("A game is in progress.\n" "Do you want to abord it?"),
|
||||
self.tr("A game is in progress.\nDo you want to abord it?"),
|
||||
QtWidgets.QMessageBox.Ok | QtWidgets.QMessageBox.Cancel,
|
||||
QtWidgets.QMessageBox.Cancel,
|
||||
)
|
||||
@ -965,7 +970,8 @@ class Frames(QtWidgets.QWidget):
|
||||
self.new_piece()
|
||||
|
||||
def new_level(self):
|
||||
self.set_background(next(self.backgrounds_cycle))
|
||||
self.bg_image = QtGui.QImage(next(self.backgrounds_cycle))
|
||||
self.resize_bg_image()
|
||||
level = self.stats.new_level()
|
||||
self.matrix.new_level(level)
|
||||
|
||||
@ -973,7 +979,6 @@ class Frames(QtWidgets.QWidget):
|
||||
if self.stats.goal <= 0:
|
||||
self.new_level()
|
||||
self.matrix.insert(self.next_piece.piece)
|
||||
self.matrix.lock_wait()
|
||||
self.next_piece.insert(self.next_queue.pieces[0])
|
||||
self.next_queue.new_piece()
|
||||
self.hold_enabled = settings[s.OTHER][s.HOLD_ENABLED]
|
||||
@ -1220,21 +1225,21 @@ class SettingsDialog(QtWidgets.QDialog):
|
||||
class Window(QtWidgets.QMainWindow):
|
||||
""" Main window """
|
||||
|
||||
def __init__(self):
|
||||
def __init__(self, app):
|
||||
splash_screen = QtWidgets.QSplashScreen(
|
||||
QtGui.QPixmap(consts.SPLASH_SCREEN_PATH)
|
||||
QtGui.QPixmap(app.get_resource(consts.SPLASH_SCREEN_PATH))
|
||||
)
|
||||
splash_screen.show()
|
||||
|
||||
self.set_locale()
|
||||
|
||||
self.load_settings()
|
||||
|
||||
super().__init__()
|
||||
self.setWindowTitle(__title__.upper())
|
||||
self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
|
||||
|
||||
self.setWindowIcon(QtGui.QIcon(consts.ICON_PATH))
|
||||
self.set_locale(app)
|
||||
|
||||
self.load_settings()
|
||||
|
||||
self.setWindowIcon(app.app_icon)
|
||||
# Windows' taskbar icon
|
||||
try:
|
||||
ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID(
|
||||
@ -1249,16 +1254,14 @@ class Window(QtWidgets.QMainWindow):
|
||||
except ImportError:
|
||||
pass
|
||||
else:
|
||||
os.environ['QT_API'] = 'pyqt5'
|
||||
self.setStyleSheet(qdarkstyle.load_stylesheet_from_environment())
|
||||
|
||||
for font_path in consts.STATS_FONT_PATH, consts.MATRIX_FONT_PATH:
|
||||
QtGui.QFontDatabase.addApplicationFont(font_path)
|
||||
QtGui.QFontDatabase.addApplicationFont(app.get_resource(font_path))
|
||||
|
||||
self.frames = Frames(self)
|
||||
self.frames = Frames(self, app)
|
||||
self.setCentralWidget(self.frames)
|
||||
self.hold_queue = self.frames.hold_queue
|
||||
self.matrix = self.frames.matrix
|
||||
self.stats = self.frames.stats
|
||||
|
||||
self.menu = self.menuBar()
|
||||
|
||||
@ -1275,24 +1278,28 @@ class Window(QtWidgets.QMainWindow):
|
||||
|
||||
splash_screen.finish(self)
|
||||
|
||||
def set_locale(self):
|
||||
app = QtWidgets.QApplication.instance()
|
||||
def show(self):
|
||||
super().show()
|
||||
self.frames.new_game()
|
||||
|
||||
def set_locale(self, app):
|
||||
qapp = QtWidgets.QApplication.instance()
|
||||
|
||||
# Set appropriate thounsand separator characters
|
||||
locale.setlocale(locale.LC_ALL, "")
|
||||
# Qt
|
||||
language = QtCore.QLocale.system().name()[:2]
|
||||
|
||||
qt_translator = QtCore.QTranslator(app)
|
||||
qt_translator = QtCore.QTranslator(qapp)
|
||||
qt_translation_path = QtCore.QLibraryInfo.location(
|
||||
QtCore.QLibraryInfo.TranslationsPath
|
||||
)
|
||||
if qt_translator.load("qt_" + language, qt_translation_path):
|
||||
app.installTranslator(qt_translator)
|
||||
qapp.installTranslator(qt_translator)
|
||||
|
||||
tetris2000_translator = QtCore.QTranslator(app)
|
||||
if tetris2000_translator.load(language, consts.LOCALE_PATH):
|
||||
app.installTranslator(tetris2000_translator)
|
||||
tetris2000_translator = QtCore.QTranslator(qapp)
|
||||
if tetris2000_translator.load(language, app.get_resource(consts.LOCALE_PATH)):
|
||||
qapp.installTranslator(tetris2000_translator)
|
||||
|
||||
def load_settings(self):
|
||||
global s
|
||||
@ -1514,7 +1521,7 @@ Sound effects made with voc-one by Simple-Media"""
|
||||
self.frames.music.stop()
|
||||
|
||||
# Save settings
|
||||
qsettings.setValue(self.tr("High score"), self.stats.high_score)
|
||||
qsettings.setValue(self.tr("High score"), self.frames.stats.high_score)
|
||||
qsettings.setValue("WindowGeometry", self.saveGeometry())
|
||||
qsettings.setValue("WindowState", int(self.windowState()))
|
||||
|
25
src/main/python/main.py
Normal file
@ -0,0 +1,25 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
"""
|
||||
Another TETRIS® clone
|
||||
Tetris Game Design by Alexey Pajitnov.
