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Author SHA1 Message Date
1fa29fd41f Mise à jour de 'README.md' 2019-09-26 22:08:53 +02:00
90e4d3d7e3 Ajouter 'requirements.txt' 2019-09-26 21:59:18 +02:00
adrienmalin
5de180cc0e improve lock 2019-02-17 18:48:23 +01:00
adrienmalin
8f23cc2e56 improve lock delay 2019-02-17 18:31:39 +01:00
adrienmalin
4b79ae02ca improve t-spin detection 2019-02-17 17:35:45 +01:00
adrienmalin
10c9d3e238 Update game_gui.py 2019-01-05 20:32:15 +01:00
adrienmalin
b8e4d2471a T_SLOT 2018-11-30 19:54:06 +01:00
adrienmalin
aa52e08521 Update translation, correct tetroI 2018-11-11 17:35:17 +01:00
adrienmalin
31cb060446 split file and center I and O initial position
move Blobk and GhostBlock into a separate file
move tetroI and tetroO initial position a block to the right
2018-11-11 14:52:08 +01:00
adrienmalin
644024c5bf Update README.md 2018-11-11 14:23:51 +01:00
adrienmalin
f4d502abbc Change Windows build instructions 2018-11-11 14:22:47 +01:00
adrienmalin
ed655b1c27
Update LICENSE 2018-09-29 15:12:40 +02:00
adrienmalin
ff00b02631
Batch syntax highlighting 2018-09-29 14:57:33 +02:00
adrienmalin
f010279bb4
Update build command for fbs 2018-09-28 19:03:29 +02:00
adrienmalin
256a5abfed
Update README.md 2018-09-28 15:57:34 +02:00
adrienmalin
67b48eeb0b Project reorganization to use with fbs 2018-09-28 15:11:21 +02:00
adrienmalin
1a308f456a
Update README.md 2018-09-27 16:30:06 +02:00
adrienmalin
eae21c9472
Update download links 2018-09-27 14:55:24 +02:00
adrienmalin
c32ae4ba0b remove pythonize 2018-08-22 20:05:17 +02:00
adrienmalin
754bec4b55 Class allowing to use snake cased properties on qt 2018-08-22 18:38:46 +02:00
adrienmalin
6a5fba54ef Prints Combo instead of Combo x1 2018-08-22 18:37:55 +02:00
adrienmalin
9f2b687a8a Reduce latency on level change by loading all backgrounds at start 2018-08-22 02:09:53 +02:00
adrienmalin
bac7f945ac update build instruction 2018-08-21 22:17:02 +02:00
adrienmalin
65a25c997b fix T-Spin detection 2018-08-21 20:17:32 +02:00
adrienmalin
d7cd0ce82b update pyinstaller command 2018-08-21 19:59:59 +02:00
adrienmalin
b80797eec7 Merge branch 'master' of https://github.com/adrienmalin/TETRIS2000 2018-08-21 19:50:38 +02:00
adrienmalin
c381c7b886 Rename .spec 2018-08-21 19:50:08 +02:00
69 changed files with 1465 additions and 632 deletions

5
.gitignore vendored
View File

@ -18,8 +18,7 @@ lib/
lib64/
parts/
sdist/
Tetris2000.build/
Tetris2000.build/
target/
var/
wheels/
*.egg-info/
@ -31,7 +30,7 @@ MANIFEST
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
#*.spec
*.spec
# Installer logs
pip-log.txt

687
LICENSE
View File

@ -1,21 +1,674 @@
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version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

119
README.md
View File

@ -1,56 +1,63 @@
#   ![alt text](https://github.com/adrienmalin/TETRIS2000/raw/master/icons/48.png "T") TETRIS 2000
Yet another Tetris clone, with Qt5 on Python 3
![alt text](https://github.com/adrienmalin/TETRIS2000/raw/gh-pages/screenshots/Tetris2000.png "Screenshot")
## Installation
* [Download archive](https://github.com/adrienmalin/TETRIS2000/archive/master.zip) (34 Mo)
* Extract the archive
* Launch Tetris2000
## Build
* Install [Python 3](https://www.python.org) with pip
* Install qtpy, qdarkstyle, and nuitka: (Nota: qdarkstyle don't support PySide2 yet)
```bash
pip3 install --user qtpy
pip3 install --user qdarkstyle
pip3 install --user pyinstaller
```
* Clone repository:
```bash
git clone https://github.com/adrienmalin/Tetris2000
```
* Build with pyinstaller:
```bash
python3 -m pyinstaller pyinstaller.spec
```
## Credits
* [Tetris](https://tetris.com) Game Design by Alekseï Pajitnov
* Graphism inspired by [Tetris Effect](https://www.tetriseffect.game)
* Window style sheet: [qdarkstyle by Colin Duquesnoy](https://github.com/ColinDuquesnoy/QDarkStyleSheet)
* Fonts by [Markus Koellmann](http://markus-designs.com), [Peter Wiegel](http://www.peter-wiegel.de)
* Images from:<br>
[OpenGameArt.org](https://opengameart.org) by beren77, Duion<br>
[Pexels](https://www.pexels.com) by Min An, Jaymantri, Felix Mittermeier<br>
[Pixabay](https://pixabay.com) by LoganArt<br>
[PIXNIO](https://pixnio.com) by Adrian Pelletier<br>
[Unsplash](https://unsplash.com) by Aron, Patrick Fore, Ilnur Kalimullin, Gabriel Garcia Marengo, Adnanta Raharja<br>
[StockSnap.io](https://stocksnap.io) by Nathan Anderson, José Ignacio Pompé
* Musics from [Overclocked Remix](https://ocremix.org/game/510/tetris-gb) by:<br>
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
* Sound effects made with [voc-one by Simple-Media](http://www.simple-media.co.uk/vsti.htm)
## Thanks
Thanks to my pythonista friends [krakozaure](https://github.com/krakozaure) and ABR
#   ![icon](https://git.malingrey.fr/adrien/TETRIS2000/raw/branch/master/src/main/icons/linux/48.png "T") TETRIS 2000
Yet another Tetris clone, with Qt5 on Python 3
![screenshot](https://raw.githubusercontent.com/adrienmalin/TETRIS2000/gh-pages/screenshots/Tetris2000.png "Screenshot")
## Downloads
* [Linux archive](https://git.malingrey.fr/adrien/TETRIS2000/archive/V0.3.1_fbs.tar.gz) (78.3 MB)
* [Windows installer](https://github.com/adrienmalin/TETRIS2000/releases/download/V0.3.1_fbs/TETRIS2000Setup.exe) (53.6 MB)
## Build
* On Linux:
```shell
mkdir TETRIS2000 # Create folder
cd TETRIS2000 # Enter folder
git clone https://git.malingrey.fr/adrien/TETRIS2000.git # Clone repository
python3 -m venv venv # Create a virtual environment
source venv/bin/activate # Activate the virtual environment
pip3 install -r requirements.txt # Install requirements
python -m fbs run # Run application
python -m fbs freeze # Freeze
```
* On Windows:
Download and extract [source](https://git.malingrey.fr/adrien/TETRIS2000/archive/V0.3.1_fbs.zip).
Open a command prompt and go to extracted directory
```batch
REM Create and activate a virtual environment
python -m venv venv
call venv\scripts\activate.bat
REM Install requirements
pip install -r requirements.txt
REM Run application
python -m fbs run
REM Create installer
python -m fbs installer
```
## Credits
* [Tetris](https://tetris.com) Game Design by Alekseï Pajitnov
* Graphism inspired by [Tetris Effect](https://www.tetriseffect.game)
* Window style sheet: [qdarkstyle by Colin Duquesnoy](https://github.com/ColinDuquesnoy/QDarkStyleSheet)
* Fonts by [Markus Koellmann](http://markus-designs.com), [Peter Wiegel](http://www.peter-wiegel.de)
* Images from:<br>
[OpenGameArt.org](https://opengameart.org) by beren77, Duion<br>
[Pexels](https://www.pexels.com) by Min An, Jaymantri, Felix Mittermeier<br>
[Pixabay](https://pixabay.com) by LoganArt<br>
[PIXNIO](https://pixnio.com) by Adrian Pelletier<br>
[Unsplash](https://unsplash.com) by Aron, Patrick Fore, Ilnur Kalimullin, Gabriel Garcia Marengo, Adnanta Raharja<br>
[StockSnap.io](https://stocksnap.io) by Nathan Anderson, José Ignacio Pompé
* Musics from [Overclocked Remix](https://ocremix.org/game/510/tetris-gb) by:<br>
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
* Sound effects made with [voc-one by Simple-Media](http://www.simple-media.co.uk/vsti.htm)
## Thanks
Thanks to my pythonista friends [krakozaure](https://github.com/krakozaure) and ABR

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@ -1,22 +0,0 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Another TETRIS® clone
Tetris Game Design by Alexey Pajitnov.
Parts of comments issued from 2009 Tetris Design Guideline
"""
import sys
from qtpy import QtWidgets
from source.game_gui import Window
app = QtWidgets.QApplication.instance() or QtWidgets.QApplication(sys.argv)
win = Window()
win.show()
win.frames.new_game()
sys.exit(app.exec_())

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@ -1,3 +0,0 @@
for /F %%n in ('dir /B *.ts') do pylupdate5 -verbose ..\window.py ..\settings.py ..\stats.py ..\matrix.py ..\frames.py -ts %%n
echo You may need to edit *.ts files with a text editor to correct special characters
pause

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@ -1,3 +0,0 @@
for /F %%n in ('dir /B *.ts') do pylupdate5 -verbose ..\window.py ..\settings.py ..\stats.py ..\matrix.py ..\frames.py -ts -noobsolete %%n
echo You may need to edit *.ts files with a text editor to correct special characters
pause

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@ -1,43 +0,0 @@
# -*- mode: python -*-
block_cipher = None
a = Analysis(['TETRIS2000.py'],
pathex=[],
binaries=[],
datas=[
("backgrounds/*", "backgrounds"),
("fonts/*.ttf", "fonts"),
("fonts/*.otf", "fonts"),
("icons/*.ico", "icons"),
("icons/splash_screen.png", "icons"),
("locale/*.qm", "locale"),
("musics/*.mp3", "musics"),
("sfx/*.wav", "sfx")
],
hiddenimports=[],
hookspath=[],
runtime_hooks=[],
excludes=["PyQt4", "PySide", "PySide2"],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher)
pyz = PYZ(a.pure, a.zipped_data,
cipher=block_cipher)
exe = EXE(pyz,
a.scripts,
exclude_binaries=True,
name='TETRIS2000',
debug=False,
strip=False,
upx=False,
console=False,
icon='icons\icon.ico')
coll = COLLECT(exe,
a.binaries,
a.zipfiles,
a.datas,
strip=False,
upx=False,
name='TETRIS2000')

4
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@ -0,0 +1,4 @@
fbs
PyQt5==5.9.2
PyInstaller==3.3.1
qdarkstyle

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src/main/NSIS/Installer.nsi Normal file
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@ -0,0 +1,101 @@
!include MUI2.nsh
!include FileFunc.nsh
;--------------------------------
;Perform Machine-level install, if possible
!define MULTIUSER_EXECUTIONLEVEL Highest
;Add support for command-line args that let uninstaller know whether to
;uninstall machine- or user installation:
!define MULTIUSER_INSTALLMODE_COMMANDLINE
!include MultiUser.nsh
!include LogicLib.nsh
Function .onInit
!insertmacro MULTIUSER_INIT
;Do not use InstallDir at all so we can detect empty $InstDir!
${If} $InstDir == "" ; /D not used
${If} $MultiUser.InstallMode == "AllUsers"
StrCpy $InstDir "$PROGRAMFILES\%{app_name}"
${Else}
StrCpy $InstDir "$LOCALAPPDATA\%{app_name}"
${EndIf}
${EndIf}
FunctionEnd
Function un.onInit
!insertmacro MULTIUSER_UNINIT
FunctionEnd
;--------------------------------
;General
Name "%{app_name}"
OutFile "..\%{app_name}Setup.exe"
;--------------------------------
;Interface Settings
!define MUI_ABORTWARNING
;--------------------------------
;Pages
!define MUI_WELCOMEPAGE_TEXT "This wizard will guide you through the installation of %{app_name}.$\r$\n$\r$\n$\r$\nClick Next to continue."
!insertmacro MUI_PAGE_WELCOME
!insertmacro MUI_PAGE_DIRECTORY
!insertmacro MUI_PAGE_INSTFILES
!define MUI_FINISHPAGE_NOAUTOCLOSE
!define MUI_FINISHPAGE_RUN
!define MUI_FINISHPAGE_RUN_CHECKED
!define MUI_FINISHPAGE_RUN_TEXT "Run %{app_name}"
!define MUI_FINISHPAGE_RUN_FUNCTION "LaunchLink"
!insertmacro MUI_PAGE_FINISH
!insertmacro MUI_UNPAGE_CONFIRM
!insertmacro MUI_UNPAGE_INSTFILES
;--------------------------------
;Languages
!insertmacro MUI_LANGUAGE "English"
;--------------------------------
;Installer Sections
!define UNINST_KEY \
"Software\Microsoft\Windows\CurrentVersion\Uninstall\%{app_name}"
Section
SetOutPath "$InstDir"
File /r "..\%{app_name}\*"
WriteRegStr SHCTX "Software\%{app_name}" "" $InstDir
WriteUninstaller "$InstDir\uninstall.exe"
CreateShortCut "$SMPROGRAMS\%{app_name}.lnk" "$InstDir\%{app_name}.exe"
WriteRegStr SHCTX "${UNINST_KEY}" "DisplayName" "%{app_name}"
WriteRegStr SHCTX "${UNINST_KEY}" "UninstallString" \
"$\"$InstDir\uninstall.exe$\" /$MultiUser.InstallMode"
WriteRegStr SHCTX "${UNINST_KEY}" "QuietUninstallString" \
"$\"$InstDir\uninstall.exe$\" /$MultiUser.InstallMode /S"
WriteRegStr SHCTX "${UNINST_KEY}" "Publisher" "%{author}"
${GetSize} "$InstDir" "/S=0K" $0 $1 $2
IntFmt $0 "0x%08X" $0
WriteRegDWORD SHCTX "${UNINST_KEY}" "EstimatedSize" "$0"
SectionEnd
;--------------------------------
;Uninstaller Section
Section "Uninstall"
RMDir /r "$InstDir"
Delete "$SMPROGRAMS\%{app_name}.lnk"
DeleteRegKey /ifempty SHCTX "Software\%{app_name}"
DeleteRegKey SHCTX "${UNINST_KEY}"
SectionEnd
Function LaunchLink
!addplugindir "."
ShellExecAsUser::ShellExecAsUser "open" "$SMPROGRAMS\%{app_name}.lnk"
FunctionEnd

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src/main/icons/README.md Normal file
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@ -0,0 +1,11 @@
![Sample app icon](linux/128.png)
This directory contains the icons that are displayed for your app. Feel free to
change them.
The difference between the icons on Mac and the other platforms is that on Mac,
they contain a ~5% transparent margin. This is because otherwise they look too
big (eg. in the Dock or in the app switcher).
You can create Icon.ico from the .png files with
[an online tool](http://icoconvert.com/Multi_Image_to_one_icon/).

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131
src/main/python/block.py Normal file
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@ -0,0 +1,131 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from PyQt5 import QtCore, QtGui
import consts
from consts import U, D
from point import Point
class Block:
"""
Mino or block
Mino : A single square-shaped building block of a shape called a Tetrimino.
Four Minos arranged into any of their various connected patterns is known as a Tetrimino
Block : A single block locked in a cell in the Grid
"""
# Colors
BORDER_COLOR = consts.BLOCK_BORDER_COLOR
FILL_COLOR = consts.BLOCK_FILL_COLOR
GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
TRANSPARENT = consts.BLOCK_TRANSPARENT
GLOWING = consts.BLOCK_GLOWING
side = consts.BLOCK_INITIAL_SIDE
def __init__(self, coord, trail=0):
self.coord = coord
self.trail = trail
self.border_color = self.BORDER_COLOR
self.fill_color = self.FILL_COLOR
self.glowing = self.GLOWING
def paint(self, painter, top_left_corner, spotlight):
p = top_left_corner + self.coord * Block.side
block_center = Point(Block.side / 2, Block.side / 2)
self.center = p + block_center
spotlight = top_left_corner + Block.side * spotlight + block_center
self.glint = 0.15 * spotlight + 0.85 * self.center
if self.trail:
start = (
top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
)
stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
fill = QtGui.QLinearGradient(start, stop)
fill.setColorAt(0, self.LIGHT_COLOR)
fill.setColorAt(1, self.GLOWING_FILL_COLOR)
painter.setBrush(fill)
painter.setPen(QtCore.Qt.NoPen)
painter.drawRoundedRect(
start.x,
start.y,
Block.side,
Block.side * (1 + self.trail),
20,
20,
QtCore.Qt.RelativeSize,
)
if self.glowing:
fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
fill.setColorAt(0, self.TRANSPARENT)
fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
fill.setColorAt(1, self.TRANSPARENT)
painter.setBrush(QtGui.QBrush(fill))
painter.setPen(QtCore.Qt.NoPen)
painter.drawEllipse(
self.center.x - self.glowing * Block.side,
self.center.y - self.glowing * Block.side,
2 * self.glowing * Block.side,
2 * self.glowing * Block.side,
)
painter.setBrush(self.brush())
painter.setPen(self.pen())
painter.drawRoundedRect(
p.x + 1,
p.y + 1,
Block.side - 2,
Block.side - 2,
20,
20,
QtCore.Qt.RelativeSize,
)
def brush(self):
if self.fill_color is None:
return QtCore.Qt.NoBrush
fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
fill.setColorAt(0, self.fill_color.lighter())
fill.setColorAt(1, self.fill_color)
return QtGui.QBrush(fill)
def pen(self):
if self.border_color is None:
return QtCore.Qt.NoPen
border = QtGui.QRadialGradient(self.glint, Block.side)
border.setColorAt(0, self.border_color.lighter())
border.setColorAt(1, self.border_color.darker())
return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
def shine(self, glowing=2, delay=None):
self.border_color = Block.GLOWING_BORDER_COLOR
self.fill_color = Block.GLOWING_FILL_COLOR
self.glowing = glowing
if delay:
QtCore.QTimer.singleShot(delay, self.fade)
def fade(self):
self.border_color = Block.BORDER_COLOR
self.fill_color = Block.FILL_COLOR
self.glowing = 0
self.trail = 0
class GhostBlock(Block):
"""
Mino of the ghost piece
"""
BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
GLOWING = consts.GHOST_BLOCK_GLOWING

View File

@ -3,30 +3,27 @@
import os
from qtpy import QtGui
from PyQt5 import QtGui
# Paths
PATH = os.path.dirname(os.path.abspath(__file__))
PATH = os.path.dirname(PATH)
ICON_PATH = os.path.join(PATH, "icons", "icon.ico")
BG_IMAGE_DIR = os.path.join(PATH, "backgrounds")
START_BG_IMAGE_NAME = "01-spacefield_a-000.png"
MUSICS_DIR = os.path.join(PATH, "musics")
SFX_DIR = os.path.join(PATH, "sfx")
ICON_PATH = "icons/icon.ico"
BG_IMAGE_DIR = "backgrounds"
START_BG_IMAGE_PATH = os.path.join(BG_IMAGE_DIR, "01-spacefield_a-000.png")
MUSICS_DIR = "musics"
SFX_DIR = "sfx"
LINE_CLEAR_SFX_PATH = os.path.join(SFX_DIR, "line_clear.wav")
TETRIS_SFX_PATH = os.path.join(SFX_DIR, "tetris.wav")
ROTATE_SFX_PATH = os.path.join(SFX_DIR, "rotate.wav")
HARD_DROP_SFX_PATH = os.path.join(SFX_DIR, "hard_drop.wav")
WALL_SFX_PATH = os.path.join(SFX_DIR, "wall.wav")
LOCALE_PATH = os.path.join(PATH, "locale")
FONTS_DIR = os.path.join(PATH, "fonts")
LOCALE_PATH = "locale"
FONTS_DIR = "fonts"
STATS_FONT_PATH = os.path.join(FONTS_DIR, "PixelCaps!.otf")
STATS_FONT_NAME = "PixelCaps!"
MATRIX_FONT_PATH = os.path.join(FONTS_DIR, "maass slicer Italic.ttf")
MATRIX_FONT_NAME = "Maassslicer"
SPLASH_SCREEN_PATH = os.path.join(PATH, "icons", "splash_screen.png")
SPLASH_SCREEN_PATH = "splashscreen/splashscreen.png"
# Coordinates and direction
L, R, U, D = -1, 1, -1, 1 # Left, Right, Up, Down
@ -37,7 +34,7 @@ ANIMATION_DELAY = 67
INITIAL_SPEED = 1000
ENTRY_DELAY = 80
LINE_CLEAR_DELAY = 80
LOCK_DELAY = 500
LOCK_DELAY = 1000
TEMPORARY_TEXT_DURATION = 1000
AFTER_LVL_15_ACCELERATION = 0.9