|
||||
Parts of comments issued from 2009 Tetris Design Guideline
|
||||
"""
|
||||
|
||||
|
||||
import sys
|
||||
|
||||
from fbs_runtime.application_context import ApplicationContext
|
||||
from game_gui import Window
|
||||
|
||||
class AppContext(ApplicationContext): # 1. Subclass ApplicationContext
|
||||
def run(self): # 2. Implement run()
|
||||
win = Window(self)
|
||||
win.show()
|
||||
return self.app.exec_() # 3. End run() with this line
|
||||
|
||||
if __name__ == '__main__':
|
||||
app = AppContext() # 4. Instantiate the subclass
|
||||
exit_code = app.run() # 5. Invoke run()
|
||||
sys.exit(exit_code)
|
@ -2,9 +2,9 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
|
||||
from qtpy import QtCore
|
||||
from PyQt5 import QtCore
|
||||
|
||||
from .consts import CLOCKWISE
|
||||
from consts import CLOCKWISE
|
||||
|
||||
|
||||
class Point(QtCore.QPoint):
|
@ -3,133 +3,10 @@
|
||||
|
||||
|
||||
import random
|
||||
from qtpy import QtCore, QtGui
|
||||
|
||||
from . import consts
|
||||
from .consts import L, R, U, D, CLOCKWISE, COUNTERCLOCKWISE
|
||||
from .point import Point
|
||||
|
||||
|
||||
class Block:
|
||||
"""
|
||||
Mino or block
|
||||
Mino : A single square-shaped building block of a shape called a Tetrimino.
|
||||
Four Minos arranged into any of their various connected patterns is known as a Tetrimino
|
||||
Block : A single block locked in a cell in the Grid
|
||||
"""
|
||||
|
||||
# Colors
|
||||
BORDER_COLOR = consts.BLOCK_BORDER_COLOR
|
||||
FILL_COLOR = consts.BLOCK_FILL_COLOR
|
||||
GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
|
||||
GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
|
||||
LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
|
||||
TRANSPARENT = consts.BLOCK_TRANSPARENT
|
||||
GLOWING = consts.BLOCK_GLOWING
|
||||
|
||||
side = consts.BLOCK_INITIAL_SIDE
|
||||
|
||||
def __init__(self, coord, trail=0):
|
||||
self.coord = coord
|
||||
self.trail = trail
|
||||
self.border_color = self.BORDER_COLOR
|
||||
self.fill_color = self.FILL_COLOR
|
||||
self.glowing = self.GLOWING
|
||||
|
||||
def paint(self, painter, top_left_corner, spotlight):
|
||||
p = top_left_corner + self.coord * Block.side
|
||||
block_center = Point(Block.side / 2, Block.side / 2)
|
||||
self.center = p + block_center
|
||||
spotlight = top_left_corner + Block.side * spotlight + block_center
|
||||
self.glint = 0.15 * spotlight + 0.85 * self.center
|
||||
|
||||
if self.trail:
|
||||
start = (
|
||||
top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
|
||||
)
|
||||
stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
|
||||
fill = QtGui.QLinearGradient(start, stop)
|
||||
fill.setColorAt(0, self.LIGHT_COLOR)
|
||||
fill.setColorAt(1, self.GLOWING_FILL_COLOR)
|
||||
painter.setBrush(fill)
|
||||
painter.setPen(QtCore.Qt.NoPen)
|
||||
painter.drawRoundedRect(
|
||||
start.x,
|
||||
start.y,
|
||||
Block.side,
|
||||
Block.side * (1 + self.trail),
|
||||
20,
|
||||
20,
|
||||
QtCore.Qt.RelativeSize,
|
||||
)
|
||||
|
||||
if self.glowing:
|
||||
fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
|
||||
fill.setColorAt(0, self.TRANSPARENT)
|
||||
fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
|
||||
fill.setColorAt(1, self.TRANSPARENT)
|
||||
painter.setBrush(QtGui.QBrush(fill))
|
||||
painter.setPen(QtCore.Qt.NoPen)
|
||||
painter.drawEllipse(
|
||||
self.center.x - self.glowing * Block.side,
|
||||
self.center.y - self.glowing * Block.side,
|
||||
2 * self.glowing * Block.side,
|
||||
2 * self.glowing * Block.side,
|
||||
)
|
||||
|
||||
painter.setBrush(self.brush())
|
||||
painter.setPen(self.pen())
|
||||
painter.drawRoundedRect(
|
||||
p.x + 1,
|
||||
p.y + 1,
|
||||
Block.side - 2,
|
||||
Block.side - 2,
|
||||
20,
|
||||
20,
|
||||
QtCore.Qt.RelativeSize,
|
||||
)
|
||||
|
||||
def brush(self):
|
||||
if self.fill_color is None:
|
||||
return QtCore.Qt.NoBrush
|
||||
|
||||
fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
|
||||
fill.setColorAt(0, self.fill_color.lighter())
|
||||
fill.setColorAt(1, self.fill_color)
|
||||