View File

@ -7,13 +7,15 @@ import itertools
import locale
import os
import time
from qtpy import QtWidgets, QtCore, QtGui, QtMultimedia
import functools
from PyQt5 import QtWidgets, QtCore, QtGui, QtMultimedia
QtCore.Signal = QtCore.pyqtSignal
from . import consts
from .consts import L, R, CLOCKWISE, COUNTERCLOCKWISE
from .__version__ import __title__, __author__, __version__
from .point import Point
from .tetromino import Block, Tetromino, GhostPiece
import consts
from consts import L, R, CLOCKWISE, COUNTERCLOCKWISE
from __version__ import __title__, __author__, __version__
from point import Point
from tetromino import Block, Tetromino, GhostPiece
class Grid(QtWidgets.QWidget):
@ -24,7 +26,7 @@ class Grid(QtWidgets.QWidget):
ROWS = consts.GRID_DEFAULT_ROWS + consts.GRID_INVISIBLE_ROWS
COLUMNS = consts.GRID_DEFAULT_COLUMNS
STARTING_POSITION = Point(
consts.GRID_DEFAULT_COLUMNS // 2,
consts.GRID_DEFAULT_COLUMNS // 2 - 1,
consts.GRID_DEFAULT_ROWS // 2 + consts.GRID_INVISIBLE_ROWS,
)
GRIDLINE_COLOR = consts.GRID_GRIDLINE_COLOR
@ -92,10 +94,10 @@ class Matrix(Grid):
drop_signal = QtCore.Signal(int)
lock_signal = QtCore.Signal(int, str)
def __init__(self, frames):
def __init__(self, frames, app):
super().__init__(frames)
self.load_sfx()
self.load_sfx(app)
self.game_over = False
self.text = ""
@ -109,20 +111,23 @@ class Matrix(Grid):
self.auto_repeat_timer.timeout.connect(self.auto_repeat)
self.fall_timer = QtCore.QTimer()
self.fall_timer.timeout.connect(self.fall)
self.lock_timer = QtCore.QTimer()
self.lock_timer.timeout.connect(self.lock_phase)
self.lock_timer.setSingleShot(True)
self.cells = []
def load_sfx(self):
def load_sfx(self, app):
self.wall_sfx = QtMultimedia.QSoundEffect(self)
url = QtCore.QUrl.fromLocalFile(consts.WALL_SFX_PATH)
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.WALL_SFX_PATH))
self.wall_sfx.setSource(url)
self.rotate_sfx = QtMultimedia.QSoundEffect(self)
url = QtCore.QUrl.fromLocalFile(consts.ROTATE_SFX_PATH)
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.ROTATE_SFX_PATH))
self.rotate_sfx.setSource(url)
self.hard_drop_sfx = QtMultimedia.QSoundEffect(self)
url = QtCore.QUrl.fromLocalFile(consts.HARD_DROP_SFX_PATH)
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.HARD_DROP_SFX_PATH))
self.hard_drop_sfx.setSource(url)
def new_game(self):
@ -273,11 +278,14 @@ class Matrix(Grid):
elif action == s.SOFT_DROP:
if self.piece.soft_drop():
self.lock_wait()
self.drop_signal.emit(1)
self.wall_hit = False
elif not self.wall_hit:
self.wall_hit = True
self.wall_sfx.play()
else:
self.lock_start()
if not self.wall_hit:
self.wall_hit = True
self.wall_sfx.play()
elif action == s.HARD_DROP:
trail = self.piece.hard_drop()
@ -294,8 +302,16 @@ class Matrix(Grid):
""" Reset the animation movement of the Matrix on a hard drop """
self.top_left_corner -= Point(0, self.HARD_DROP_MOVEMENT * Block.side)
def lock_start(self):
if not self.lock_timer.isActive():
self.lock_timer.start(self.lock_delay)
for mino in self.piece.minoes:
mino.shine(1)
self.update()
def lock_wait(self):
self.fall_delay = time.time() + (self.speed + self.lock_delay) / 1000
if self.lock_timer.isActive():
self.lock_timer.start(self.lock_delay)
def fall(self):
"""
@ -309,8 +325,7 @@ class Matrix(Grid):
if self.piece.move(0, 1):
self.lock_wait()
else:
if time.time() >= self.fall_delay:
self.lock_phase()
self.lock_start()
def lock_phase(self):
"""
@ -323,6 +338,10 @@ class Matrix(Grid):
before it actually Locks Down.
"""
if self.piece.move(0, 1):
self.lock_wait()
return
self.wall_sfx.play()
# Enter minoes into the matrix
@ -360,7 +379,7 @@ class Matrix(Grid):
block.shine()
self.spotlight = row[self.COLUMNS // 2].coord
self.auto_repeat_timer.stop()
self.lock_signal.emit(len(self.complete_lines), self.piece.t_spin)
self.lock_signal.emit(len(self.complete_lines), self.piece.t_spin())
if self.complete_lines:
self.fall_timer.stop()
@ -492,7 +511,7 @@ class NextQueue(Grid):
def insert_pieces(self):
for y, piece in enumerate(self.pieces):
piece.insert_into(self, Point(3, 3 * y + 1))
piece.insert_into(self, self.STARTING_POSITION + Point(0, 3 * y - 4))
def paintEvent(self, event=None):
if not settings[s.OTHER][s.SHOW_NEXT_QUEUE]:
@ -551,12 +570,12 @@ class Stats(QtWidgets.QWidget):
temporary_text = QtCore.Signal(str)
def __init__(self, frames):
def __init__(self, frames, app):
super().__init__(frames)
self.frames = frames
self.setStyleSheet("background-color: transparent")
self.load_sfx()
self.load_sfx(app)
self.setSizePolicy(
QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding
@ -569,13 +588,13 @@ class Stats(QtWidgets.QWidget):
self.high_score = int(qsettings.value(self.tr("High score"), 0))
def load_sfx(self):
def load_sfx(self, app):
self.line_clear_sfx = QtMultimedia.QSoundEffect(self)
url = QtCore.QUrl.fromLocalFile(consts.LINE_CLEAR_SFX_PATH)
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.LINE_CLEAR_SFX_PATH))
self.line_clear_sfx.setSource(url)
self.tetris_sfx = QtMultimedia.QSoundEffect(self)
url = QtCore.QUrl.fromLocalFile(consts.TETRIS_SFX_PATH)
url = QtCore.QUrl.fromLocalFile(app.get_resource(consts.TETRIS_SFX_PATH))
self.tetris_sfx.setSource(url)
def new_game(self):
@ -587,6 +606,7 @@ class Stats(QtWidgets.QWidget):
self.mini_t_spin_total = 0
self.nb_back_to_back = 0
self.back_to_back_scores = None
self.max_back_to_back_score = 0
self.combo = -1
self.combos_total = 0
self.max_combo = 0
@ -636,9 +656,8 @@ class Stats(QtWidgets.QWidget):
self.temporary_text.emit(text + "\n{:n}".format(score))
# ==============================================================================
# Combo
# Bonus for complete lines on each consecutive lock downs
# if nb_complete_lines:
# Combo
# Bonus for complete lines on each consecutive lock downs
# ==============================================================================
if nb_complete_lines:
self.combo += 1
@ -650,18 +669,23 @@ class Stats(QtWidgets.QWidget):
self.score_total += combo_score
self.max_combo = max(self.max_combo, self.combo)
self.combos_total += 1
self.temporary_text.emit(
self.tr("COMBO x{:n}\n{:n}").format(self.combo, combo_score)
)
if self.combo == 1:
self.temporary_text.emit(
self.tr("COMBO\n{:n}").format(combo_score)
)
else:
self.temporary_text.emit(
self.tr("COMBO x{:n}\n{:n}").format(self.combo, combo_score)
)
else:
self.combo = -1
# ==============================================================================
# Back-to_back sequence
# Two major bonus actions, such as two Tetrises, performed without
# a Single, Double, or Triple Line Clear occurring between them.
# Bonus for Tetrises, T-Spin Line Clears, and Mini T-Spin Line Clears
# performed consecutively in a B2B sequence.
# Back-to_back sequence
# Two major bonus actions, such as two Tetrises, performed without
# a Single, Double, or Triple Line Clear occurring between them.
# Bonus for Tetrises, T-Spin Line Clears, and Mini T-Spin Line Clears
# performed consecutively in a B2B sequence.
# ==============================================================================
if (t_spin and nb_complete_lines) or nb_complete_lines == 4:
if self.back_to_back_scores is not None:
@ -685,6 +709,7 @@ class Stats(QtWidgets.QWidget):
self.temporary_text.emit(
self.tr("BACK TO BACK\n{:n}").format(b2b_score)
)
self.max_back_to_back_score = max(self.max_back_to_back_score, b2b_score)
self.back_to_back_scores = None
self.high_score = max(self.score_total, self.high_score)
@ -711,56 +736,38 @@ class Stats(QtWidgets.QWidget):
painter.drawText(
QtCore.QRectF(self.rect()), self.text(sep="\n\n"), self.text_options
)
"""
Returns a strings representing number with the locale thousand separator
"""
thousand_separated = functools.partial(locale.format, "%i", grouping=True, monetary=True)
def text(self, full_stats=False, sep="\n"):
text = (
self.tr("Score: ")
+ locale.format("%i", self.score_total, grouping=True, monetary=True)
+ sep
+ self.tr("High score: ")
+ locale.format("%i", self.high_score, grouping=True, monetary=True)
+ sep
self.tr("Score: ") + self.thousand_separated(self.score_total) + sep
+ self.tr("High score: ") + self.thousand_separated(self.high_score) + sep
+ self.tr("Time: {}\n").format(
time.strftime("%H:%M:%S", time.gmtime(self.chronometer))
)
+ sep
+ self.tr("Level: ")
+ locale.format("%i", self.level, grouping=True, monetary=True)
+ sep
+ self.tr("Goal: ")
+ locale.format("%i", self.goal, grouping=True, monetary=True)
+ sep
+ self.tr("Lines: ")
+ locale.format(
"%i", self.complete_lines_total, grouping=True, monetary=True
)
+ sep
+ self.tr("Mini T-Spins: ")
+ locale.format("%i", self.mini_t_spin_total, grouping=True, monetary=True)
+ sep
+ self.tr("T-Spins: ")
+ locale.format("%i", self.t_spin_total, grouping=True, monetary=True)
+ sep
+ self.tr("Back-to-back: ")
+ locale.format("%i", self.nb_back_to_back, grouping=True, monetary=True)
+ sep
+ self.tr("Max combo: ")
+ locale.format("%i", self.max_combo, grouping=True, monetary=True)
+ sep
+ self.tr("Combos: ")
+ locale.format("%i", self.combos_total, grouping=True, monetary=True)
) + sep
+ self.tr("Level: ") + self.thousand_separated(self.level) + sep
+ self.tr("Goal: ") + self.thousand_separated(self.goal) + sep
+ self.tr("Lines: ") + self.thousand_separated(self.complete_lines_total) + sep
+ self.tr("Mini T-Spins: ") + self.thousand_separated(self.mini_t_spin_total) + sep
+ self.tr("T-Spins: ") + self.thousand_separated(self.t_spin_total) + sep
+ self.tr("Back-to-backs: ") + self.thousand_separated(self.nb_back_to_back) + sep
+ self.tr("Max back-to-back score: ") + self.thousand_separated(self.max_back_to_back_score) + sep
+ self.tr("Max combo: ") + self.thousand_separated(self.max_combo) + sep
+ self.tr("Combos: ") + self.thousand_separated(self.combos_total)
)
if full_stats:
minutes = self.chronometer / 60
minutes = self.chronometer / 60 or 1
text += (
"\n"
+ sep
"\n" + sep
+ self.tr("Lines per minute: {:.1f}").format(
self.complete_lines_total / minutes
)
+ sep
) + sep
+ self.tr("Tetrominos locked down: ")
+ locale.format("%i", self.nb_tetro, grouping=True, monetary=True)
+ self.thousand_separated(self.nb_tetro)
+ sep
+ self.tr("Tetrominos per minute: {:.1f}").format(
self.nb_tetro / minutes
@ -768,9 +775,7 @@ class Stats(QtWidgets.QWidget):
+ sep
)
text += sep.join(
score_type["name"]
+ self.tr(": ")
+ locale.format("%i", nb, grouping=True, monetary=True)
score_type["name"] + self.tr(": ") + self.thousand_separated(nb)
for score_type, nb in tuple(zip(consts.SCORES, self.lines_stats))[1:]
)
return text
@ -785,8 +790,9 @@ class Frames(QtWidgets.QWidget):
Manage interactions between them.
"""
def __init__(self, parent):
def __init__(self, parent, app):
super().__init__(parent)
self.app = app
self.setSizePolicy(
QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding
)
@ -796,9 +802,9 @@ class Frames(QtWidgets.QWidget):
self.load_music()
self.hold_queue = HoldQueue(self)
self.matrix = Matrix(self)
self.matrix = Matrix(self, app)
self.next_piece = Grid(self)
self.stats = Stats(self)
self.stats = Stats(self, app)
self.next_queue = NextQueue(self)
self.matrices = (self.hold_queue, self.matrix, self.next_piece)
@ -846,16 +852,18 @@ class Frames(QtWidgets.QWidget):
self.matrix.drop_signal.connect(self.stats.update_drop_score)
self.matrix.lock_signal.connect(self.stats.update_score)
self.set_background(
os.path.join(consts.BG_IMAGE_DIR, consts.START_BG_IMAGE_NAME)
self.bg_image = QtGui.QImage(
os.path.join(app.get_resource(consts.START_BG_IMAGE_PATH))
)
self.resize_bg_image()
self.apply_settings()
def load_music(self):
playlist = QtMultimedia.QMediaPlaylist(self)
for entry in os.scandir(consts.MUSICS_DIR):
path = os.path.join(consts.MUSICS_DIR, entry.name)
MUSICS_DIR = self.app.get_resource(consts.MUSICS_DIR)
for entry in os.scandir(MUSICS_DIR):
path = os.path.join(MUSICS_DIR, entry.name)
url = QtCore.QUrl.fromLocalFile(path)
music = QtMultimedia.QMediaContent(url)
playlist.addMedia(music)
@ -895,15 +903,12 @@ class Frames(QtWidgets.QWidget):
self.resize_bg_image()
def reset_backgrounds(self):
backgrounds_paths = (
os.path.join(consts.BG_IMAGE_DIR, entry.name)
for entry in os.scandir(consts.BG_IMAGE_DIR)
BG_IMAGE_DIR = self.app.get_resource(consts.BG_IMAGE_DIR)
backgrounds = tuple(
QtGui.QImage((os.path.join(BG_IMAGE_DIR, entry.name)))
for entry in os.scandir(BG_IMAGE_DIR)
)
self.backgrounds_cycle = itertools.cycle(backgrounds_paths)
def set_background(self, path):
self.bg_image = QtGui.QImage(path)
self.resize_bg_image()
self.backgrounds_cycle = itertools.cycle(backgrounds)
def resize_bg_image(self):
self.resized_bg_image = QtGui.QPixmap.fromImage(self.bg_image)
@ -929,7 +934,7 @@ class Frames(QtWidgets.QWidget):
answer = QtWidgets.QMessageBox.question(
self,
self.tr("New game"),
self.tr("A game is in progress.\n" "Do you want to abord it?"),
self.tr("A game is in progress.\nDo you want to abord it?"),
QtWidgets.QMessageBox.Ok | QtWidgets.QMessageBox.Cancel,
QtWidgets.QMessageBox.Cancel,
)
@ -965,7 +970,8 @@ class Frames(QtWidgets.QWidget):
self.new_piece()
def new_level(self):
self.set_background(next(self.backgrounds_cycle))
self.bg_image = QtGui.QImage(next(self.backgrounds_cycle))
self.resize_bg_image()
level = self.stats.new_level()
self.matrix.new_level(level)
@ -973,7 +979,6 @@ class Frames(QtWidgets.QWidget):
if self.stats.goal <= 0:
self.new_level()
self.matrix.insert(self.next_piece.piece)
self.matrix.lock_wait()
self.next_piece.insert(self.next_queue.pieces[0])
self.next_queue.new_piece()
self.hold_enabled = settings[s.OTHER][s.HOLD_ENABLED]
@ -1220,21 +1225,21 @@ class SettingsDialog(QtWidgets.QDialog):
class Window(QtWidgets.QMainWindow):
""" Main window """
def __init__(self):
def __init__(self, app):
splash_screen = QtWidgets.QSplashScreen(
QtGui.QPixmap(consts.SPLASH_SCREEN_PATH)
QtGui.QPixmap(app.get_resource(consts.SPLASH_SCREEN_PATH))
)
splash_screen.show()
self.set_locale()
self.load_settings()
super().__init__()
self.setWindowTitle(__title__.upper())
self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
self.setWindowIcon(QtGui.QIcon(consts.ICON_PATH))
self.set_locale(app)
self.load_settings()
self.setWindowIcon(app.app_icon)
# Windows' taskbar icon
try:
ctypes.windll.shell32.SetCurrentProcessExplicitAppUserModelID(
@ -1249,16 +1254,14 @@ class Window(QtWidgets.QMainWindow):
except ImportError:
pass
else:
os.environ['QT_API'] = 'pyqt5'
self.setStyleSheet(qdarkstyle.load_stylesheet_from_environment())
for font_path in consts.STATS_FONT_PATH, consts.MATRIX_FONT_PATH:
QtGui.QFontDatabase.addApplicationFont(font_path)
QtGui.QFontDatabase.addApplicationFont(app.get_resource(font_path))
self.frames = Frames(self)
self.frames = Frames(self, app)
self.setCentralWidget(self.frames)
self.hold_queue = self.frames.hold_queue
self.matrix = self.frames.matrix
self.stats = self.frames.stats
self.menu = self.menuBar()
@ -1274,25 +1277,29 @@ class Window(QtWidgets.QMainWindow):
)
splash_screen.finish(self)
def show(self):
super().show()
self.frames.new_game()
def set_locale(self):
app = QtWidgets.QApplication.instance()
def set_locale(self, app):
qapp = QtWidgets.QApplication.instance()
# Set appropriate thounsand separator characters
locale.setlocale(locale.LC_ALL, "")
# Qt
language = QtCore.QLocale.system().name()[:2]
qt_translator = QtCore.QTranslator(app)
qt_translator = QtCore.QTranslator(qapp)
qt_translation_path = QtCore.QLibraryInfo.location(
QtCore.QLibraryInfo.TranslationsPath
)
if qt_translator.load("qt_" + language, qt_translation_path):
app.installTranslator(qt_translator)
qapp.installTranslator(qt_translator)
tetris2000_translator = QtCore.QTranslator(app)
if tetris2000_translator.load(language, consts.LOCALE_PATH):
app.installTranslator(tetris2000_translator)
tetris2000_translator = QtCore.QTranslator(qapp)
if tetris2000_translator.load(language, app.get_resource(consts.LOCALE_PATH)):
qapp.installTranslator(tetris2000_translator)
def load_settings(self):
global s
@ -1514,7 +1521,7 @@ Sound effects made with voc-one by Simple-Media"""
self.frames.music.stop()
# Save settings
qsettings.setValue(self.tr("High score"), self.stats.high_score)
qsettings.setValue(self.tr("High score"), self.frames.stats.high_score)
qsettings.setValue("WindowGeometry", self.saveGeometry())
qsettings.setValue("WindowState", int(self.windowState()))