return QtGui.QBrush(fill)
|
||||
|
||||
def pen(self):
|
||||
if self.border_color is None:
|
||||
return QtCore.Qt.NoPen
|
||||
|
||||
border = QtGui.QRadialGradient(self.glint, Block.side)
|
||||
border.setColorAt(0, self.border_color.lighter())
|
||||
border.setColorAt(1, self.border_color.darker())
|
||||
return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
|
||||
|
||||
def shine(self, glowing=2, delay=None):
|
||||
self.border_color = Block.GLOWING_BORDER_COLOR
|
||||
self.fill_color = Block.GLOWING_FILL_COLOR
|
||||
self.glowing = glowing
|
||||
if delay:
|
||||
QtCore.QTimer.singleShot(delay, self.fade)
|
||||
|
||||
def fade(self):
|
||||
self.border_color = Block.BORDER_COLOR
|
||||
self.fill_color = Block.FILL_COLOR
|
||||
self.glowing = 0
|
||||
self.trail = 0
|
||||
|
||||
|
||||
class GhostBlock(Block):
|
||||
"""
|
||||
Mino of the ghost piece
|
||||
"""
|
||||
|
||||
BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
|
||||
FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
|
||||
GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
|
||||
GLOWING = consts.GHOST_BLOCK_GLOWING
|
||||
from consts import L, R, U, D, CLOCKWISE, COUNTERCLOCKWISE
|
||||
from point import Point
|
||||
from block import Block, GhostBlock
|
||||
|
||||
|
||||
class MetaTetro(type):
|
||||
@ -193,7 +70,8 @@ class Tetromino:
|
||||
|
||||
def __init__(self):
|
||||
self.orientation = 0
|
||||
self.t_spin = ""
|
||||
self.rotation_point_5_used = False
|
||||
self.rotated_last = False
|
||||
|
||||
def insert_into(self, matrix, position):
|
||||
self.matrix = matrix
|
||||
@ -231,11 +109,15 @@ class Tetromino:
|
||||
Movement into occupied cells and Matrix walls and floors is not allowed
|
||||
Update the Grid if there is no drop trail
|
||||
"""
|
||||
return self._try_movement(
|
||||
if self._try_movement(
|
||||
(block.coord + Point(horizontally, vertically) for block in self.minoes),
|
||||
trail,
|
||||
update
|
||||
)
|
||||
):
|
||||
self.rotated_last = False
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def rotate(self, direction=CLOCKWISE):
|
||||
"""
|
||||
@ -253,9 +135,12 @@ class Tetromino:
|
||||
mino.coord.rotate(self.minoes[0].coord, direction) for mino in self.minoes
|
||||
)
|
||||
|
||||
for movement in self.SUPER_ROTATION_SYSTEM[self.orientation][direction]:
|
||||
for rotation_point, movement in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction]):
|
||||
if self._try_movement(coord + Point(*movement) for coord in rotated_coords):
|
||||
self.orientation = (self.orientation + direction) % 4
|
||||
self.rotated_last = True
|
||||
if rotation_point == 4:
|
||||
self.rotation_point_5_used = True
|
||||
return True
|
||||
return False
|
||||
|
||||
@ -278,6 +163,9 @@ class Tetromino:
|
||||
trail += 1
|
||||
return trail
|
||||
|
||||
def t_spin(self):
|
||||
return ""
|
||||
|
||||
|
||||
class TetroI(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
@ -285,7 +173,7 @@ class TetroI(Tetromino, metaclass=MetaTetro):
|
||||
four minoes in a straight line
|
||||
"""
|
||||
|
||||
COORDS = (L, 0), (2 * L, 0), (0, 0), (R, 0)
|
||||
COORDS = (0, 0), (L, 0), (R, 0), (2 * R, 0)
|
||||
SUPER_ROTATION_SYSTEM = (
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, D), (L, D), (2 * R, D), (L, U), (2 * R, 2 * D)),
|
||||
@ -314,15 +202,13 @@ class TetroT(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, 0), (0, U), (R, 0)
|
||||
T_SLOT_A = ((L, U), (R, U), (R, D), (L, D))
|
||||
T_SLOT_B = ((R, U), (R, D), (L, D), (L, U))
|
||||
T_SLOT_C = ((L, D), (L, U), (R, U), (R, D))
|
||||
T_SLOT_D = ((R, D), (L, D), (L, U), (R, U))
|
||||
|
||||
T_SLOT = ((L, U), (R, U), (R, D), (L, D))
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
def rotate(self, direction=CLOCKWISE):
|
||||
def t_spin(self):
|
||||
"""
|
||||
Detects T-Spins:
|
||||
this action can be achieved by first landing a T-Tetrimino,
|
||||
@ -331,24 +217,29 @@ class TetroT(Tetromino, metaclass=MetaTetro):
|
||||
any three of the four cells diagonally adjacent to the center of self
|
||||
are occupied by existing Blocks.)