25
src/main/python/main.py Normal file
View File

@ -0,0 +1,25 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Another TETRIS® clone
Tetris Game Design by Alexey Pajitnov.
Parts of comments issued from 2009 Tetris Design Guideline
"""
import sys
from fbs_runtime.application_context import ApplicationContext
from game_gui import Window
class AppContext(ApplicationContext): # 1. Subclass ApplicationContext
def run(self): # 2. Implement run()
win = Window(self)
win.show()
return self.app.exec_() # 3. End run() with this line
if __name__ == '__main__':
app = AppContext() # 4. Instantiate the subclass
exit_code = app.run() # 5. Invoke run()
sys.exit(exit_code)

View File

@ -2,9 +2,9 @@
# -*- coding: utf-8 -*-
from qtpy import QtCore
from PyQt5 import QtCore
from .consts import CLOCKWISE
from consts import CLOCKWISE
class Point(QtCore.QPoint):

View File

@ -3,133 +3,10 @@
import random
from qtpy import QtCore, QtGui
from . import consts
from .consts import L, R, U, D, CLOCKWISE, COUNTERCLOCKWISE
from .point import Point
class Block:
"""
Mino or block
Mino : A single square-shaped building block of a shape called a Tetrimino.
Four Minos arranged into any of their various connected patterns is known as a Tetrimino
Block : A single block locked in a cell in the Grid
"""
# Colors
BORDER_COLOR = consts.BLOCK_BORDER_COLOR
FILL_COLOR = consts.BLOCK_FILL_COLOR
GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
TRANSPARENT = consts.BLOCK_TRANSPARENT
GLOWING = consts.BLOCK_GLOWING
side = consts.BLOCK_INITIAL_SIDE
def __init__(self, coord, trail=0):
self.coord = coord
self.trail = trail
self.border_color = self.BORDER_COLOR
self.fill_color = self.FILL_COLOR
self.glowing = self.GLOWING
def paint(self, painter, top_left_corner, spotlight):
p = top_left_corner + self.coord * Block.side
block_center = Point(Block.side / 2, Block.side / 2)
self.center = p + block_center
spotlight = top_left_corner + Block.side * spotlight + block_center
self.glint = 0.15 * spotlight + 0.85 * self.center
if self.trail:
start = (
top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
)
stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
fill = QtGui.QLinearGradient(start, stop)
fill.setColorAt(0, self.LIGHT_COLOR)
fill.setColorAt(1, self.GLOWING_FILL_COLOR)
painter.setBrush(fill)
painter.setPen(QtCore.Qt.NoPen)
painter.drawRoundedRect(
start.x,
start.y,
Block.side,
Block.side * (1 + self.trail),
20,
20,
QtCore.Qt.RelativeSize,
)
if self.glowing:
fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
fill.setColorAt(0, self.TRANSPARENT)
fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
fill.setColorAt(1, self.TRANSPARENT)
painter.setBrush(QtGui.QBrush(fill))
painter.setPen(QtCore.Qt.NoPen)
painter.drawEllipse(
self.center.x - self.glowing * Block.side,
self.center.y - self.glowing * Block.side,
2 * self.glowing * Block.side,
2 * self.glowing * Block.side,
)
painter.setBrush(self.brush())
painter.setPen(self.pen())
painter.drawRoundedRect(
p.x + 1,
p.y + 1,
Block.side - 2,
Block.side - 2,
20,
20,
QtCore.Qt.RelativeSize,
)
def brush(self):
if self.fill_color is None:
return QtCore.Qt.NoBrush
fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
fill.setColorAt(0, self.fill_color.lighter())
fill.setColorAt(1, self.fill_color)
return QtGui.QBrush(fill)
def pen(self):
if self.border_color is None:
return QtCore.Qt.NoPen
border = QtGui.QRadialGradient(self.glint, Block.side)
border.setColorAt(0, self.border_color.lighter())
border.setColorAt(1, self.border_color.darker())
return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
def shine(self, glowing=2, delay=None):
self.border_color = Block.GLOWING_BORDER_COLOR
self.fill_color = Block.GLOWING_FILL_COLOR
self.glowing = glowing
if delay:
QtCore.QTimer.singleShot(delay, self.fade)
def fade(self):
self.border_color = Block.BORDER_COLOR
self.fill_color = Block.FILL_COLOR
self.glowing = 0
self.trail = 0
class GhostBlock(Block):
"""
Mino of the ghost piece
"""
BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
GLOWING = consts.GHOST_BLOCK_GLOWING
from consts import L, R, U, D, CLOCKWISE, COUNTERCLOCKWISE
from point import Point
from block import Block, GhostBlock
class MetaTetro(type):
@ -193,7 +70,8 @@ class Tetromino:
def __init__(self):
self.orientation = 0
self.t_spin = ""
self.rotation_point_5_used = False
self.rotated_last = False
def insert_into(self, matrix, position):
self.matrix = matrix
@ -231,11 +109,15 @@ class Tetromino:
Movement into occupied cells and Matrix walls and floors is not allowed
Update the Grid if there is no drop trail
"""
return self._try_movement(
if self._try_movement(
(block.coord + Point(horizontally, vertically) for block in self.minoes),
trail,
update
)
):
self.rotated_last = False
return True
else:
return False
def rotate(self, direction=CLOCKWISE):
"""
@ -253,9 +135,12 @@ class Tetromino:
mino.coord.rotate(self.minoes[0].coord, direction) for mino in self.minoes
)
for movement in self.SUPER_ROTATION_SYSTEM[self.orientation][direction]:
for rotation_point, movement in enumerate(self.SUPER_ROTATION_SYSTEM[self.orientation][direction]):
if self._try_movement(coord + Point(*movement) for coord in rotated_coords):
self.orientation = (self.orientation + direction) % 4
self.rotated_last = True
if rotation_point == 4:
self.rotation_point_5_used = True
return True
return False
@ -277,6 +162,9 @@ class Tetromino:
if show_trail:
trail += 1
return trail
def t_spin(self):
return ""
class TetroI(Tetromino, metaclass=MetaTetro):
@ -285,7 +173,7 @@ class TetroI(Tetromino, metaclass=MetaTetro):
four minoes in a straight line
"""
COORDS = (L, 0), (2 * L, 0), (0, 0), (R, 0)
COORDS = (0, 0), (L, 0), (R, 0), (2 * R, 0)
SUPER_ROTATION_SYSTEM = (
{
COUNTERCLOCKWISE: ((0, D), (L, D), (2 * R, D), (L, U), (2 * R, 2 * D)),
@ -314,15 +202,13 @@ class TetroT(Tetromino, metaclass=MetaTetro):
"""
COORDS = (0, 0), (L, 0), (0, U), (R, 0)
T_SLOT_A = ((L, U), (R, U), (R, D), (L, D))
T_SLOT_B = ((R, U), (R, D), (L, D), (L, U))
T_SLOT_C = ((L, D), (L, U), (R, U), (R, D))
T_SLOT_D = ((R, D), (L, D), (L, U), (R, U))
T_SLOT = ((L, U), (R, U), (R, D), (L, D))
def __init__(self):
super().__init__()
def rotate(self, direction=CLOCKWISE):
def t_spin(self):
"""
Detects T-Spins:
this action can be achieved by first landing a T-Tetrimino,
@ -331,29 +217,29 @@ class TetroT(Tetromino, metaclass=MetaTetro):
any three of the four cells diagonally adjacent to the center of self
are occupied by existing Blocks.)
"""
rotated = super().rotate(direction)
if rotated:
center = self.minoes[0].coord
pa = center + Point(*self.T_SLOT_A[self.orientation])
pb = center + Point(*self.T_SLOT_B[self.orientation])
pc = center + Point(*self.T_SLOT_C[self.orientation])
pd = center + Point(*self.T_SLOT_D[self.orientation])
if not self.rotated_last:
return ""
if self.rotation_point_5_used:
return "T-Spin"
center = self.minoes[0].coord
pa = center + Point(*self.T_SLOT[self.orientation])
pb = center + Point(*self.T_SLOT[(self.orientation+1)%4])
pc = center + Point(*self.T_SLOT[(self.orientation+2)%4])
pd = center + Point(*self.T_SLOT[(self.orientation+3)%4])
a = not self.matrix.is_empty_cell(pa)
b = not self.matrix.is_empty_cell(pb)
c = not self.matrix.is_empty_cell(pc)
d = not self.matrix.is_empty_cell(pd)
a = not self.matrix.is_empty_cell(pa)
b = not self.matrix.is_empty_cell(pb)
c = not self.matrix.is_empty_cell(pc)
d = not self.matrix.is_empty_cell(pd)
if (a and b) and (c or d):
if c:
pe = (pa + pc) / 2
elif d:
pe = (pb + pd) / 2
if not self.matrix.is_empty_cell(pe):
self.t_spin = "T-Spin"
elif (a or b) and (c and d):
self.t_spin = "Mini T-Spin"
return rotated
if a and b and (c or d):
return "T-Spin"
elif c and d and (a or b):
return "Mini T-Spin"
else:
return ""
class TetroZ(Tetromino, metaclass=MetaTetro):
@ -398,7 +284,7 @@ class TetroO(Tetromino, metaclass=MetaTetro):
four minoes in a 2×2 square.
"""
COORDS = (0, 0), (L, 0), (0, U), (L, U)
COORDS = (R, 0), (0, 0), (R, U), (0, U)
def rotate(self, direction=1):
""" irrelevant """