|
||||
"""
|
||||
rotated = super().rotate(direction)
|
||||
if rotated:
|
||||
center = self.minoes[0].coord
|
||||
pa = center + Point(*self.T_SLOT_A[self.orientation])
|
||||
pb = center + Point(*self.T_SLOT_B[self.orientation])
|
||||
pc = center + Point(*self.T_SLOT_C[self.orientation])
|
||||
pd = center + Point(*self.T_SLOT_D[self.orientation])
|
||||
if not self.rotated_last:
|
||||
return ""
|
||||
|
||||
a = not self.matrix.is_empty_cell(pa)
|
||||
b = not self.matrix.is_empty_cell(pb)
|
||||
c = not self.matrix.is_empty_cell(pc)
|
||||
d = not self.matrix.is_empty_cell(pd)
|
||||
if self.rotation_point_5_used:
|
||||
return "T-Spin"
|
||||
|
||||
if a and b and (c or d):
|
||||
self.t_spin = "T-Spin"
|
||||
elif c and d and (a or b):
|
||||
self.t_spin = "Mini T-Spin"
|
||||
return rotated
|
||||
center = self.minoes[0].coord
|
||||
pa = center + Point(*self.T_SLOT[self.orientation])
|
||||
pb = center + Point(*self.T_SLOT[(self.orientation+1)%4])
|
||||
pc = center + Point(*self.T_SLOT[(self.orientation+2)%4])
|
||||
pd = center + Point(*self.T_SLOT[(self.orientation+3)%4])
|
||||
|
||||
a = not self.matrix.is_empty_cell(pa)
|
||||
b = not self.matrix.is_empty_cell(pb)
|
||||
c = not self.matrix.is_empty_cell(pc)
|
||||
d = not self.matrix.is_empty_cell(pd)
|
||||
|
||||
if a and b and (c or d):
|
||||
return "T-Spin"
|
||||
elif c and d and (a or b):
|
||||
return "Mini T-Spin"
|
||||
else:
|
||||
return ""
|
||||
|
||||
|
||||
class TetroZ(Tetromino, metaclass=MetaTetro):
|
||||
@ -393,7 +284,7 @@ class TetroO(Tetromino, metaclass=MetaTetro):
|
||||
four minoes in a 2×2 square.
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, 0), (0, U), (L, U)
|
||||
COORDS = (R, 0), (0, 0), (R, U), (0, U)
|
||||
|
||||
def rotate(self, direction=1):
|
||||
""" irrelevant """
|
Before Width: | Height: | Size: 444 KiB After Width: | Height: | Size: 444 KiB |
Before Width: | Height: | Size: 291 KiB After Width: | Height: | Size: 291 KiB |
Before Width: | Height: | Size: 220 KiB After Width: | Height: | Size: 220 KiB |
Before Width: | Height: | Size: 467 KiB After Width: | Height: | Size: 467 KiB |
Before Width: | Height: | Size: 945 KiB After Width: | Height: | Size: 945 KiB |
Before Width: | Height: | Size: 456 KiB After Width: | Height: | Size: 456 KiB |
Before Width: | Height: | Size: 549 KiB After Width: | Height: | Size: 549 KiB |
Before Width: | Height: | Size: 754 KiB After Width: | Height: | Size: 754 KiB |
Before Width: | Height: | Size: 642 KiB After Width: | Height: | Size: 642 KiB |
Before Width: | Height: | Size: 377 KiB After Width: | Height: | Size: 377 KiB |
Before Width: | Height: | Size: 526 KiB After Width: | Height: | Size: 526 KiB |
Before Width: | Height: | Size: 669 KiB After Width: | Height: | Size: 669 KiB |
Before Width: | Height: | Size: 597 KiB After Width: | Height: | Size: 597 KiB |
Before Width: | Height: | Size: 800 KiB After Width: | Height: | Size: 800 KiB |
Before Width: | Height: | Size: 416 KiB After Width: | Height: | Size: 416 KiB |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 80 KiB |
@ -3,39 +3,39 @@
|
||||
<context>
|
||||
<name>Frames</name>
|
||||
<message>
|
||||
<location filename="../frames.py" line="205"/>
|
||||
<location filename="../../../python/game_gui.py" line="932"/>
|
||||
<source>New game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="192"/>
|
||||
<location filename="../../../python/game_gui.py" line="919"/>
|
||||
<source>A game is in progress.
|
||||
Do you want to abord it?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="205"/>
|
||||
<location filename="../../../python/game_gui.py" line="932"/>
|
||||
<source>Start level:</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="323"/>
|
||||
<location filename="../../../python/game_gui.py" line="1050"/>
|
||||
<source>High score</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="312"/>
|
||||
<location filename="../../../python/game_gui.py" line="1040"/>
|
||||
<source>Game over</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="315"/>
|
||||
<location filename="../../../python/game_gui.py" line="1043"/>
|
||||
<source>Congratulations!