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@ -1,55 +1,55 @@
Lizenzvertrag
DAS URHEBERRECHTLICH GESCHÜTZTE WERK ODER DER SONSTIGE SCHUTZGEGENSTAND (WIE UNTEN BESCHRIEBEN) WIRD UNTER DEN BEDINGUNGEN DIESER CREATIVE COMMONS PUBLIC LICENSE („CCPL“ ODER „LIZENZVERTRAG“) ZUR VERFÜGUNG GESTELLT. DER SCHUTZGEGENSTAND IST DURCH DAS URHEBERRECHT UND/ODER EINSCHLÄGIGE GESETZE GESCHÜTZT.
DURCH DIE AUSÜBUNG EINES DURCH DIESEN LIZENZVERTRAG GEWÄHRTEN RECHTS AN DEM SCHUTZGEGENSTAND ERKLÄREN SIE SICH MIT DEN LIZENZBEDINGUNGEN RECHTSVERBINDLICH EINVERSTANDEN. DER LIZENZGEBER RÄUMT IHNEN DIE HIER BESCHRIEBENEN RECHTE UNTER DER VORAUSSETZUNGEIN, DASS SIE SICH MIT DIESEN VERTRAGSBEDINGUNGEN EINVERSTANDEN ERKLÄREN.
1. Definitionen
1. Unter einer „Bearbeitung“ wird eine Übersetzung oder andere Bearbeitung des Werkes verstanden, die Ihre persönliche geistige Schöpfung ist. Eine freie Benutzung des Werkes wird nicht als Bearbeitung angesehen.
2. Unter den „Lizenzelementen“ werden die folgenden Lizenzcharakteristika verstanden, die vom Lizenzgeber ausgewählt und in der Bezeichnung der Lizenz genannt werden: „Namensnennung“, „Nicht-kommerziell“, „Weitergabe unter gleichen Bedingungen“.
3. Unter dem „Lizenzgeber“ wird die natürliche oder juristische Person verstanden, die den Schutzgegenstand unter den Bedingungen dieser Lizenz anbietet.
4. Unter einem „Sammelwerk“ wird eine Sammlung von Werken, Daten oder anderen unabhängigen Elementen verstanden, die aufgrund der Auswahl oder Anordnung der Elemente eine persönliche geistige Schöpfung ist. Darunter fallen auch solche Sammelwerke, deren Elemente systematisch oder methodisch angeordnet und einzeln mit Hilfe elektronischer Mittel oder auf andere Weise zugänglich sind (Datenbankwerke). Ein Sammelwerk wird im Zusammenhang mit dieser Lizenz nicht als Bearbeitung (wie oben beschrieben) angesehen.
5. Mit „SIE“ und „Ihnen“ ist die natürliche oder juristische Person gemeint, die die durch diese Lizenz gewährten Nutzungsrechte ausübt und die zuvor die Bedingungen dieser Lizenz im Hinblick auf das Werk nicht verletzt hat, oder die die ausdrückliche Erlaubnis des Lizenzgebers erhalten hat, die durch diese Lizenz gewährten Nutzungsrechte trotz einer vorherigen Verletzung auszuüben.
6. Unter dem „Schutzgegenstand“wird das Werk oder Sammelwerk oder das Schutzobjekt eines verwandten Schutzrechts, das Ihnen unter den Bedingungen dieser Lizenz angeboten wird, verstanden
7. Unter dem „Urheber“ wird die natürliche Person verstanden, die das Werk geschaffen hat.
8. Unter einem „verwandten Schutzrecht“ wird das Recht an einem anderen urheberrechtlichen Schutzgegenstand als einem Werk verstanden, zum Beispiel einer wissenschaftlichen Ausgabe, einem nachgelassenen Werk, einem Lichtbild, einer Datenbank, einem Tonträger, einer Funksendung, einem Laufbild oder einer Darbietung eines ausübenden Künstlers.
9. Unter dem „Werk“ wird eine persönliche geistige Schöpfung verstanden, die Ihnen unter den Bedingungen dieser Lizenz angeboten wird.
2. Schranken des Urheberrechts. Diese Lizenz lässt sämtliche Befugnisse unberührt, die sich aus den Schranken des Urheberrechts,aus dem Erschöpfungsgrundsatz oder anderen Beschränkungen der Ausschließlichkeitsrechte des Rechtsinhabers ergeben.
3. Lizenzierung. Unter den Bedingungen dieses Lizenzvertrages räumt Ihnen der Lizenzgeber ein lizenzgebührenfreies, räumlich und zeitlich (für die Dauer des Urheberrechts oder verwandten Schutzrechts) unbeschränktes einfaches Nutzungsrecht ein, den Schutzgegenstand in der folgenden Art und Weise zu nutzen:
1. den Schutzgegenstand in körperlicher Form zu verwerten, insbesondere zu vervielfältigen, zu verbreiten und auszustellen;
2. den Schutzgegenstand in unkörperlicher Form öffentlich wiederzugeben, insbesondere vorzutragen, aufzuführen und vorzuführen, öffentlich zugänglich zu machen, zu senden, durch Bild- und Tonträger wiederzugeben sowie Funksendungen und öffentliche Zugänglichmachungen wiederzugeben;
3. den Schutzgegenstand auf Bild- oder Tonträger aufzunehmen, Lichtbilder davon herzustellen, weiterzusenden und in dem in a. und b. genannten Umfang zu verwerten;
4. den Schutzgegenstand zu bearbeiten oder in anderer Weise umzugestalten und die Bearbeitungen zu veröffentlichen und in dem in a. bis c. genannten Umfang zu verwerten;
Die genannten Nutzungsrechte können für alle bekannten Nutzungsarten ausgeübt werden. Die genannten Nutzungsrechte beinhalten das Recht, solche Veränderungen an dem Werk vorzunehmen, die technisch erforderlich sind, um die Nutzungsrechte für alle Nutzungsarten wahrzunehmen. Insbesondere sind davon die Anpassung an andere Medien und auf andere Dateiformate umfasst.
4. Beschränkungen. Die Einräumung der Nutzungsrechte gemäß Ziffer 3 erfolgt ausdrücklich nur unter den folgenden Bedingungen:
1. Sie dürfen den Schutzgegenstand ausschließlich unter den Bedingungen dieser Lizenz vervielfältigen, verbreiten oder öffentlich wiedergeben, und Sie müssen stets eine Kopie oder die vollständige Internetadresse in Form des Uniform-Resource-Identifier (URI) dieser Lizenz beifügen, wenn Sie den Schutzgegenstandvervielfältigen, verbreiten oder öffentlich wiedergeben. Sie dürfen keine Vertragsbedingungen anbieten oder fordern, die die Bedingungen dieser Lizenz oder die durch sie gewährten Rechte ändern oder beschränken. Sie dürfen den Schutzgegenstand nicht unterlizenzieren. Sie müssen alle Hinweise unverändert lassen, die auf diese Lizenz und den Haftungsausschluss hinweisen. Sie dürfen den Schutzgegenstand mit keinen technischen Schutzmaßnahmen versehen, die den Zugang oder den Gebrauch des Schutzgegenstandes in einer Weise kontrollieren, die mit den Bedingungen dieser Lizenz im Widerspruch stehen. Die genannten Beschränkungen gelten auch für den Fall, dass der Schutzgegenstand einen Bestandteil eines Sammelwerkes bildet; sie verlangen aber nicht, dass das Sammelwerk insgesamt zum Gegenstand dieser Lizenz gemacht wird. Wenn Sie ein Sammelwerk erstellen, müssen Sie - soweit dies praktikabel ist - auf die Mitteilung eines Lizenzgebers oder Urhebers hin aus dem Sammelwerk jeglichen Hinweis auf diesen Lizenzgeber oder diesen Urheber entfernen. Wenn Sie den Schutzgegenstand bearbeiten, müssen Sie - soweit dies praktikabel ist- auf die Aufforderung eines Rechtsinhabers hin von der Bearbeitung jeglichen Hinweis auf diesen Rechtsinhaber entfernen.
2. Sie dürfen eine Bearbeitung ausschließlich unter den Bedingungen dieser Lizenz, einer späteren Version dieser Lizenz mit denselben Lizenzelementen wie diese Lizenz oder einer Creative Commons iCommons Lizenz, die dieselben Lizenzelemente wie diese Lizenz enthält (z.B. Namensnennung - Nicht-kommerziell - Weitergabe unter gleichen Bedingungen 2.0 Japan), vervielfältigen, verbreiten oder öffentlich wiedergeben. Sie müssen stets eine Kopie oder die Internetadresse in Form des Uniform-Resource-Identifier (URI) dieser Lizenz oder einer anderen Lizenz der im vorhergehenden Satz beschriebenen Art beifügen, wenn Sie die Bearbeitung vervielfältigen, verbreiten oder öffentlich wiedergeben. Sie dürfen keine Vertragsbedingungen anbieten oder fordern, die die Bedingungen dieser Lizenz oder die durch sie gewährten Rechte ändern oder beschränken, und Sie müssen alle Hinweise unverändert lassen, die auf diese Lizenz und den Haftungsausschluss hinweisen. Sie dürfen eine Bearbeitung nicht mit technischen Schutzmaßnahmen versehen, die den Zugang oder den Gebrauch der Bearbeitung in einer Weise kontrollieren, die mit den Bedingungen dieser Lizenz im Widerspruch stehen. Die genannten Beschränkungen gelten auch für eine Bearbeitung als Bestandteil eines Sammelwerkes; sie erfordern aber nicht, dass das Sammelwerk insgesamt zum Gegenstand dieser Lizenz gemacht wird.
3. Wenn Sie den Schutzgegenstand oder eine Bearbeitung oder ein Sammelwerk vervielfältigen, verbreiten oder öffentlich wiedergeben, müssen Sie alle Urhebervermerke für den Schutzgegenstand unverändert lassen und die Urheberschaft oder Rechtsinhaberschaft in einer der von Ihnen vorgenommenen Nutzung angemessenen Form anerkennen, indem Sie den Namen (oder das Pseudonym, falls ein solches verwendet wird) des Urhebers oder Rechteinhabers nennen, wenn dieser angegeben ist. Dies gilt auch für den Titel des Schutzgegenstandes, wenn dieser angeben ist, sowie - in einem vernünftigerweise durchführbaren Umfang - für die mit dem Schutzgegenstand zu verbindende Internetadresse in Form des Uniform-Resource-Identifier (URI), wie sie der Lizenzgeber angegeben hat, sofern dies geschehen ist, es sei denn, diese Internetadresse verweist nicht auf den Urhebervermerk oder die Lizenzinformationen zu dem Schutzgegenstand. Bei einer Bearbeitung ist ein Hinweis darauf aufzuführen, in welcher Form der Schutzgegenstand in die Bearbeitung eingegangen ist (z.B. „Französische Übersetzung des ... (Werk) durch ... (Urheber)“ oder „Das Drehbuch beruht auf dem Werk des ... (Urheber)“). Ein solcher Hinweis kann in jeder angemessenen Weise erfolgen, wobei jedoch bei einer Bearbeitung, einer Datenbank oder einem Sammelwerk der Hinweis zumindest an gleicher Stelle und in ebenso auffälliger Weise zu erfolgen hat wie vergleichbare Hinweise auf andere Rechtsinhaber.
4. Obwohl die gemäss Ziffer 3 gewährten Nutzungsrechte in umfassender Weise
ausgeübt werden dürfen, findet diese Erlaubnis ihre gesetzliche Grenze in
den Persönlichkeitsrechten der Urheber und ausübenden Künstler, deren berechtigte geistige und persönliche Interessen bzw. deren Ansehen oder Ruf nicht dadurch gefährdet werden dürfen, dass ein Schutzgegenstand über das gesetzlich zulässige Maß hinaus beeinträchtigt wird.
5. Gewährleistung. Sofern dies von den Vertragsparteien nicht anderweitig schriftlich vereinbart,, bietet der Lizenzgeber keine Gewährleistung für die erteilten Rechte, außer für den Fall, dass Mängel arglistig verschwiegen wurden. Für Mängel anderer Art, insbesondere bei der mangelhaften Lieferung von Verkörperungen des Schutzgegenstandes, richtet sich die Gewährleistung nach der Regelung, die die Person, die Ihnen den Schutzgegenstand zur Verfügung stellt, mit Ihnen außerhalb dieser Lizenz vereinbart, oder - wenn eine solche Regelung nicht getroffen wurde - nach den gesetzlichen Vorschriften.
6. Haftung. Über die in Ziffer 5 genannte Gewährleistung hinaus haftet Ihnen der Lizenzgeber nur für Vorsatz und grobe Fahrlässigkeit.
7. Vertragsende
1. Dieser Lizenzvertrag und die durch ihn eingeräumten Nutzungsrechte enden automatisch bei jeder Verletzung der Vertragsbedingungen durch Sie. Für natürliche und juristische Personen, die von Ihnen eine Bearbeitung, eine Datenbank oder ein Sammelwerk unter diesen Lizenzbedingungen erhalten haben, gilt die Lizenz jedoch weiter, vorausgesetzt, diese natürlichen oder juristischen Personen erfüllen sämtliche Vertragsbedingungen. Die Ziffern 1, 2, 5, 6, 7 und 8 gelten bei einer Vertragsbeendigung fort.
2. Unter den oben genannten Bedingungen erfolgt die Lizenz auf unbegrenzte Zeit (für die Dauer des Schutzrechts). Dennoch behält sich der Lizenzgeber das Recht vor, den Schutzgegenstand unter anderen Lizenzbedingungen zu nutzen oder die eigene Weitergabe des Schutzgegenstandes jederzeit zu beenden, vorausgesetzt, dass solche Handlungen nicht dem Widerruf dieser Lizenz dienen (oder jeder anderen Lizenzierung, die auf Grundlage dieser Lizenz erfolgt ist oder erfolgen muss) und diese Lizenz wirksam bleibt, bis Sie unter den oben genannten Voraussetzungen endet.
8. Schlussbestimmungen
1. Jedes Mal, wenn Sie den Schutzgegenstand vervielfältigen, verbreiten oder öffentlich wiedergeben, bietet der Lizenzgeber dem Erwerber eine Lizenz für den Schutzgegenstand unter denselben Vertragsbedingungen an, unter denen er Ihnen die Lizenz eingeräumt hat.
2. Jedes Mal, wenn Sie eine Bearbeitung vervielfältigen, verbreiten oder öffentlich wiedergeben, bietet der Lizenzgeber dem Erwerber eine Lizenz für den ursprünglichen Schutzgegenstand unter denselben Vertragsbedingungen an, unter denen er Ihnen die Lizenz eingeräumt hat.
3. Sollte eine Bestimmung dieses Lizenzvertrages unwirksam sein, so wird die Wirksamkeit der übrigen Lizenzbestimmungen dadurch nicht berührt, und an die Stelle der unwirksamen Bestimmung tritt eine Ersatzregelung, die dem mit der unwirksamen Bestimmung angestrebten Zweck am nächsten kommt.
4. Nichts soll dahingehend ausgelegt werden, dass auf eine Bestimmung dieses Lizenzvertrages verzichtet oder einer Vertragsverletzung zugestimmt wird, so lange ein solcher Verzicht oder eine solche Zustimmung nicht schriftlich vorliegen und von der verzichtenden oder zustimmenden Vertragspartei unterschrieben sind
5. Dieser Lizenzvertrag stellt die vollständige Vereinbarung zwischen den Vertragsparteien hinsichtlich des Schutzgegenstandes dar. Es gibt keine weiteren ergänzenden Vereinbarungen oder mündlichen Abreden im Hinblick auf den Schutzgegenstand. Der Lizenzgeber ist an keine zusätzlichen Abreden gebunden, die aus irgendeiner Absprache mit Ihnen entstehen könnten. Der Lizenzvertrag kann nicht ohne eine übereinstimmende schriftliche Vereinbarung zwischen dem Lizenzgeber und Ihnen abgeändert werden.
Lizenzvertrag
DAS URHEBERRECHTLICH GESCHÜTZTE WERK ODER DER SONSTIGE SCHUTZGEGENSTAND (WIE UNTEN BESCHRIEBEN) WIRD UNTER DEN BEDINGUNGEN DIESER CREATIVE COMMONS PUBLIC LICENSE („CCPL“ ODER „LIZENZVERTRAG“) ZUR VERFÜGUNG GESTELLT. DER SCHUTZGEGENSTAND IST DURCH DAS URHEBERRECHT UND/ODER EINSCHLÄGIGE GESETZE GESCHÜTZT.
DURCH DIE AUSÜBUNG EINES DURCH DIESEN LIZENZVERTRAG GEWÄHRTEN RECHTS AN DEM SCHUTZGEGENSTAND ERKLÄREN SIE SICH MIT DEN LIZENZBEDINGUNGEN RECHTSVERBINDLICH EINVERSTANDEN. DER LIZENZGEBER RÄUMT IHNEN DIE HIER BESCHRIEBENEN RECHTE UNTER DER VORAUSSETZUNGEIN, DASS SIE SICH MIT DIESEN VERTRAGSBEDINGUNGEN EINVERSTANDEN ERKLÄREN.
1. Definitionen
1. Unter einer „Bearbeitung“ wird eine Übersetzung oder andere Bearbeitung des Werkes verstanden, die Ihre persönliche geistige Schöpfung ist. Eine freie Benutzung des Werkes wird nicht als Bearbeitung angesehen.
2. Unter den „Lizenzelementen“ werden die folgenden Lizenzcharakteristika verstanden, die vom Lizenzgeber ausgewählt und in der Bezeichnung der Lizenz genannt werden: „Namensnennung“, „Nicht-kommerziell“, „Weitergabe unter gleichen Bedingungen“.
3. Unter dem „Lizenzgeber“ wird die natürliche oder juristische Person verstanden, die den Schutzgegenstand unter den Bedingungen dieser Lizenz anbietet.
4. Unter einem „Sammelwerk“ wird eine Sammlung von Werken, Daten oder anderen unabhängigen Elementen verstanden, die aufgrund der Auswahl oder Anordnung der Elemente eine persönliche geistige Schöpfung ist. Darunter fallen auch solche Sammelwerke, deren Elemente systematisch oder methodisch angeordnet und einzeln mit Hilfe elektronischer Mittel oder auf andere Weise zugänglich sind (Datenbankwerke). Ein Sammelwerk wird im Zusammenhang mit dieser Lizenz nicht als Bearbeitung (wie oben beschrieben) angesehen.
5. Mit „SIE“ und „Ihnen“ ist die natürliche oder juristische Person gemeint, die die durch diese Lizenz gewährten Nutzungsrechte ausübt und die zuvor die Bedingungen dieser Lizenz im Hinblick auf das Werk nicht verletzt hat, oder die die ausdrückliche Erlaubnis des Lizenzgebers erhalten hat, die durch diese Lizenz gewährten Nutzungsrechte trotz einer vorherigen Verletzung auszuüben.
6. Unter dem „Schutzgegenstand“wird das Werk oder Sammelwerk oder das Schutzobjekt eines verwandten Schutzrechts, das Ihnen unter den Bedingungen dieser Lizenz angeboten wird, verstanden
7. Unter dem „Urheber“ wird die natürliche Person verstanden, die das Werk geschaffen hat.
8. Unter einem „verwandten Schutzrecht“ wird das Recht an einem anderen urheberrechtlichen Schutzgegenstand als einem Werk verstanden, zum Beispiel einer wissenschaftlichen Ausgabe, einem nachgelassenen Werk, einem Lichtbild, einer Datenbank, einem Tonträger, einer Funksendung, einem Laufbild oder einer Darbietung eines ausübenden Künstlers.
9. Unter dem „Werk“ wird eine persönliche geistige Schöpfung verstanden, die Ihnen unter den Bedingungen dieser Lizenz angeboten wird.
2. Schranken des Urheberrechts. Diese Lizenz lässt sämtliche Befugnisse unberührt, die sich aus den Schranken des Urheberrechts,aus dem Erschöpfungsgrundsatz oder anderen Beschränkungen der Ausschließlichkeitsrechte des Rechtsinhabers ergeben.
3. Lizenzierung. Unter den Bedingungen dieses Lizenzvertrages räumt Ihnen der Lizenzgeber ein lizenzgebührenfreies, räumlich und zeitlich (für die Dauer des Urheberrechts oder verwandten Schutzrechts) unbeschränktes einfaches Nutzungsrecht ein, den Schutzgegenstand in der folgenden Art und Weise zu nutzen:
1. den Schutzgegenstand in körperlicher Form zu verwerten, insbesondere zu vervielfältigen, zu verbreiten und auszustellen;
2. den Schutzgegenstand in unkörperlicher Form öffentlich wiederzugeben, insbesondere vorzutragen, aufzuführen und vorzuführen, öffentlich zugänglich zu machen, zu senden, durch Bild- und Tonträger wiederzugeben sowie Funksendungen und öffentliche Zugänglichmachungen wiederzugeben;
3. den Schutzgegenstand auf Bild- oder Tonträger aufzunehmen, Lichtbilder davon herzustellen, weiterzusenden und in dem in a. und b. genannten Umfang zu verwerten;
4. den Schutzgegenstand zu bearbeiten oder in anderer Weise umzugestalten und die Bearbeitungen zu veröffentlichen und in dem in a. bis c. genannten Umfang zu verwerten;
Die genannten Nutzungsrechte können für alle bekannten Nutzungsarten ausgeübt werden. Die genannten Nutzungsrechte beinhalten das Recht, solche Veränderungen an dem Werk vorzunehmen, die technisch erforderlich sind, um die Nutzungsrechte für alle Nutzungsarten wahrzunehmen. Insbesondere sind davon die Anpassung an andere Medien und auf andere Dateiformate umfasst.
4. Beschränkungen. Die Einräumung der Nutzungsrechte gemäß Ziffer 3 erfolgt ausdrücklich nur unter den folgenden Bedingungen:
1. Sie dürfen den Schutzgegenstand ausschließlich unter den Bedingungen dieser Lizenz vervielfältigen, verbreiten oder öffentlich wiedergeben, und Sie müssen stets eine Kopie oder die vollständige Internetadresse in Form des Uniform-Resource-Identifier (URI) dieser Lizenz beifügen, wenn Sie den Schutzgegenstandvervielfältigen, verbreiten oder öffentlich wiedergeben. Sie dürfen keine Vertragsbedingungen anbieten oder fordern, die die Bedingungen dieser Lizenz oder die durch sie gewährten Rechte ändern oder beschränken. Sie dürfen den Schutzgegenstand nicht unterlizenzieren. Sie müssen alle Hinweise unverändert lassen, die auf diese Lizenz und den Haftungsausschluss hinweisen. Sie dürfen den Schutzgegenstand mit keinen technischen Schutzmaßnahmen versehen, die den Zugang oder den Gebrauch des Schutzgegenstandes in einer Weise kontrollieren, die mit den Bedingungen dieser Lizenz im Widerspruch stehen. Die genannten Beschränkungen gelten auch für den Fall, dass der Schutzgegenstand einen Bestandteil eines Sammelwerkes bildet; sie verlangen aber nicht, dass das Sammelwerk insgesamt zum Gegenstand dieser Lizenz gemacht wird. Wenn Sie ein Sammelwerk erstellen, müssen Sie - soweit dies praktikabel ist - auf die Mitteilung eines Lizenzgebers oder Urhebers hin aus dem Sammelwerk jeglichen Hinweis auf diesen Lizenzgeber oder diesen Urheber entfernen. Wenn Sie den Schutzgegenstand bearbeiten, müssen Sie - soweit dies praktikabel ist- auf die Aufforderung eines Rechtsinhabers hin von der Bearbeitung jeglichen Hinweis auf diesen Rechtsinhaber entfernen.
2. Sie dürfen eine Bearbeitung ausschließlich unter den Bedingungen dieser Lizenz, einer späteren Version dieser Lizenz mit denselben Lizenzelementen wie diese Lizenz oder einer Creative Commons iCommons Lizenz, die dieselben Lizenzelemente wie diese Lizenz enthält (z.B. Namensnennung - Nicht-kommerziell - Weitergabe unter gleichen Bedingungen 2.0 Japan), vervielfältigen, verbreiten oder öffentlich wiedergeben. Sie müssen stets eine Kopie oder die Internetadresse in Form des Uniform-Resource-Identifier (URI) dieser Lizenz oder einer anderen Lizenz der im vorhergehenden Satz beschriebenen Art beifügen, wenn Sie die Bearbeitung vervielfältigen, verbreiten oder öffentlich wiedergeben. Sie dürfen keine Vertragsbedingungen anbieten oder fordern, die die Bedingungen dieser Lizenz oder die durch sie gewährten Rechte ändern oder beschränken, und Sie müssen alle Hinweise unverändert lassen, die auf diese Lizenz und den Haftungsausschluss hinweisen. Sie dürfen eine Bearbeitung nicht mit technischen Schutzmaßnahmen versehen, die den Zugang oder den Gebrauch der Bearbeitung in einer Weise kontrollieren, die mit den Bedingungen dieser Lizenz im Widerspruch stehen. Die genannten Beschränkungen gelten auch für eine Bearbeitung als Bestandteil eines Sammelwerkes; sie erfordern aber nicht, dass das Sammelwerk insgesamt zum Gegenstand dieser Lizenz gemacht wird.
3. Wenn Sie den Schutzgegenstand oder eine Bearbeitung oder ein Sammelwerk vervielfältigen, verbreiten oder öffentlich wiedergeben, müssen Sie alle Urhebervermerke für den Schutzgegenstand unverändert lassen und die Urheberschaft oder Rechtsinhaberschaft in einer der von Ihnen vorgenommenen Nutzung angemessenen Form anerkennen, indem Sie den Namen (oder das Pseudonym, falls ein solches verwendet wird) des Urhebers oder Rechteinhabers nennen, wenn dieser angegeben ist. Dies gilt auch für den Titel des Schutzgegenstandes, wenn dieser angeben ist, sowie - in einem vernünftigerweise durchführbaren Umfang - für die mit dem Schutzgegenstand zu verbindende Internetadresse in Form des Uniform-Resource-Identifier (URI), wie sie der Lizenzgeber angegeben hat, sofern dies geschehen ist, es sei denn, diese Internetadresse verweist nicht auf den Urhebervermerk oder die Lizenzinformationen zu dem Schutzgegenstand. Bei einer Bearbeitung ist ein Hinweis darauf aufzuführen, in welcher Form der Schutzgegenstand in die Bearbeitung eingegangen ist (z.B. „Französische Übersetzung des ... (Werk) durch ... (Urheber)“ oder „Das Drehbuch beruht auf dem Werk des ... (Urheber)“). Ein solcher Hinweis kann in jeder angemessenen Weise erfolgen, wobei jedoch bei einer Bearbeitung, einer Datenbank oder einem Sammelwerk der Hinweis zumindest an gleicher Stelle und in ebenso auffälliger Weise zu erfolgen hat wie vergleichbare Hinweise auf andere Rechtsinhaber.
4. Obwohl die gemäss Ziffer 3 gewährten Nutzungsrechte in umfassender Weise
ausgeübt werden dürfen, findet diese Erlaubnis ihre gesetzliche Grenze in
den Persönlichkeitsrechten der Urheber und ausübenden Künstler, deren berechtigte geistige und persönliche Interessen bzw. deren Ansehen oder Ruf nicht dadurch gefährdet werden dürfen, dass ein Schutzgegenstand über das gesetzlich zulässige Maß hinaus beeinträchtigt wird.
5. Gewährleistung. Sofern dies von den Vertragsparteien nicht anderweitig schriftlich vereinbart,, bietet der Lizenzgeber keine Gewährleistung für die erteilten Rechte, außer für den Fall, dass Mängel arglistig verschwiegen wurden. Für Mängel anderer Art, insbesondere bei der mangelhaften Lieferung von Verkörperungen des Schutzgegenstandes, richtet sich die Gewährleistung nach der Regelung, die die Person, die Ihnen den Schutzgegenstand zur Verfügung stellt, mit Ihnen außerhalb dieser Lizenz vereinbart, oder - wenn eine solche Regelung nicht getroffen wurde - nach den gesetzlichen Vorschriften.
6. Haftung. Über die in Ziffer 5 genannte Gewährleistung hinaus haftet Ihnen der Lizenzgeber nur für Vorsatz und grobe Fahrlässigkeit.
7. Vertragsende
1. Dieser Lizenzvertrag und die durch ihn eingeräumten Nutzungsrechte enden automatisch bei jeder Verletzung der Vertragsbedingungen durch Sie. Für natürliche und juristische Personen, die von Ihnen eine Bearbeitung, eine Datenbank oder ein Sammelwerk unter diesen Lizenzbedingungen erhalten haben, gilt die Lizenz jedoch weiter, vorausgesetzt, diese natürlichen oder juristischen Personen erfüllen sämtliche Vertragsbedingungen. Die Ziffern 1, 2, 5, 6, 7 und 8 gelten bei einer Vertragsbeendigung fort.
2. Unter den oben genannten Bedingungen erfolgt die Lizenz auf unbegrenzte Zeit (für die Dauer des Schutzrechts). Dennoch behält sich der Lizenzgeber das Recht vor, den Schutzgegenstand unter anderen Lizenzbedingungen zu nutzen oder die eigene Weitergabe des Schutzgegenstandes jederzeit zu beenden, vorausgesetzt, dass solche Handlungen nicht dem Widerruf dieser Lizenz dienen (oder jeder anderen Lizenzierung, die auf Grundlage dieser Lizenz erfolgt ist oder erfolgen muss) und diese Lizenz wirksam bleibt, bis Sie unter den oben genannten Voraussetzungen endet.
8. Schlussbestimmungen
1. Jedes Mal, wenn Sie den Schutzgegenstand vervielfältigen, verbreiten oder öffentlich wiedergeben, bietet der Lizenzgeber dem Erwerber eine Lizenz für den Schutzgegenstand unter denselben Vertragsbedingungen an, unter denen er Ihnen die Lizenz eingeräumt hat.
2. Jedes Mal, wenn Sie eine Bearbeitung vervielfältigen, verbreiten oder öffentlich wiedergeben, bietet der Lizenzgeber dem Erwerber eine Lizenz für den ursprünglichen Schutzgegenstand unter denselben Vertragsbedingungen an, unter denen er Ihnen die Lizenz eingeräumt hat.
3. Sollte eine Bestimmung dieses Lizenzvertrages unwirksam sein, so wird die Wirksamkeit der übrigen Lizenzbestimmungen dadurch nicht berührt, und an die Stelle der unwirksamen Bestimmung tritt eine Ersatzregelung, die dem mit der unwirksamen Bestimmung angestrebten Zweck am nächsten kommt.
4. Nichts soll dahingehend ausgelegt werden, dass auf eine Bestimmung dieses Lizenzvertrages verzichtet oder einer Vertragsverletzung zugestimmt wird, so lange ein solcher Verzicht oder eine solche Zustimmung nicht schriftlich vorliegen und von der verzichtenden oder zustimmenden Vertragspartei unterschrieben sind
5. Dieser Lizenzvertrag stellt die vollständige Vereinbarung zwischen den Vertragsparteien hinsichtlich des Schutzgegenstandes dar. Es gibt keine weiteren ergänzenden Vereinbarungen oder mündlichen Abreden im Hinblick auf den Schutzgegenstand. Der Lizenzgeber ist an keine zusätzlichen Abreden gebunden, die aus irgendeiner Absprache mit Ihnen entstehen könnten. Der Lizenzvertrag kann nicht ohne eine übereinstimmende schriftliche Vereinbarung zwischen dem Lizenzgeber und Ihnen abgeändert werden.
6. Auf diesen Lizenzvertrag findet das Recht der Bundesrepublik Deutschland Anwendung.