|
||||
You have the high score: {}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="325"/>
|
||||
<location filename="../../../python/game_gui.py" line="1052"/>
|
||||
<source>Score: {}
|
||||
High score: {}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
@ -44,13 +44,13 @@ High score: {}</source>
|
||||
<context>
|
||||
<name>Matrix</name>
|
||||
<message>
|
||||
<location filename="../matrix.py" line="73"/>
|
||||
<location filename="../../../python/game_gui.py" line="140"/>
|
||||
<source>Level
|
||||
</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../matrix.py" line="356"/>
|
||||
<location filename="../../../python/game_gui.py" line="425"/>
|
||||
<source>PAUSE
|
||||
|
||||
Press %s
|
||||
@ -58,7 +58,7 @@ to resume</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../matrix.py" line="364"/>
|
||||
<location filename="../../../python/game_gui.py" line="433"/>
|
||||
<source>GAME
|
||||
OVER</source>
|
||||
<translation type="unfinished"></translation>
|
||||
@ -67,97 +67,97 @@ OVER</source>
|
||||
<context>
|
||||
<name>SettingStrings</name>
|
||||
<message>
|
||||
<location filename="../settings.py" line="20"/>
|
||||
<location filename="../../../python/game_gui.py" line="1078"/>
|
||||
<source>Keyboard settings</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="21"/>
|
||||
<location filename="../../../python/game_gui.py" line="1079"/>
|
||||
<source>Move left</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="22"/>
|
||||
<location filename="../../../python/game_gui.py" line="1080"/>
|
||||
<source>Move right</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="23"/>
|
||||
<location filename="../../../python/game_gui.py" line="1081"/>
|
||||
<source>Rotate clockwise</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="24"/>
|
||||
<location filename="../../../python/game_gui.py" line="1082"/>
|
||||
<source>Rotate counterclockwise</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="25"/>
|
||||
<location filename="../../../python/game_gui.py" line="1083"/>
|
||||
<source>Soft drop</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="26"/>
|
||||
<location filename="../../../python/game_gui.py" line="1084"/>
|
||||
<source>Hard drop</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="27"/>
|
||||
<location filename="../../../python/game_gui.py" line="1085"/>
|
||||
<source>Hold</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="28"/>
|
||||
<location filename="../../../python/game_gui.py" line="1086"/>
|
||||
<source>Pause</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="29"/>
|
||||
<location filename="../../../python/game_gui.py" line="1087"/>
|
||||
<source>Other settings</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="31"/>
|
||||
<location filename="../../../python/game_gui.py" line="1089"/>
|
||||
<source>Delays</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="32"/>
|
||||
<location filename="../../../python/game_gui.py" line="1090"/>
|
||||
<source>Auto-shift delay</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="33"/>
|
||||
<location filename="../../../python/game_gui.py" line="1091"/>
|
||||
<source>Auto-repeat rate</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="35"/>
|
||||
<location filename="../../../python/game_gui.py" line="1093"/>
|
||||
<source>Sound</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="36"/>
|
||||
<location filename="../../../python/game_gui.py" line="1094"/>
|
||||
<source>Music volume</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="37"/>
|
||||
<location filename="../../../python/game_gui.py" line="1095"/>
|
||||
<source>Effects volume</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="39"/>
|
||||
<location filename="../../../python/game_gui.py" line="1097"/>
|
||||
<source>Show ghost piece</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="40"/>
|
||||
<location filename="../../../python/game_gui.py" line="1098"/>
|
||||
<source>Show next queue</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="41"/>
|
||||
<location filename="../../../python/game_gui.py" line="1099"/>
|
||||
<source>Hold enabled</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@ -165,7 +165,7 @@ OVER</source>
|
||||
<context>
|
||||
<name>SettingsDialog</name>
|
||||
<message>
|
||||
<location filename="../settings.py" line="95"/>
|
||||
<location filename="../../../python/game_gui.py" line="1153"/>
|
||||
<source>Settings</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@ -173,137 +173,148 @@ OVER</source>
|
||||
<context>
|
||||
<name>Stats</name>
|
||||
<message>
|
||||
<location filename="../stats.py" line="43"/>
|
||||
<location filename="../../../python/game_gui.py" line="573"/>
|
||||
<source>High score</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="126"/>
|
||||
<location filename="../../../python/game_gui.py" line="662"/>
|
||||
<source>COMBO x{:n}
|
||||
{:n}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="158"/>
|
||||
<location filename="../../../python/game_gui.py" line="694"/>
|
||||
<source>BACK TO BACK
|
||||
{:n}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Score: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>High score: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Time: {}
|
||||
</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Level: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Goal: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Lines: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Mini T-Spins: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>T-Spins: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<source>Back-to-back: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Max combo: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Combos: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="228"/>
|
||||
<location filename="../../../python/game_gui.py" line="749"/>
|
||||
<source>Lines per minute: {:.1f}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="228"/>
|
||||
<location filename="../../../python/game_gui.py" line="749"/>
|
||||
<source>Tetrominos locked down: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="228"/>
|
||||
<location filename="../../../python/game_gui.py" line="749"/>
|
||||
<source>Tetrominos per minute: {:.1f}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="243"/>
|
||||
<location filename="../../../python/game_gui.py" line="762"/>
|
||||
<source>: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../../python/game_gui.py" line="658"/>
|
||||
<source>COMBO
|
||||
{:n}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Back-to-backs: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Max back-to-back score: </source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>Window</name>
|
||||
<message>
|
||||
<location filename="../window.py" line="93"/>
|
||||
<location filename="../../../python/game_gui.py" line="1450"/>
|
||||
<source>&New game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="97"/>
|
||||
<location filename="../../../python/game_gui.py" line="1454"/>
|
||||
<source>&Settings</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="101"/>
|
||||
<location filename="../../../python/game_gui.py" line="1458"/>
|
||||
<source>&About</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="139"/>
|
||||
<location filename="../../../python/game_gui.py" line="1496"/>
|
||||
<source>Quit game?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="139"/>
|
||||
<location filename="../../../python/game_gui.py" line="1496"/>
|
||||
<source>A game is in progress.
|
||||
Do you want to abord it?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="154"/>
|
||||
<location filename="../../../python/game_gui.py" line="1511"/>
|
||||
<source>High score</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="112"/>
|
||||
<source>Tetris® clone by Adrien Malingrey
|
||||
<location filename="../../../python/game_gui.py" line="1469"/>
|
||||
<source>Tetris® clone by Adrien Malingrey
|
||||
|
||||
Tetris Game Design by Alekseï Pajitnov
|
||||
Tetris Game Design by Alekseï Pajitnov
|
||||
Graphism inspired by Tetris Effect
|
||||
Window style sheet: qdarkstyle by Colin Duquesnoy
|
||||
Fonts by Markus Koellmann, Peter Wiegel
|
||||
@ -313,7 +324,7 @@ Pexels.com by Min An, Jaymantri, Felix Mittermeier
|
||||
Pixabay.com by LoganArt
|
||||
Pixnio.com by Adrian Pelletier
|
||||
Unsplash.com by Aron, Patrick Fore, Ilnur Kalimullin, Gabriel Garcia Marengo, Adnanta Raharja
|
||||
StockSnap.io by Nathan Anderson, José Ignacio Pompé
|
||||
StockSnap.io by Nathan Anderson, José Ignacio Pompé
|
||||
Musics from ocremix.org by:
|
||||
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
|
||||
Sound effects made with voc-one by Simple-Media</source>
|
@ -1,44 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE TS>
|
||||
<TS version="2.1" language="fr_FR">
|
||||
<TS version="2.0" language="fr_FR">
|
||||
<context>
|
||||
<name>Frames</name>
|
||||
<message>
|
||||
<location filename="../frames.py" line="205"/>
|
||||
<location filename="../../../python/game_gui.py" line="932"/>
|
||||
<source>New game</source>
|
||||
<translation>Nouvelle partie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="192"/>
|
||||
<location filename="../../../python/game_gui.py" line="919"/>
|
||||
<source>A game is in progress.
|
||||
Do you want to abord it?</source>
|
||||
<translation>Une partie est en cours.
|
||||
Voulez-vous l'abandonner ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="205"/>
|
||||
<location filename="../../../python/game_gui.py" line="932"/>
|
||||
<source>Start level:</source>
|
||||
<translation>Commencer au niveau :</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="323"/>
|
||||
<location filename="../../../python/game_gui.py" line="1050"/>
|
||||
<source>High score</source>
|
||||
<translation>Meilleur score</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="312"/>
|
||||
<location filename="../../../python/game_gui.py" line="1040"/>
|
||||
<source>Game over</source>
|
||||
<translation>Partie terminée</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="315"/>
|
||||
<location filename="../../../python/game_gui.py" line="1043"/>
|
||||
<source>Congratulations!
|
||||
You have the high score: {}</source>
|
||||
<translation>Bravo !
|
||||
Vous avez atteint le meilleur score : {}</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../frames.py" line="325"/>
|
||||
<location filename="../../../python/game_gui.py" line="1052"/>
|
||||
<source>Score: {}
|
||||
High score: {}</source>
|
||||
<translation>Score : {}
|
||||
@ -48,14 +48,14 @@ Meilleur score : {}</translation>
|
||||
<context>
|
||||
<name>Matrix</name>
|
||||
<message>
|
||||
<location filename="../matrix.py" line="73"/>
|
||||
<location filename="../../../python/game_gui.py" line="140"/>
|
||||
<source>Level
|
||||
</source>
|
||||
<translation>Niveau
|
||||
</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../matrix.py" line="356"/>
|
||||
<location filename="../../../python/game_gui.py" line="425"/>
|
||||
<source>PAUSE
|
||||
|
||||
Press %s
|
||||
@ -67,7 +67,7 @@ Appuyez sur
|
||||
pour reprendre</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../matrix.py" line="364"/>
|
||||
<location filename="../../../python/game_gui.py" line="433"/>
|
||||
<source>GAME
|
||||
OVER</source>
|
||||
<translation>PARTIE
|
||||
@ -77,97 +77,97 @@ TERMINÉE</translation>
|
||||
<context>
|
||||
<name>SettingStrings</name>
|
||||
<message>
|
||||
<location filename="../settings.py" line="20"/>
|
||||
<location filename="../../../python/game_gui.py" line="1078"/>
|
||||
<source>Keyboard settings</source>
|
||||
<translation>Configuration du clavier</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="21"/>
|
||||
<location filename="../../../python/game_gui.py" line="1079"/>
|
||||
<source>Move left</source>
|
||||
<translation>Déplacer à gauche</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="22"/>
|
||||
<location filename="../../../python/game_gui.py" line="1080"/>
|
||||
<source>Move right</source>
|
||||
<translation>Déplacer à droite</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="23"/>
|
||||
<location filename="../../../python/game_gui.py" line="1081"/>
|
||||
<source>Rotate clockwise</source>
|
||||
<translation>Tourner dans le sens horaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="24"/>
|
||||
<location filename="../../../python/game_gui.py" line="1082"/>
|
||||
<source>Rotate counterclockwise</source>
|
||||
<translation>Tourner dans le sens anti-horaire</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="25"/>
|
||||
<location filename="../../../python/game_gui.py" line="1083"/>
|
||||
<source>Soft drop</source>
|
||||
<translation>Chute lente</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="26"/>
|
||||
<location filename="../../../python/game_gui.py" line="1084"/>