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@ -1,18 +1,18 @@
This Font I created for the world leader in salmon slicing machines: Maass Salmon Slicers. It was inspired by their logo.
If you want to chop tons of salmon, visit http://www.maass-slicers.de/
If you like to use this font, please drop me a note at: wiegel@aepnet.de
This Font is freeware. However it is Not Public Domain.
You are allowed to share this font (including this readme-file) without asking for any fee
and to use it however and howoften you want (but please not for something like slicing salmons or other fish :-)
if you are not Mass. ).
If you want to add this to your Font-Download-Page, please drop me a note.
And please ask me, if you want to put it on a commercial Font-CD ore some other commercial software product.
----
Update Notice: Jan.2007: I have removed the Maass-Logos, cause the company asked me to do this. And as I had to edit the font, I have added a lot of more glyphs:
I have addes lowercase letters, the complete set of european "Latin Extended A" glyphs fpr all the west and east european languages,
greek glyphs as well as kyrillic letters, including special letters for other countries than russia using kyrillic writing.
(c) P. Wiegel CAT-Design Wolgast
This Font I created for the world leader in salmon slicing machines: Maass Salmon Slicers. It was inspired by their logo.
If you want to chop tons of salmon, visit http://www.maass-slicers.de/
If you like to use this font, please drop me a note at: wiegel@aepnet.de
This Font is freeware. However it is Not Public Domain.
You are allowed to share this font (including this readme-file) without asking for any fee
and to use it however and howoften you want (but please not for something like slicing salmons or other fish :-)
if you are not Mass. ).
If you want to add this to your Font-Download-Page, please drop me a note.
And please ask me, if you want to put it on a commercial Font-CD ore some other commercial software product.
----
Update Notice: Jan.2007: I have removed the Maass-Logos, cause the company asked me to do this. And as I had to edit the font, I have added a lot of more glyphs:
I have addes lowercase letters, the complete set of european "Latin Extended A" glyphs fpr all the west and east european languages,
greek glyphs as well as kyrillic letters, including special letters for other countries than russia using kyrillic writing.
(c) P. Wiegel CAT-Design Wolgast

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[InternetShortcut]
URL=http://markus-designs.com/
[InternetShortcut]
URL=http://markus-designs.com/

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@ -1,2 +1,2 @@
[InternetShortcut]
URL=http://markuskoellmann.com/
[InternetShortcut]
URL=http://markuskoellmann.com/

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@ -3,39 +3,39 @@
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<name>Frames</name>
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Do you want to abord it?</source>
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<message>
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<source>Start level:</source>
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<source>High score</source>
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<source>Game over</source>
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<message>
<location filename="../frames.py" line="315"/>
<location filename="../../../python/game_gui.py" line="1043"/>
<source>Congratulations!
You have the high score: {}</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../frames.py" line="325"/>
<location filename="../../../python/game_gui.py" line="1052"/>
<source>Score: {}
High score: {}</source>
<translation type="unfinished"></translation>
@ -44,13 +44,13 @@ High score: {}</source>
<context>
<name>Matrix</name>
<message>
<location filename="../matrix.py" line="73"/>
<location filename="../../../python/game_gui.py" line="140"/>
<source>Level
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<translation type="unfinished"></translation>
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<message>
<location filename="../matrix.py" line="356"/>
<location filename="../../../python/game_gui.py" line="425"/>
<source>PAUSE
Press %s
@ -58,7 +58,7 @@ to resume</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../matrix.py" line="364"/>
<location filename="../../../python/game_gui.py" line="433"/>
<source>GAME
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<translation type="unfinished"></translation>
@ -67,97 +67,97 @@ OVER</source>
<context>
<name>SettingStrings</name>
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<source>Move right</source>
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<message>
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<message>
<location filename="../settings.py" line="27"/>
<location filename="../../../python/game_gui.py" line="1085"/>
<source>Hold</source>
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<message>
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<location filename="../../../python/game_gui.py" line="1086"/>
<source>Pause</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../settings.py" line="29"/>
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<source>Other settings</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../settings.py" line="31"/>
<location filename="../../../python/game_gui.py" line="1089"/>
<source>Delays</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../settings.py" line="32"/>
<location filename="../../../python/game_gui.py" line="1090"/>
<source>Auto-shift delay</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../settings.py" line="33"/>
<location filename="../../../python/game_gui.py" line="1091"/>
<source>Auto-repeat rate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../settings.py" line="35"/>
<location filename="../../../python/game_gui.py" line="1093"/>
<source>Sound</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../settings.py" line="36"/>
<location filename="../../../python/game_gui.py" line="1094"/>
<source>Music volume</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../settings.py" line="37"/>
<location filename="../../../python/game_gui.py" line="1095"/>
<source>Effects volume</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../settings.py" line="39"/>
<location filename="../../../python/game_gui.py" line="1097"/>
<source>Show ghost piece</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../settings.py" line="40"/>
<location filename="../../../python/game_gui.py" line="1098"/>
<source>Show next queue</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../settings.py" line="41"/>
<location filename="../../../python/game_gui.py" line="1099"/>
<source>Hold enabled</source>
<translation type="unfinished"></translation>
</message>
@ -165,7 +165,7 @@ OVER</source>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../settings.py" line="95"/>
<location filename="../../../python/game_gui.py" line="1153"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
@ -173,137 +173,148 @@ OVER</source>
<context>
<name>Stats</name>
<message>
<location filename="../stats.py" line="43"/>
<location filename="../../../python/game_gui.py" line="573"/>
<source>High score</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../stats.py" line="126"/>
<location filename="../../../python/game_gui.py" line="662"/>
<source>COMBO x{:n}
{:n}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../stats.py" line="158"/>
<location filename="../../../python/game_gui.py" line="694"/>
<source>BACK TO BACK
{:n}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Score: </source>
<translation type="unfinished"></translation>
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<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>High score: </source>
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<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Level: </source>
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<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Goal: </source>
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<message>
<location filename="../stats.py" line="189"/>
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<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Mini T-Spins: </source>
<translation type="unfinished"></translation>
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<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../stats.py" line="189"/>
<source>Back-to-back: </source>
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<location filename="../stats.py" line="189"/>
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<translation type="unfinished"></translation>
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<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
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</message>
<message>
<location filename="../stats.py" line="228"/>
<location filename="../../../python/game_gui.py" line="749"/>
<source>Lines per minute: {:.1f}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../stats.py" line="228"/>
<location filename="../../../python/game_gui.py" line="749"/>
<source>Tetrominos locked down: </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../stats.py" line="228"/>
<location filename="../../../python/game_gui.py" line="749"/>
<source>Tetrominos per minute: {:.1f}</source>
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<location filename="../stats.py" line="243"/>
<location filename="../../../python/game_gui.py" line="762"/>
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<message>
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<source>COMBO
{:n}</source>
<translation type="unfinished"></translation>
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<location filename="../window.py" line="93"/>
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<translation type="unfinished"></translation>
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<source>&amp;About</source>
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<message>
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<source>Tetris® clone by Adrien Malingrey
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<source>Tetris&#xc2;&#xae; clone by Adrien Malingrey
Tetris Game Design by Alekseï Pajitnov
Tetris Game Design by Alekse&#xc3;&#xaf; Pajitnov
Graphism inspired by Tetris Effect
Window style sheet: qdarkstyle by Colin Duquesnoy
Fonts by Markus Koellmann, Peter Wiegel
@ -313,7 +324,7 @@ Pexels.com by Min An, Jaymantri, Felix Mittermeier
Pixabay.com by LoganArt
Pixnio.com by Adrian Pelletier
Unsplash.com by Aron, Patrick Fore, Ilnur Kalimullin, Gabriel Garcia Marengo, Adnanta Raharja
StockSnap.io by Nathan Anderson, José Ignacio Pompé
StockSnap.io by Nathan Anderson, Jos&#xc3;&#xa9; Ignacio Pomp&#xc3;&#xa9;
Musics from ocremix.org by:
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
Sound effects made with voc-one by Simple-Media</source>

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<translation>Nouvelle partie</translation>
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<location filename="../../../python/game_gui.py" line="919"/>
<source>A game is in progress.
Do you want to abord it?</source>
<translation>Une partie est en cours.
Voulez-vous l&apos;abandonner ?</translation>
</message>
<message>
<location filename="../frames.py" line="205"/>
<location filename="../../../python/game_gui.py" line="932"/>
<source>Start level:</source>
<translation>Commencer au niveau :</translation>
</message>
<message>
<location filename="../frames.py" line="323"/>
<location filename="../../../python/game_gui.py" line="1050"/>
<source>High score</source>
<translation>Meilleur score</translation>
</message>
<message>
<location filename="../frames.py" line="312"/>
<location filename="../../../python/game_gui.py" line="1040"/>
<source>Game over</source>
<translation>Partie terminée</translation>
</message>
<message>
<location filename="../frames.py" line="315"/>
<location filename="../../../python/game_gui.py" line="1043"/>
<source>Congratulations!
You have the high score: {}</source>
<translation>Bravo !
Vous avez atteint le meilleur score : {}</translation>
</message>
<message>
<location filename="../frames.py" line="325"/>
<location filename="../../../python/game_gui.py" line="1052"/>
<source>Score: {}
High score: {}</source>
<translation>Score : {}
@ -48,14 +48,14 @@ Meilleur score : {}</translation>
<context>
<name>Matrix</name>
<message>
<location filename="../matrix.py" line="73"/>
<location filename="../../../python/game_gui.py" line="140"/>
<source>Level
</source>
<translation>Niveau
</translation>
</message>
<message>
<location filename="../matrix.py" line="356"/>
<location filename="../../../python/game_gui.py" line="425"/>
<source>PAUSE
Press %s
@ -67,7 +67,7 @@ Appuyez sur
pour reprendre</translation>
</message>
<message>
<location filename="../matrix.py" line="364"/>
<location filename="../../../python/game_gui.py" line="433"/>
<source>GAME
OVER</source>
<translation>PARTIE
@ -77,97 +77,97 @@ TERMINÉE</translation>
<context>
<name>SettingStrings</name>
<message>
<location filename="../settings.py" line="20"/>
<location filename="../../../python/game_gui.py" line="1078"/>
<source>Keyboard settings</source>
<translation>Configuration du clavier</translation>
</message>
<message>
<location filename="../settings.py" line="21"/>
<location filename="../../../python/game_gui.py" line="1079"/>
<source>Move left</source>
<translation>Déplacer à gauche</translation>
</message>
<message>
<location filename="../settings.py" line="22"/>
<location filename="../../../python/game_gui.py" line="1080"/>
<source>Move right</source>
<translation>Déplacer à droite</translation>
</message>
<message>
<location filename="../settings.py" line="23"/>
<location filename="../../../python/game_gui.py" line="1081"/>
<source>Rotate clockwise</source>
<translation>Tourner dans le sens horaire</translation>
</message>
<message>
<location filename="../settings.py" line="24"/>
<location filename="../../../python/game_gui.py" line="1082"/>
<source>Rotate counterclockwise</source>
<translation>Tourner dans le sens anti-horaire</translation>
</message>
<message>
<location filename="../settings.py" line="25"/>
<location filename="../../../python/game_gui.py" line="1083"/>
<source>Soft drop</source>
<translation>Chute lente</translation>
</message>
<message>
<location filename="../settings.py" line="26"/>
<location filename="../../../python/game_gui.py" line="1084"/>
<source>Hard drop</source>
<translation>Chute rapide</translation>
</message>
<message>
<location filename="../settings.py" line="27"/>
<location filename="../../../python/game_gui.py" line="1085"/>
<source>Hold</source>
<translation>Réserve</translation>
</message>
<message>
<location filename="../settings.py" line="28"/>
<location filename="../../../python/game_gui.py" line="1086"/>
<source>Pause</source>
<translation>Pause</translation>
</message>
<message>
<location filename="../settings.py" line="29"/>
<location filename="../../../python/game_gui.py" line="1087"/>
<source>Other settings</source>
<translation>Autres paramètres</translation>
</message>
<message>
<location filename="../settings.py" line="31"/>
<location filename="../../../python/game_gui.py" line="1089"/>
<source>Delays</source>
<translation>Temporisation</translation>
</message>
<message>
<location filename="../settings.py" line="32"/>
<location filename="../../../python/game_gui.py" line="1090"/>
<source>Auto-shift delay</source>
<translation>Délai avant répétition</translation>
</message>
<message>
<location filename="../settings.py" line="33"/>
<location filename="../../../python/game_gui.py" line="1091"/>
<source>Auto-repeat rate</source>
<translation>Vitesse de répétition</translation>
</message>
<message>
<location filename="../settings.py" line="35"/>
<location filename="../../../python/game_gui.py" line="1093"/>
<source>Sound</source>
<translation>Son</translation>
</message>
<message>
<location filename="../settings.py" line="36"/>
<location filename="../../../python/game_gui.py" line="1094"/>
<source>Music volume</source>
<translation>Volume de la musique</translation>
</message>
<message>
<location filename="../settings.py" line="37"/>
<location filename="../../../python/game_gui.py" line="1095"/>
<source>Effects volume</source>
<translation>Volume des effets sonores</translation>
</message>
<message>
<location filename="../settings.py" line="39"/>
<location filename="../../../python/game_gui.py" line="1097"/>
<source>Show ghost piece</source>
<translation>Afficher la pièce fantôme</translation>
</message>
<message>
<location filename="../settings.py" line="40"/>
<location filename="../../../python/game_gui.py" line="1098"/>
<source>Show next queue</source>
<translation>Afficher les 6 prochaines pièces</translation>
</message>
<message>
<location filename="../settings.py" line="41"/>
<location filename="../../../python/game_gui.py" line="1099"/>
<source>Hold enabled</source>
<translation>Activer la réserve</translation>
</message>
@ -175,7 +175,7 @@ TERMINÉE</translation>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../settings.py" line="95"/>
<location filename="../../../python/game_gui.py" line="1153"/>
<source>Settings</source>
<translation>Préférences</translation>
</message>
@ -183,133 +183,150 @@ TERMINÉE</translation>
<context>
<name>Stats</name>
<message>
<location filename="../stats.py" line="43"/>
<location filename="../../../python/game_gui.py" line="573"/>
<source>High score</source>
<translation>Meilleur score</translation>
</message>
<message>
<location filename="../stats.py" line="126"/>
<location filename="../../../python/game_gui.py" line="662"/>
<source>COMBO x{:n}
{:n}</source>
<translation>COMBO x{:n}
{:n}</translation>
</message>
<message>
<location filename="../stats.py" line="158"/>
<location filename="../../../python/game_gui.py" line="694"/>
<source>BACK TO BACK
{:n}</source>
<translation>BACK TO BACK
{:n}</translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Time: {}
</source>
<translation>Temps : {}
</translation>
</message>
<message>
<location filename="../stats.py" line="228"/>
<location filename="../../../python/game_gui.py" line="749"/>
<source>Lines per minute: {:.1f}</source>
<translation>Lignes par minute : {:.1f}</translation>
</message>
<message>
<location filename="../stats.py" line="228"/>
<location filename="../../../python/game_gui.py" line="749"/>
<source>Tetrominos per minute: {:.1f}</source>
<translation>Tétrominos par minute : {:.1f}</translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Score: </source>
<translation>Score : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>High score: </source>
<translation>Meilleur score : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Level: </source>
<translation>Niveau : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Goal: </source>
<translation>Objectif : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Lines: </source>
<translation>Lignes : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Mini T-Spins: </source>
<translation>Mini T-Spins : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>T-Spins: </source>
<translation>T-Spins : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<source>Back-to-back: </source>
<translation>Back-to-back : </translation>
<translation type="obsolete">Back-to-back : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Max combo: </source>
<translation>Combo max : </translation>
</message>
<message>
<location filename="../stats.py" line="189"/>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Combos: </source>
<translation>Combos : </translation>
</message>
<message>
<location filename="../stats.py" line="228"/>
<location filename="../../../python/game_gui.py" line="749"/>
<source>Tetrominos locked down: </source>
<translation>Tétrominos bloqués : </translation>
</message>
<message>
<location filename="../stats.py" line="243"/>
<location filename="../../../python/game_gui.py" line="762"/>
<source>: </source>
<translation> : </translation>
</message>
<message>
<location filename="../../../python/game_gui.py" line="658"/>
<source>COMBO
{:n}</source>
<translation>COMBO
{:n}</translation>
</message>
<message>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Back-to-backs: </source>
<translation>Back-to-backs :</translation>
</message>
<message>
<location filename="../../../python/game_gui.py" line="731"/>
<source>Max back-to-back score: </source>
<translation type="unfinished">Score max back-to-back : </translation>
</message>
</context>
<context>
<name>Window</name>
<message>
<location filename="../window.py" line="154"/>
<location filename="../../../python/game_gui.py" line="1511"/>
<source>High score</source>
<translation>Meilleur score</translation>
</message>
<message>
<location filename="../window.py" line="93"/>
<location filename="../../../python/game_gui.py" line="1450"/>
<source>&amp;New game</source>
<translation>&amp;Nouvelle partie</translation>
</message>
<message>
<location filename="../window.py" line="97"/>
<location filename="../../../python/game_gui.py" line="1454"/>
<source>&amp;Settings</source>
<translation>&amp;Préférences</translation>
</message>
<message>
<location filename="../window.py" line="101"/>
<location filename="../../../python/game_gui.py" line="1458"/>
<source>&amp;About</source>
<translation>&amp;À propos</translation>
</message>
<message>
<location filename="../window.py" line="139"/>
<location filename="../../../python/game_gui.py" line="1496"/>
<source>A game is in progress.
Do you want to abord it?</source>
<translation>Une partie est en cours.
Voulez-vous l&apos;abandonner ?</translation>
</message>
<message>
<location filename="../window.py" line="139"/>
<location filename="../../../python/game_gui.py" line="1496"/>
<source>Quit game?</source>
<translation>Quitter la partie ?</translation>
</message>
@ -331,7 +348,7 @@ StockSnap.io by Nathan Anderson, José Ignacio Pompé
Musics from ocremix.org by:
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
Sound effects made with voc-one by Simple-Media</source>
<translation>Clone de Tetris® par Adrien Malingrey
<translation type="obsolete">Clone de Tetris® par Adrien Malingrey
Conception du jeu : Alekseï Pajitnov
Graphismes inspirés de Tetris Effect
@ -348,5 +365,25 @@ Musiques issues de ocremix.org par :
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
Effets sonores réalisés avec voc-one de Simple-Media</translation>
</message>
<message>
<location filename="../../../python/game_gui.py" line="1469"/>
<source>Tetris® clone by Adrien Malingrey
Tetris Game Design by Alekseï Pajitnov
Graphism inspired by Tetris Effect
Window style sheet: qdarkstyle by Colin Duquesnoy
Fonts by Markus Koellmann, Peter Wiegel
Images from:
OpenGameArt.org by beren77, Duion
Pexels.com by Min An, Jaymantri, Felix Mittermeier
Pixabay.com by LoganArt
Pixnio.com by Adrian Pelletier
Unsplash.com by Aron, Patrick Fore, Ilnur Kalimullin, Gabriel Garcia Marengo, Adnanta Raharja
StockSnap.io by Nathan Anderson, José Ignacio Pompé
Musics from ocremix.org by:
CheDDer Nardz, djpretzel, MkVaff, Sir_NutS, R3FORGED, Sir_NutS
Sound effects made with voc-one by Simple-Media</source>
<translation type="unfinished"></translation>
</message>
</context>
</TS>

View File

@ -0,0 +1,3 @@
for /F %%n in ('dir /B *.ts') do pylupdate5 -verbose ..\..\..\python\game_gui.py -ts %%n
echo You may need to edit *.ts files with a text editor to correct special characters
pause

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@ -0,0 +1,3 @@
for /F %%n in ('dir /B *.ts') do pylupdate5 -verbose ..\..\..\python\game_gui.py -ts -noobsolete %%n
echo You may need to edit *.ts files with a text editor to correct special characters
pause

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>${app_name}</string>
<key>CFBundleDisplayName</key>
<string>${app_name}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleIconFile</key>
<string>Icon.icns</string>
<key>CFBundleIdentifier</key>
<string>${mac_bundle_identifier}</string>
<key>LSBackgroundOnly</key>
<string>0</string>
<key>CFBundleShortVersionString</key>
<string>${version}</string>
<key>CFBundleVersion</key>
<string>${version}</string>
<key>CFBundleName</key>
<string>${app_name}</string>
<!-- Enable Retina support on OS X: -->
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

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