|
||||
<source>Hard drop</source>
|
||||
<translation>Chute rapide</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="27"/>
|
||||
<location filename="../../../python/game_gui.py" line="1085"/>
|
||||
<source>Hold</source>
|
||||
<translation>Réserve</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="28"/>
|
||||
<location filename="../../../python/game_gui.py" line="1086"/>
|
||||
<source>Pause</source>
|
||||
<translation>Pause</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="29"/>
|
||||
<location filename="../../../python/game_gui.py" line="1087"/>
|
||||
<source>Other settings</source>
|
||||
<translation>Autres paramètres</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="31"/>
|
||||
<location filename="../../../python/game_gui.py" line="1089"/>
|
||||
<source>Delays</source>
|
||||
<translation>Temporisation</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="32"/>
|
||||
<location filename="../../../python/game_gui.py" line="1090"/>
|
||||
<source>Auto-shift delay</source>
|
||||
<translation>Délai avant répétition</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="33"/>
|
||||
<location filename="../../../python/game_gui.py" line="1091"/>
|
||||
<source>Auto-repeat rate</source>
|
||||
<translation>Vitesse de répétition</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="35"/>
|
||||
<location filename="../../../python/game_gui.py" line="1093"/>
|
||||
<source>Sound</source>
|
||||
<translation>Son</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="36"/>
|
||||
<location filename="../../../python/game_gui.py" line="1094"/>
|
||||
<source>Music volume</source>
|
||||
<translation>Volume de la musique</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="37"/>
|
||||
<location filename="../../../python/game_gui.py" line="1095"/>
|
||||
<source>Effects volume</source>
|
||||
<translation>Volume des effets sonores</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="39"/>
|
||||
<location filename="../../../python/game_gui.py" line="1097"/>
|
||||
<source>Show ghost piece</source>
|
||||
<translation>Afficher la pièce fantôme</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="40"/>
|
||||
<location filename="../../../python/game_gui.py" line="1098"/>
|
||||
<source>Show next queue</source>
|
||||
<translation>Afficher les 6 prochaines pièces</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings.py" line="41"/>
|
||||
<location filename="../../../python/game_gui.py" line="1099"/>
|
||||
<source>Hold enabled</source>
|
||||
<translation>Activer la réserve</translation>
|
||||
</message>
|
||||
@ -175,7 +175,7 @@ TERMINÉE</translation>
|
||||
<context>
|
||||
<name>SettingsDialog</name>
|
||||
<message>
|
||||
<location filename="../settings.py" line="95"/>
|
||||
<location filename="../../../python/game_gui.py" line="1153"/>
|
||||
<source>Settings</source>
|
||||
<translation>Préférences</translation>
|
||||
</message>
|
||||
@ -183,133 +183,150 @@ TERMINÉE</translation>
|
||||
<context>
|
||||
<name>Stats</name>
|
||||
<message>
|
||||
<location filename="../stats.py" line="43"/>
|
||||
<location filename="../../../python/game_gui.py" line="573"/>
|
||||
<source>High score</source>
|
||||
<translation>Meilleur score</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="126"/>
|
||||
<location filename="../../../python/game_gui.py" line="662"/>
|
||||
<source>COMBO x{:n}
|
||||
{:n}</source>
|
||||
<translation>COMBO x{:n}
|
||||
{:n}</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="158"/>
|
||||
<location filename="../../../python/game_gui.py" line="694"/>
|
||||
<source>BACK TO BACK
|
||||
{:n}</source>
|
||||
<translation>BACK TO BACK
|
||||
{:n}</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Time: {}
|
||||
</source>
|
||||
<translation>Temps : {}
|
||||
</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="228"/>
|
||||
<location filename="../../../python/game_gui.py" line="749"/>
|
||||
<source>Lines per minute: {:.1f}</source>
|
||||
<translation>Lignes par minute : {:.1f}</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="228"/>
|
||||
<location filename="../../../python/game_gui.py" line="749"/>
|
||||
<source>Tetrominos per minute: {:.1f}</source>
|
||||
<translation>Tétrominos par minute : {:.1f}</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Score: </source>
|
||||
<translation>Score : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>High score: </source>
|
||||
<translation>Meilleur score : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Level: </source>
|
||||
<translation>Niveau : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Goal: </source>
|
||||
<translation>Objectif : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Lines: </source>
|
||||
<translation>Lignes : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Mini T-Spins: </source>
|
||||
<translation>Mini T-Spins : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>T-Spins: </source>
|
||||
<translation>T-Spins : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<source>Back-to-back: </source>
|
||||
<translation>Back-to-back : </translation>
|
||||
<translation type="obsolete">Back-to-back : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Max combo: </source>
|
||||
<translation>Combo max : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="189"/>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Combos: </source>
|
||||
<translation>Combos : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="228"/>
|
||||
<location filename="../../../python/game_gui.py" line="749"/>
|
||||
<source>Tetrominos locked down: </source>
|
||||
<translation>Tétrominos bloqués : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../stats.py" line="243"/>
|
||||
<location filename="../../../python/game_gui.py" line="762"/>
|
||||
<source>: </source>
|
||||
<translation> : </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../../python/game_gui.py" line="658"/>
|
||||
<source>COMBO
|
||||
{:n}</source>
|
||||
<translation>COMBO
|
||||
{:n}</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Back-to-backs: </source>
|
||||
<translation>Back-to-backs :</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../../python/game_gui.py" line="731"/>
|
||||
<source>Max back-to-back score: </source>
|
||||
<translation type="unfinished">Score max back-to-back : </translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>Window</name>
|
||||
<message>
|
||||
<location filename="../window.py" line="154"/>
|
||||
<location filename="../../../python/game_gui.py" line="1511"/>
|
||||
<source>High score</source>
|
||||
<translation>Meilleur score</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="93"/>
|
||||
<location filename="../../../python/game_gui.py" line="1450"/>
|
||||
<source>&New game</source>
|
||||
<translation>&Nouvelle partie</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="97"/>
|
||||
<location filename="../../../python/game_gui.py" line="1454"/>
|
||||
<source>&Settings</source>
|
||||
<translation>&Préférences</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="101"/>
|
||||
<location filename="../../../python/game_gui.py" line="1458"/>
|
||||
<source>&About</source>
|
||||
<translation>&À propos</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="139"/>
|
||||
<location filename="../../../python/game_gui.py" line="1496"/>
|
||||
<source>A game is in progress.
|
||||
Do you want to abord it?</source>
|
||||
<translation>Une partie est en cours.
|
||||
Voulez-vous l'abandonner ?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../window.py" line="139"/>
|
||||
<location filename="../../../python/game_gui.py" line="1496"/>
|
||||
<source>Quit game?</source>
|
||||
<translation>Quitter la partie ?</translation>
|
||||
</message>
|
||||
@ -331,7 +348,7 @@ StockSnap.io by Nathan Anderson, José Ignacio Pompé
|
||||
Musics from ocremix.org by:
|
||||
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
|
||||
Sound effects made with voc-one by Simple-Media</source>
|
||||
<translation>Clone de Tetris® par Adrien Malingrey
|
||||
<translation type="obsolete">Clone de Tetris® par Adrien Malingrey
|
||||
|
||||
Conception du jeu : Alekseï Pajitnov
|
||||
Graphismes inspirés de Tetris Effect
|
||||
@ -348,5 +365,25 @@ Musiques issues de ocremix.org par :
|
||||
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
|
||||
Effets sonores réalisés avec voc-one de Simple-Media</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../../python/game_gui.py" line="1469"/>
|
||||
<source>Tetris® clone by Adrien Malingrey
|
||||
|
||||
Tetris Game Design by Alekseï Pajitnov
|
||||
Graphism inspired by Tetris Effect
|
||||
Window style sheet: qdarkstyle by Colin Duquesnoy
|
||||
Fonts by Markus Koellmann, Peter Wiegel
|
||||
Images from:
|
||||
OpenGameArt.org by beren77, Duion
|
||||
Pexels.com by Min An, Jaymantri, Felix Mittermeier
|
||||
Pixabay.com by LoganArt
|
||||
Pixnio.com by Adrian Pelletier
|
||||
Unsplash.com by Aron, Patrick Fore, Ilnur Kalimullin, Gabriel Garcia Marengo, Adnanta Raharja
|
||||
StockSnap.io by Nathan Anderson, José Ignacio Pompé
|
||||
Musics from ocremix.org by:
|
||||
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
|
||||
Sound effects made with voc-one by Simple-Media</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
3
src/main/resources/base/locale/update_ts.bat
Normal file
@ -0,0 +1,3 @@
|
||||
for /F %%n in ('dir /B *.ts') do pylupdate5 -verbose ..\..\..\python\game_gui.py -ts %%n
|
||||
echo You may need to edit *.ts files with a text editor to correct special characters
|
||||
pause
|
3
src/main/resources/base/locale/update_ts_noobsolete.bat
Normal file
@ -0,0 +1,3 @@
|
||||
for /F %%n in ('dir /B *.ts') do pylupdate5 -verbose ..\..\..\python\game_gui.py -ts -noobsolete %%n
|
||||
echo You may need to edit *.ts files with a text editor to correct special characters
|
||||
pause
|
29
src/main/resources/base/mac-frozen/Contents/Info.plist
Normal file
@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${app_name}</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>${app_name}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Icon.icns</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>${mac_bundle_identifier}</string>
|
||||
<key>LSBackgroundOnly</key>
|
||||
<string>0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>${version}</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>${version}</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${app_name}</string>
|
||||
<!-- Enable Retina support on OS X: -->
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |