Use nuitka for compiling, reorganize py files
This commit is contained in:
parent
8139bf8154
commit
54bce41d50
1528
Tetris2000.py
1528
Tetris2000.py
File diff suppressed because it is too large
Load Diff
BIN
dist/Tetris2000.exe
vendored
BIN
dist/Tetris2000.exe
vendored
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@ -1,43 +0,0 @@
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# -*- mode: python -*-
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block_cipher = None
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a = Analysis(['Tetris2000.py'],
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pathex=[],
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binaries=[],
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datas=[
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("backgrounds/*", "backgrounds"),
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("fonts/*.ttf", "fonts"),
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("fonts/*.otf", "fonts"),
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("icons/*.ico", "icons"),
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("icons/splash_screen.png", "icons"),
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("locale/*.qm", "locale"),
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("musics/*.mp3", "musics"),
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("sfx/*.wav", "sfx")
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],
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hiddenimports=[],
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hookspath=[],
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runtime_hooks=[],
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excludes=["PyQt4", "PySide", "PySide2"],
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win_no_prefer_redirects=False,
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win_private_assemblies=False,
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cipher=block_cipher)
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pyz = PYZ(a.pure, a.zipped_data,
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cipher=block_cipher)
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exe = EXE(pyz,
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a.scripts,
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exclude_binaries=True,
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name='Tetris2000',
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debug=False,
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strip=False,
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upx=False,
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console=False,
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icon='icons\icon.ico')
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coll = COLLECT(exe,
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a.binaries,
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a.zipfiles,
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a.datas,
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strip=False,
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upx=False,
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name='Tetris2000')
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@ -1,7 +1,7 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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__author__ = "Adrien Malingrey"
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__title__ = "Tetris 2000"
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__version__ = "0.3"
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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__author__ = "Adrien Malingrey"
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__title__ = "Tetris 2000"
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__version__ = "0.3"
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@ -1,107 +1,108 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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import os
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from qt5 import QtGui
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# Paths
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PATH = os.path.dirname(os.path.abspath(__file__))
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ICON_PATH = os.path.join(PATH, "icons", "icon.ico")
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BG_IMAGE_DIR = os.path.join(PATH, "backgrounds")
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START_BG_IMAGE_NAME = "01-spacefield_a-000.png"
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MUSICS_DIR = os.path.join(PATH, "musics")
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SFX_DIR = os.path.join(PATH, "sfx")
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LINE_CLEAR_SFX_PATH = os.path.join(SFX_DIR, "line_clear.wav")
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TETRIS_SFX_PATH = os.path.join(SFX_DIR, "tetris.wav")
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ROTATE_SFX_PATH = os.path.join(SFX_DIR, "rotate.wav")
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HARD_DROP_SFX_PATH = os.path.join(SFX_DIR, "hard_drop.wav")
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WALL_SFX_PATH = os.path.join(SFX_DIR, "wall.wav")
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LOCALE_PATH = os.path.join(PATH, "locale")
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FONTS_DIR = os.path.join(PATH, "fonts")
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STATS_FONT_PATH = os.path.join(FONTS_DIR, "PixelCaps!.otf")
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STATS_FONT_NAME = "PixelCaps!"
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MATRIX_FONT_PATH = os.path.join(FONTS_DIR, "maass slicer Italic.ttf")
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MATRIX_FONT_NAME = "Maassslicer"
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SPLASH_SCREEN_PATH = os.path.join(PATH, "icons", "splash_screen.png")
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# Coordinates and direction
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L, R, U, D = -1, 1, -1, 1 # Left, Right, Up, Down
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CLOCKWISE, COUNTERCLOCKWISE = 1, -1
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# Delays in milliseconds
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ANIMATION_DELAY = 67
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INITIAL_SPEED = 1000
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ENTRY_DELAY = 80
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LINE_CLEAR_DELAY = 80
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LOCK_DELAY = 500
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TEMPORARY_TEXT_DURATION = 1000
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AFTER_LVL_15_ACCELERATION = 0.9
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# Block Colors
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BLOCK_BORDER_COLOR = QtGui.QColor(0, 159, 218, 255)
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BLOCK_FILL_COLOR = QtGui.QColor(0, 159, 218, 25)
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BLOCK_GLOWING_BORDER_COLOR = None
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BLOCK_GLOWING_FILL_COLOR = QtGui.QColor(186, 211, 255, 70)
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BLOCK_LIGHT_COLOR = QtGui.QColor(242, 255, 255, 40)
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BLOCK_TRANSPARENT = QtGui.QColor(255, 255, 255, 0)
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BLOCK_GLOWING = 0
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BLOCK_INITIAL_SIDE = 20
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GHOST_BLOCK_BORDER_COLOR = QtGui.QColor(135, 213, 255, 255)
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GHOST_BLOCK_FILL_COLOR = None
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GHOST_BLOCK_GLOWING_FILL_COLOR = QtGui.QColor(201, 149, 205, 255)
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GHOST_BLOCK_GLOWING = 1
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# Grid
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GRID_INVISIBLE_ROWS = 3
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GRID_DEFAULT_ROWS = 4
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GRID_DEFAULT_COLUMNS = 6
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GRID_GRIDLINE_COLOR = QtGui.QColor(255, 255, 255, 60)
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GRID_HARD_DROP_MOVEMENT = 0.2
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GRID_SPOTLIGHT = 0, 0
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# Matrix
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MATRIX_ROWS = 20
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MATRIX_COLUMNS = 10
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MATRIX_TEXT_COLOR = QtGui.QColor(204, 255, 255, 128)
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# Next Queue
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NEXT_QUEUE_ROWS = 16
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NEXT_QUEUE_COLUMNS = 6
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# Stats frame
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STATS_ROWS = 15
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STATS_COLUMNS = 6
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STATS_TEXT_COLOR = QtGui.QColor(0, 159, 218, 128)
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SCORES = (
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{"name": "", "": 0, "Mini T-Spin": 1, "T-Spin": 4},
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{"name": "Single", "": 1, "Mini T-Spin": 2, "T-Spin": 8},
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{"name": "Double", "": 3, "T-Spin": 12},
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{"name": "Triple", "": 5, "T-Spin": 16},
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{"name": "Tetris", "": 8},
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)
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# Default settings
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DEFAULT_WINDOW_SIZE = 839, 807
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# Key mapping
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DEFAULT_MOVE_LEFT_KEY = "Left"
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DEFAULT_MOVE_RIGHT_KEY = "Right"
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DEFAULT_ROTATE_CLOCKWISE_KEY = "Up"
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DEFAULT_ROTATE_COUNTERCLOCKWISE_KEY = "Control"
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DEFAULT_SOFT_DROP_KEY = "Down"
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DEFAULT_HARD_DROP_KEY = "Space"
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DEFAULT_HOLD_KEY = "Shift"
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DEFAULT_PAUSE_KEY = "Escape"
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# Delays in milliseconds
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DEFAULT_AUTO_SHIFT_DELAY = 170
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DEFAULT_AUTO_REPEAT_RATE = 20
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# Volume in percent
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DEFAUT_MUSIC_VOLUME = 25
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DEFAULT_SFX_VOLUME = 50
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# Other
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DEFAULT_SHOW_GHOST = True
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DEFAULT_SHOW_NEXT_QUEUE = True
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DEFAULT_HOLD_ENABLED = True
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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import os
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from .qt5 import QtGui
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# Paths
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PATH = os.path.dirname(os.path.abspath(__file__))
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PATH = os.path.dirname(PATH)
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ICON_PATH = os.path.join(PATH, "icons", "icon.ico")
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BG_IMAGE_DIR = os.path.join(PATH, "backgrounds")
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START_BG_IMAGE_NAME = "01-spacefield_a-000.png"
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MUSICS_DIR = os.path.join(PATH, "musics")
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SFX_DIR = os.path.join(PATH, "sfx")
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LINE_CLEAR_SFX_PATH = os.path.join(SFX_DIR, "line_clear.wav")
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TETRIS_SFX_PATH = os.path.join(SFX_DIR, "tetris.wav")
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ROTATE_SFX_PATH = os.path.join(SFX_DIR, "rotate.wav")
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HARD_DROP_SFX_PATH = os.path.join(SFX_DIR, "hard_drop.wav")
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WALL_SFX_PATH = os.path.join(SFX_DIR, "wall.wav")
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LOCALE_PATH = os.path.join(PATH, "locale")
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FONTS_DIR = os.path.join(PATH, "fonts")
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STATS_FONT_PATH = os.path.join(FONTS_DIR, "PixelCaps!.otf")
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STATS_FONT_NAME = "PixelCaps!"
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MATRIX_FONT_PATH = os.path.join(FONTS_DIR, "maass slicer Italic.ttf")
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MATRIX_FONT_NAME = "Maassslicer"
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SPLASH_SCREEN_PATH = os.path.join(PATH, "icons", "splash_screen.png")
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# Coordinates and direction
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L, R, U, D = -1, 1, -1, 1 # Left, Right, Up, Down
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CLOCKWISE, COUNTERCLOCKWISE = 1, -1
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# Delays in milliseconds
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ANIMATION_DELAY = 67
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INITIAL_SPEED = 1000
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ENTRY_DELAY = 80
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LINE_CLEAR_DELAY = 80
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LOCK_DELAY = 500
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TEMPORARY_TEXT_DURATION = 1000
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AFTER_LVL_15_ACCELERATION = 0.9
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# Block Colors
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BLOCK_BORDER_COLOR = QtGui.QColor(0, 159, 218, 255)
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BLOCK_FILL_COLOR = QtGui.QColor(0, 159, 218, 25)
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BLOCK_GLOWING_BORDER_COLOR = None
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BLOCK_GLOWING_FILL_COLOR = QtGui.QColor(186, 211, 255, 70)
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BLOCK_LIGHT_COLOR = QtGui.QColor(242, 255, 255, 40)
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BLOCK_TRANSPARENT = QtGui.QColor(255, 255, 255, 0)
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BLOCK_GLOWING = 0
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BLOCK_INITIAL_SIDE = 20
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GHOST_BLOCK_BORDER_COLOR = QtGui.QColor(135, 213, 255, 255)
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GHOST_BLOCK_FILL_COLOR = None
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GHOST_BLOCK_GLOWING_FILL_COLOR = QtGui.QColor(201, 149, 205, 255)
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GHOST_BLOCK_GLOWING = 1
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# Grid
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GRID_INVISIBLE_ROWS = 3
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GRID_DEFAULT_ROWS = 4
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GRID_DEFAULT_COLUMNS = 6
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GRID_GRIDLINE_COLOR = QtGui.QColor(255, 255, 255, 60)
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GRID_HARD_DROP_MOVEMENT = 0.2
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GRID_SPOTLIGHT = 0, 0
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# Matrix
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MATRIX_ROWS = 20
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MATRIX_COLUMNS = 10
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MATRIX_TEXT_COLOR = QtGui.QColor(204, 255, 255, 128)
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# Next Queue
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NEXT_QUEUE_ROWS = 16
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NEXT_QUEUE_COLUMNS = 6
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# Stats frame
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STATS_ROWS = 15
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STATS_COLUMNS = 6
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STATS_TEXT_COLOR = QtGui.QColor(0, 159, 218, 128)
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SCORES = (
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{"name": "", "": 0, "Mini T-Spin": 1, "T-Spin": 4},
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{"name": "Single", "": 1, "Mini T-Spin": 2, "T-Spin": 8},
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{"name": "Double", "": 3, "T-Spin": 12},
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{"name": "Triple", "": 5, "T-Spin": 16},
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{"name": "Tetris", "": 8},
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)
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# Default settings
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DEFAULT_WINDOW_SIZE = 839, 807
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# Key mapping
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DEFAULT_MOVE_LEFT_KEY = "Left"
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DEFAULT_MOVE_RIGHT_KEY = "Right"
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DEFAULT_ROTATE_CLOCKWISE_KEY = "Up"
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DEFAULT_ROTATE_COUNTERCLOCKWISE_KEY = "Control"
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DEFAULT_SOFT_DROP_KEY = "Down"
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DEFAULT_HARD_DROP_KEY = "Space"
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DEFAULT_HOLD_KEY = "Shift"
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DEFAULT_PAUSE_KEY = "Escape"
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# Delays in milliseconds
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DEFAULT_AUTO_SHIFT_DELAY = 170
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DEFAULT_AUTO_REPEAT_RATE = 20
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# Volume in percent
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DEFAUT_MUSIC_VOLUME = 25
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DEFAULT_SFX_VOLUME = 50
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# Other
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DEFAULT_SHOW_GHOST = True
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DEFAULT_SHOW_NEXT_QUEUE = True
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DEFAULT_HOLD_ENABLED = True
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1520
source/game_gui.py
Normal file
1520
source/game_gui.py
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File diff suppressed because it is too large
Load Diff
@ -1,48 +1,48 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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from consts import CLOCKWISE
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from qt5 import QtCore
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from propertize import propertize, rename_attributes, snake_case
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@propertize("", "set_")
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@rename_attributes(snake_case)
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class Point(QtCore.QPoint):
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"""
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Point of coordinates (x, y)
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"""
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def rotate(self, center, direction=CLOCKWISE):
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""" Returns the Point image of the rotation of self
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through 90° CLOKWISE or COUNTERCLOCKWISE around center"""
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if self == center:
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return self
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p = self - center
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p = Point(-direction * p.y, direction * p.x)
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p += center
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return p
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def __add__(self, o):
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return Point(self.x + o.x, self.y + o.y)
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def __sub__(self, o):
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return Point(self.x - o.x, self.y - o.y)
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def __mul__(self, k):
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return Point(k * self.x, k * self.y)
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def __truediv__(self, k):
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return Point(self.x / k, self.y / k)
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__radd__ = __add__
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__rsub__ = __sub__
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__rmul__ = __mul__
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__rtruediv__ = __truediv__
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def __repr__(self):
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return "Point({}, {})".format(self.x, self.y)
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__str__ = __repr__
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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from .consts import CLOCKWISE
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from .qt5 import QtCore
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from .propertize import propertize, rename_attributes, snake_case
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@propertize("", "set_")
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@rename_attributes(snake_case)
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class Point(QtCore.QPoint):
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"""
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Point of coordinates (x, y)
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"""
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def rotate(self, center, direction=CLOCKWISE):
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""" Returns the Point image of the rotation of self
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through 90° CLOKWISE or COUNTERCLOCKWISE around center"""
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if self == center:
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return self
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p = self - center
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p = Point(-direction * p.y, direction * p.x)
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p += center
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return p
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def __add__(self, o):
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return Point(self.x + o.x, self.y + o.y)
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def __sub__(self, o):
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return Point(self.x - o.x, self.y - o.y)
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def __mul__(self, k):
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return Point(k * self.x, k * self.y)
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def __truediv__(self, k):
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return Point(self.x / k, self.y / k)
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__radd__ = __add__
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__rsub__ = __sub__
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__rmul__ = __mul__
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__rtruediv__ = __truediv__
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def __repr__(self):
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return "Point({}, {})".format(self.x, self.y)
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__str__ = __repr__
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# -*- coding: utf-8 -*-
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import sys
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import os
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try:
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from PyQt5 import QtWidgets, QtCore, QtGui, QtMultimedia
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except ImportError as pyqt5_error:
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try:
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from PySide2 import QtWidgets, QtCore, QtGui, QtMultimedia
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except ImportError as pyside2_error:
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sys.exit(
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"This program require a Qt5 library.\n"
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"You can install PyQt5 (recommended) :\n"
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" pip3 install --user PyQt5\n"
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" pip3 install --user qdarkstyle\n"
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"or PySide2 :\n"
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" pip3 install --user PySide2\n"
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+ pyqt5_error.msg
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+ "\n"
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+ pyside2_error.msg
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)
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else:
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os.environ["QT_API"] = "pyside2"
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else:
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os.environ["QT_API"] = "pyqt5"
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QtCore.Signal = QtCore.pyqtSignal
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# -*- coding: utf-8 -*-
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import sys
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import os
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try:
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from PyQt5 import QtWidgets, QtCore, QtGui, QtMultimedia
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except ImportError as pyqt5_error:
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try:
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from PySide2 import QtWidgets, QtCore, QtGui, QtMultimedia
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except ImportError as pyside2_error:
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sys.exit(
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"This program require a Qt5 library.\n"
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"You can install PyQt5 (recommended) :\n"
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" pip3 install --user PyQt5\n"
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||||
" pip3 install --user qdarkstyle\n"
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"or PySide2 :\n"
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" pip3 install --user PySide2\n"
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+ pyqt5_error.msg
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+ "\n"
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+ pyside2_error.msg
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)
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else:
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os.environ["QT_API"] = "pyside2"
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||||
else:
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os.environ["QT_API"] = "pyqt5"
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QtCore.Signal = QtCore.pyqtSignal
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@ -1,422 +1,422 @@
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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import random
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import consts
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from consts import L, R, U, D, CLOCKWISE, COUNTERCLOCKWISE
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from point import Point
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||||
from qt5 import QtCore, QtGui
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||||
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class Block:
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||||
"""
|
||||
Mino or block
|
||||
Mino : A single square-shaped building block of a shape called a Tetrimino.
|
||||
Four Minos arranged into any of their various connected patterns is known as a Tetrimino
|
||||
Block : A single block locked in a cell in the Grid
|
||||
"""
|
||||
|
||||
# Colors
|
||||
BORDER_COLOR = consts.BLOCK_BORDER_COLOR
|
||||
FILL_COLOR = consts.BLOCK_FILL_COLOR
|
||||
GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
|
||||
GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
|
||||
LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
|
||||
TRANSPARENT = consts.BLOCK_TRANSPARENT
|
||||
GLOWING = consts.BLOCK_GLOWING
|
||||
|
||||
side = consts.BLOCK_INITIAL_SIDE
|
||||
|
||||
def __init__(self, coord, trail=0):
|
||||
self.coord = coord
|
||||
self.trail = trail
|
||||
self.border_color = self.BORDER_COLOR
|
||||
self.fill_color = self.FILL_COLOR
|
||||
self.glowing = self.GLOWING
|
||||
|
||||
def paint(self, painter, top_left_corner, spotlight):
|
||||
p = top_left_corner + self.coord * Block.side
|
||||
block_center = Point(Block.side / 2, Block.side / 2)
|
||||
self.center = p + block_center
|
||||
spotlight = top_left_corner + Block.side * spotlight + block_center
|
||||
self.glint = 0.15 * spotlight + 0.85 * self.center
|
||||
|
||||
if self.trail:
|
||||
start = (
|
||||
top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
|
||||
)
|
||||
stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
|
||||
fill = QtGui.QLinearGradient(start, stop)
|
||||
fill.setColorAt(0, self.LIGHT_COLOR)
|
||||
fill.setColorAt(1, self.GLOWING_FILL_COLOR)
|
||||
painter.setBrush(fill)
|
||||
painter.setPen(QtCore.Qt.NoPen)
|
||||
painter.drawRoundedRect(
|
||||
start.x,
|
||||
start.y,
|
||||
Block.side,
|
||||
Block.side * (1 + self.trail),
|
||||
20,
|
||||
20,
|
||||
QtCore.Qt.RelativeSize,
|
||||
)
|
||||
|
||||
if self.glowing:
|
||||
fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
|
||||
fill.setColorAt(0, self.TRANSPARENT)
|
||||
fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
|
||||
fill.setColorAt(1, self.TRANSPARENT)
|
||||
painter.setBrush(QtGui.QBrush(fill))
|
||||
painter.setPen(QtCore.Qt.NoPen)
|
||||
painter.drawEllipse(
|
||||
self.center.x - self.glowing * Block.side,
|
||||
self.center.y - self.glowing * Block.side,
|
||||
2 * self.glowing * Block.side,
|
||||
2 * self.glowing * Block.side,
|
||||
)
|
||||
|
||||
painter.setBrush(self.brush())
|
||||
painter.setPen(self.pen())
|
||||
painter.drawRoundedRect(
|
||||
p.x + 1,
|
||||
p.y + 1,
|
||||
Block.side - 2,
|
||||
Block.side - 2,
|
||||
20,
|
||||
20,
|
||||
QtCore.Qt.RelativeSize,
|
||||
)
|
||||
|
||||
def brush(self):
|
||||
if self.fill_color is None:
|
||||
return QtCore.Qt.NoBrush
|
||||
|
||||
fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
|
||||
fill.setColorAt(0, self.fill_color.lighter())
|
||||
fill.setColorAt(1, self.fill_color)
|
||||
return QtGui.QBrush(fill)
|
||||
|
||||
def pen(self):
|
||||
if self.border_color is None:
|
||||
return QtCore.Qt.NoPen
|
||||
|
||||
border = QtGui.QRadialGradient(self.glint, Block.side)
|
||||
border.setColorAt(0, self.border_color.lighter())
|
||||
border.setColorAt(1, self.border_color.darker())
|
||||
return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
|
||||
|
||||
def shine(self, glowing=2, delay=None):
|
||||
self.border_color = Block.GLOWING_BORDER_COLOR
|
||||
self.fill_color = Block.GLOWING_FILL_COLOR
|
||||
self.glowing = glowing
|
||||
if delay:
|
||||
QtCore.QTimer.singleShot(delay, self.fade)
|
||||
|
||||
def fade(self):
|
||||
self.border_color = Block.BORDER_COLOR
|
||||
self.fill_color = Block.FILL_COLOR
|
||||
self.glowing = 0
|
||||
self.trail = 0
|
||||
|
||||
|
||||
class GhostBlock(Block):
|
||||
"""
|
||||
Mino of the ghost piece
|
||||
"""
|
||||
|
||||
BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
|
||||
FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
|
||||
GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
|
||||
GLOWING = consts.GHOST_BLOCK_GLOWING
|
||||
|
||||
|
||||
class MetaTetro(type):
|
||||
"""
|
||||
Save the different shapes of Tetrominoes
|
||||
"""
|
||||
|
||||
def __init__(cls, name, bases, dico):
|
||||
type.__init__(cls, name, bases, dico)
|
||||
Tetromino.classes.append(cls)
|
||||
Tetromino.nb_classes += 1
|
||||
|
||||
|
||||
class Tetromino:
|
||||
"""
|
||||
Geometric Tetris® shape formed by four Minos connected along their sides.
|
||||
A total of seven possible Tetriminos can be made using four Minos.
|
||||
"""
|
||||
|
||||
COORDS = NotImplemented
|
||||
SUPER_ROTATION_SYSTEM = (
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, 0), (R, 0), (R, U), (0, 2 * D), (R, 2 * D)),
|
||||
CLOCKWISE: ((0, 0), (L, 0), (L, U), (0, 2 * D), (L, 2 * D)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, 0), (R, 0), (R, D), (0, 2 * U), (R, 2 * U)),
|
||||
CLOCKWISE: ((0, 0), (R, 0), (R, D), (0, 2 * U), (R, 2 * U)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, 0), (L, 0), (L, U), (0, 2 * D), (L, 2 * D)),
|
||||
CLOCKWISE: ((0, 0), (R, 0), (R, U), (0, 2 * D), (R, 2 * D)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, 0), (L, 0), (L, D), (0, 2 * U), (L, 2 * U)),
|
||||
CLOCKWISE: ((0, 0), (L, 0), (L, D), (0, 2 * D), (L, 2 * U)),
|
||||
},
|
||||
)
|
||||
|
||||
classes = []
|
||||
nb_classes = 0
|
||||
random_bag = []
|
||||
|
||||
def __new__(cls):
|
||||
"""
|
||||
Return a Tetromino using the 7-bag Random Generator
|
||||
Tetris uses a “bag” system to determine the sequence of Tetriminos
|
||||
that appear during game play.
|
||||
This system allows for equal distribution among the seven Tetriminos.
|
||||
The seven different Tetriminos are placed into a virtual bag,
|
||||
then shuffled into a random order.
|
||||
This order is the sequence that the bag “feeds” the Next Queue.
|
||||
Every time a new Tetrimino is generated and starts its fall within the Matrix,
|
||||
the Tetrimino at the front of the line in the bag is placed at the end of the Next Queue,
|
||||
pushing all Tetriminos in the Next Queue forward by one.
|
||||
The bag is refilled and reshuffled once it is empty.
|
||||
"""
|
||||
if not cls.random_bag:
|
||||
cls.random_bag = random.sample(cls.classes, cls.nb_classes)
|
||||
return super().__new__(cls.random_bag.pop())
|
||||
|
||||
def __init__(self):
|
||||
self.orientation = 0
|
||||
self.t_spin = ""
|
||||
|
||||
def insert_into(self, matrix, position):
|
||||
self.matrix = matrix
|
||||
self.minoes = tuple(Block(Point(*coord) + position) for coord in self.COORDS)
|
||||
|
||||
def _try_movement(self, next_coords_generator, trail=0, update=True):
|
||||
"""
|
||||
Test if self can fit in the Grid with new coordinates,
|
||||
i.e. all cells are empty.
|
||||
If it can, change self's coordinates and return True.
|
||||
Else, make no changes and return False
|
||||
Update the Grid if there is no drop trail
|
||||
"""
|
||||
futures_coords = []
|
||||
for p in next_coords_generator:
|
||||
if not self.matrix.is_empty_cell(p):
|
||||
return False
|
||||
futures_coords.append(p)
|
||||
|
||||
for block, future_coord in zip(self.minoes, futures_coords):
|
||||
block.coord = future_coord
|
||||
block.trail = trail
|
||||
if update:
|
||||
self.matrix.update()
|
||||
return True
|
||||
|
||||
def move(self, horizontally, vertically, trail=0, update=True):
|
||||
"""
|
||||
Try to translate self horizontally or vertically
|
||||
The Tetrimino in play falls from just above the Skyline one cell at a time,
|
||||
and moves left and right one cell at a time.
|
||||
Each Mino of a Tetrimino “snaps” to the appropriate cell position at the completion of a move,
|
||||
although intermediate Tetrimino movement appears smooth.
|
||||
Only right, left, and downward movement are allowed.
|
||||
Movement into occupied cells and Matrix walls and floors is not allowed
|
||||
Update the Grid if there is no drop trail
|
||||
"""
|
||||
return self._try_movement(
|
||||
(block.coord + Point(horizontally, vertically) for block in self.minoes),
|
||||
trail,
|
||||
update
|
||||
)
|
||||
|
||||
def rotate(self, direction=CLOCKWISE):
|
||||
"""
|
||||
Try to rotate self through 90° CLOCKWISE or COUNTERCLOCKWISE around its center
|
||||
Tetriminos can rotate clockwise and counterclockwise using the Super Rotation System.
|
||||
This system allows Tetrimino rotation in situations that
|
||||
the original Classic Rotation System did not allow,
|
||||
such as rotating against walls.
|
||||
Each time a rotation button is pressed,
|
||||
the Tetrimino in play rotates 90 degrees in the clockwise or counterclockwise direction.
|
||||
Rotation can be performed while the Tetrimino is Auto-Repeating left or right.
|
||||
There is no Auto-Repeat for rotation itself.
|
||||
"""
|
||||
rotated_coords = tuple(
|
||||
mino.coord.rotate(self.minoes[0].coord, direction) for mino in self.minoes
|
||||
)
|
||||
|
||||
for movement in self.SUPER_ROTATION_SYSTEM[self.orientation][direction]:
|
||||
if self._try_movement(coord + Point(*movement) for coord in rotated_coords):
|
||||
self.orientation = (self.orientation + direction) % 4
|
||||
return True
|
||||
return False
|
||||
|
||||
def soft_drop(self):
|
||||
"""
|
||||
Causes the Tetrimino to drop at an accelerated rate (s.AUTO_REPEAT_RATE)
|
||||
from its current location
|
||||
"""
|
||||
return self.move(0, D, trail=1)
|
||||
|
||||
def hard_drop(self, show_trail=True, update=True):
|
||||
"""
|
||||
Causes the Tetrimino in play to drop straight down instantly from its
|
||||
current location and Lock Down on the first Surface it lands on.
|
||||
It does not allow for further player manipulation of the Tetrimino in play.
|
||||
"""
|
||||
trail = 0
|
||||
while self.move(0, D, trail=trail, update=update):
|
||||
if show_trail:
|
||||
trail += 1
|
||||
return trail
|
||||
|
||||
|
||||
class TetroI(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital I
|
||||
four minoes in a straight line
|
||||
"""
|
||||
|
||||
COORDS = (L, 0), (2 * L, 0), (0, 0), (R, 0)
|
||||
SUPER_ROTATION_SYSTEM = (
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, D), (L, D), (2 * R, D), (L, U), (2 * R, 2 * D)),
|
||||
CLOCKWISE: ((R, 0), (L, 0), (2 * R, 0), (L, D), (2 * R, 2 * U)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((L, 0), (R, 0), (2 * L, 0), (R, U), (2 * L, 2 * D)),
|
||||
CLOCKWISE: ((0, D), (L, D), (2 * R, D), (L, U), (2 * R, 2 * D)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, U), (R, U), (2 * L, U), (R, D), (2 * L, 2 * U)),
|
||||
CLOCKWISE: ((L, 0), (R, 0), (2 * L, 0), (R, U), (2 * L, 2 * D)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((R, 0), (L, 0), (2 * R, 0), (L, D), (2 * R, 2 * U)),
|
||||
CLOCKWISE: ((0, U), (R, U), (2 * L, U), (R, D), (2 * L, 2 * U)),
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
class TetroT(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital T
|
||||
a row of three minoes with one added above the center
|
||||
Can perform a T-Spin
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, 0), (0, U), (R, 0)
|
||||
T_SLOT_A = ((L, U), (R, U), (R, D), (L, D))
|
||||
T_SLOT_B = ((R, U), (R, D), (L, D), (L, U))
|
||||
T_SLOT_C = ((L, D), (L, U), (R, U), (R, D))
|
||||
T_SLOT_D = ((R, D), (L, D), (L, U), (R, U))
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
def rotate(self, direction=CLOCKWISE):
|
||||
"""
|
||||
Detects T-Spins:
|
||||
this action can be achieved by first landing a T-Tetrimino,
|
||||
and before it Locks Down, rotating it in a T-Slot
|
||||
(any Block formation such that when the T-Tetrimino is spun into it,
|
||||
any three of the four cells diagonally adjacent to the center of self
|
||||
are occupied by existing Blocks.)
|
||||
"""
|
||||
rotated = super().rotate(direction)
|
||||
if rotated:
|
||||
center = self.minoes[0].coord
|
||||
pa = center + Point(*self.T_SLOT_A[self.orientation])
|
||||
pb = center + Point(*self.T_SLOT_B[self.orientation])
|
||||
pc = center + Point(*self.T_SLOT_C[self.orientation])
|
||||
pd = center + Point(*self.T_SLOT_D[self.orientation])
|
||||
|
||||
a = not self.matrix.is_empty_cell(pa)
|
||||
b = not self.matrix.is_empty_cell(pb)
|
||||
c = not self.matrix.is_empty_cell(pc)
|
||||
d = not self.matrix.is_empty_cell(pd)
|
||||
|
||||
if (a and b) and (c or d):
|
||||
if c:
|
||||
pe = (pa + pc) / 2
|
||||
elif d:
|
||||
pe = (pb + pd) / 2
|
||||
if not self.matrix.is_empty_cell(pe):
|
||||
self.t_spin = "T-Spin"
|
||||
elif (a or b) and (c and d):
|
||||
self.t_spin = "Mini T-Spin"
|
||||
return rotated
|
||||
|
||||
|
||||
class TetroZ(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital Z
|
||||
two stacked horizontal dominoes with the top one offset to the left
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, U), (0, U), (R, 0)
|
||||
|
||||
|
||||
class TetroS(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital S
|
||||
two stacked horizontal dominoes with the top one offset to the right
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (0, U), (L, 0), (R, U)
|
||||
|
||||
|
||||
class TetroL(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital L
|
||||
a row of three minoes with one added above the right side
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, 0), (R, 0), (R, U)
|
||||
|
||||
|
||||
class TetroJ(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital J
|
||||
a row of three minoes with one added above the left side
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, U), (L, 0), (R, 0)
|
||||
|
||||
|
||||
class TetroO(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Square shape
|
||||
four minoes in a 2×2 square.
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, 0), (0, U), (L, U)
|
||||
|
||||
def rotate(self, direction=1):
|
||||
""" irrelevant """
|
||||
return False
|
||||
|
||||
|
||||
class GhostPiece(Tetromino):
|
||||
"""
|
||||
A graphical representation of where the Tetrimino in play will come to rest
|
||||
if it is dropped from its current position.
|
||||
"""
|
||||
|
||||
def __new__(cls, piece):
|
||||
return object.__new__(cls)
|
||||
|
||||
def __init__(self, piece):
|
||||
self.matrix = piece.matrix
|
||||
self.minoes = tuple(
|
||||
GhostBlock(Point(mino.coord.x, mino.coord.y)) for mino in piece.minoes
|
||||
)
|
||||
self.hard_drop(show_trail=False, update=False)
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
|
||||
|
||||
import random
|
||||
|
||||
from . import consts
|
||||
from .consts import L, R, U, D, CLOCKWISE, COUNTERCLOCKWISE
|
||||
from .point import Point
|
||||
from .qt5 import QtCore, QtGui
|
||||
|
||||
|
||||
class Block:
|
||||
"""
|
||||
Mino or block
|
||||
Mino : A single square-shaped building block of a shape called a Tetrimino.
|
||||
Four Minos arranged into any of their various connected patterns is known as a Tetrimino
|
||||
Block : A single block locked in a cell in the Grid
|
||||
"""
|
||||
|
||||
# Colors
|
||||
BORDER_COLOR = consts.BLOCK_BORDER_COLOR
|
||||
FILL_COLOR = consts.BLOCK_FILL_COLOR
|
||||
GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
|
||||
GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
|
||||
LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
|
||||
TRANSPARENT = consts.BLOCK_TRANSPARENT
|
||||
GLOWING = consts.BLOCK_GLOWING
|
||||
|
||||
side = consts.BLOCK_INITIAL_SIDE
|
||||
|
||||
def __init__(self, coord, trail=0):
|
||||
self.coord = coord
|
||||
self.trail = trail
|
||||
self.border_color = self.BORDER_COLOR
|
||||
self.fill_color = self.FILL_COLOR
|
||||
self.glowing = self.GLOWING
|
||||
|
||||
def paint(self, painter, top_left_corner, spotlight):
|
||||
p = top_left_corner + self.coord * Block.side
|
||||
block_center = Point(Block.side / 2, Block.side / 2)
|
||||
self.center = p + block_center
|
||||
spotlight = top_left_corner + Block.side * spotlight + block_center
|
||||
self.glint = 0.15 * spotlight + 0.85 * self.center
|
||||
|
||||
if self.trail:
|
||||
start = (
|
||||
top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
|
||||
)
|
||||
stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
|
||||
fill = QtGui.QLinearGradient(start, stop)
|
||||
fill.setColorAt(0, self.LIGHT_COLOR)
|
||||
fill.setColorAt(1, self.GLOWING_FILL_COLOR)
|
||||
painter.setBrush(fill)
|
||||
painter.setPen(QtCore.Qt.NoPen)
|
||||
painter.drawRoundedRect(
|
||||
start.x,
|
||||
start.y,
|
||||
Block.side,
|
||||
Block.side * (1 + self.trail),
|
||||
20,
|
||||
20,
|
||||
QtCore.Qt.RelativeSize,
|
||||
)
|
||||
|
||||
if self.glowing:
|
||||
fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
|
||||
fill.setColorAt(0, self.TRANSPARENT)
|
||||
fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
|
||||
fill.setColorAt(1, self.TRANSPARENT)
|
||||
painter.setBrush(QtGui.QBrush(fill))
|
||||
painter.setPen(QtCore.Qt.NoPen)
|
||||
painter.drawEllipse(
|
||||
self.center.x - self.glowing * Block.side,
|
||||
self.center.y - self.glowing * Block.side,
|
||||
2 * self.glowing * Block.side,
|
||||
2 * self.glowing * Block.side,
|
||||
)
|
||||
|
||||
painter.setBrush(self.brush())
|
||||
painter.setPen(self.pen())
|
||||
painter.drawRoundedRect(
|
||||
p.x + 1,
|
||||
p.y + 1,
|
||||
Block.side - 2,
|
||||
Block.side - 2,
|
||||
20,
|
||||
20,
|
||||
QtCore.Qt.RelativeSize,
|
||||
)
|
||||
|
||||
def brush(self):
|
||||
if self.fill_color is None:
|
||||
return QtCore.Qt.NoBrush
|
||||
|
||||
fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
|
||||
fill.setColorAt(0, self.fill_color.lighter())
|
||||
fill.setColorAt(1, self.fill_color)
|
||||
return QtGui.QBrush(fill)
|
||||
|
||||
def pen(self):
|
||||
if self.border_color is None:
|
||||
return QtCore.Qt.NoPen
|
||||
|
||||
border = QtGui.QRadialGradient(self.glint, Block.side)
|
||||
border.setColorAt(0, self.border_color.lighter())
|
||||
border.setColorAt(1, self.border_color.darker())
|
||||
return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
|
||||
|
||||
def shine(self, glowing=2, delay=None):
|
||||
self.border_color = Block.GLOWING_BORDER_COLOR
|
||||
self.fill_color = Block.GLOWING_FILL_COLOR
|
||||
self.glowing = glowing
|
||||
if delay:
|
||||
QtCore.QTimer.singleShot(delay, self.fade)
|
||||
|
||||
def fade(self):
|
||||
self.border_color = Block.BORDER_COLOR
|
||||
self.fill_color = Block.FILL_COLOR
|
||||
self.glowing = 0
|
||||
self.trail = 0
|
||||
|
||||
|
||||
class GhostBlock(Block):
|
||||
"""
|
||||
Mino of the ghost piece
|
||||
"""
|
||||
|
||||
BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
|
||||
FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
|
||||
GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
|
||||
GLOWING = consts.GHOST_BLOCK_GLOWING
|
||||
|
||||
|
||||
class MetaTetro(type):
|
||||
"""
|
||||
Save the different shapes of Tetrominoes
|
||||
"""
|
||||
|
||||
def __init__(cls, name, bases, dico):
|
||||
type.__init__(cls, name, bases, dico)
|
||||
Tetromino.classes.append(cls)
|
||||
Tetromino.nb_classes += 1
|
||||
|
||||
|
||||
class Tetromino:
|
||||
"""
|
||||
Geometric Tetris® shape formed by four Minos connected along their sides.
|
||||
A total of seven possible Tetriminos can be made using four Minos.
|
||||
"""
|
||||
|
||||
COORDS = NotImplemented
|
||||
SUPER_ROTATION_SYSTEM = (
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, 0), (R, 0), (R, U), (0, 2 * D), (R, 2 * D)),
|
||||
CLOCKWISE: ((0, 0), (L, 0), (L, U), (0, 2 * D), (L, 2 * D)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, 0), (R, 0), (R, D), (0, 2 * U), (R, 2 * U)),
|
||||
CLOCKWISE: ((0, 0), (R, 0), (R, D), (0, 2 * U), (R, 2 * U)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, 0), (L, 0), (L, U), (0, 2 * D), (L, 2 * D)),
|
||||
CLOCKWISE: ((0, 0), (R, 0), (R, U), (0, 2 * D), (R, 2 * D)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, 0), (L, 0), (L, D), (0, 2 * U), (L, 2 * U)),
|
||||
CLOCKWISE: ((0, 0), (L, 0), (L, D), (0, 2 * D), (L, 2 * U)),
|
||||
},
|
||||
)
|
||||
|
||||
classes = []
|
||||
nb_classes = 0
|
||||
random_bag = []
|
||||
|
||||
def __new__(cls):
|
||||
"""
|
||||
Return a Tetromino using the 7-bag Random Generator
|
||||
Tetris uses a “bag” system to determine the sequence of Tetriminos
|
||||
that appear during game play.
|
||||
This system allows for equal distribution among the seven Tetriminos.
|
||||
The seven different Tetriminos are placed into a virtual bag,
|
||||
then shuffled into a random order.
|
||||
This order is the sequence that the bag “feeds” the Next Queue.
|
||||
Every time a new Tetrimino is generated and starts its fall within the Matrix,
|
||||
the Tetrimino at the front of the line in the bag is placed at the end of the Next Queue,
|
||||
pushing all Tetriminos in the Next Queue forward by one.
|
||||
The bag is refilled and reshuffled once it is empty.
|
||||
"""
|
||||
if not cls.random_bag:
|
||||
cls.random_bag = random.sample(cls.classes, cls.nb_classes)
|
||||
return super().__new__(cls.random_bag.pop())
|
||||
|
||||
def __init__(self):
|
||||
self.orientation = 0
|
||||
self.t_spin = ""
|
||||
|
||||
def insert_into(self, matrix, position):
|
||||
self.matrix = matrix
|
||||
self.minoes = tuple(Block(Point(*coord) + position) for coord in self.COORDS)
|
||||
|
||||
def _try_movement(self, next_coords_generator, trail=0, update=True):
|
||||
"""
|
||||
Test if self can fit in the Grid with new coordinates,
|
||||
i.e. all cells are empty.
|
||||
If it can, change self's coordinates and return True.
|
||||
Else, make no changes and return False
|
||||
Update the Grid if there is no drop trail
|
||||
"""
|
||||
futures_coords = []
|
||||
for p in next_coords_generator:
|
||||
if not self.matrix.is_empty_cell(p):
|
||||
return False
|
||||
futures_coords.append(p)
|
||||
|
||||
for block, future_coord in zip(self.minoes, futures_coords):
|
||||
block.coord = future_coord
|
||||
block.trail = trail
|
||||
if update:
|
||||
self.matrix.update()
|
||||
return True
|
||||
|
||||
def move(self, horizontally, vertically, trail=0, update=True):
|
||||
"""
|
||||
Try to translate self horizontally or vertically
|
||||
The Tetrimino in play falls from just above the Skyline one cell at a time,
|
||||
and moves left and right one cell at a time.
|
||||
Each Mino of a Tetrimino “snaps” to the appropriate cell position at the completion of a move,
|
||||
although intermediate Tetrimino movement appears smooth.
|
||||
Only right, left, and downward movement are allowed.
|
||||
Movement into occupied cells and Matrix walls and floors is not allowed
|
||||
Update the Grid if there is no drop trail
|
||||
"""
|
||||
return self._try_movement(
|
||||
(block.coord + Point(horizontally, vertically) for block in self.minoes),
|
||||
trail,
|
||||
update
|
||||
)
|
||||
|
||||
def rotate(self, direction=CLOCKWISE):
|
||||
"""
|
||||
Try to rotate self through 90° CLOCKWISE or COUNTERCLOCKWISE around its center
|
||||
Tetriminos can rotate clockwise and counterclockwise using the Super Rotation System.
|
||||
This system allows Tetrimino rotation in situations that
|
||||
the original Classic Rotation System did not allow,
|
||||
such as rotating against walls.
|
||||
Each time a rotation button is pressed,
|
||||
the Tetrimino in play rotates 90 degrees in the clockwise or counterclockwise direction.
|
||||
Rotation can be performed while the Tetrimino is Auto-Repeating left or right.
|
||||
There is no Auto-Repeat for rotation itself.
|
||||
"""
|
||||
rotated_coords = tuple(
|
||||
mino.coord.rotate(self.minoes[0].coord, direction) for mino in self.minoes
|
||||
)
|
||||
|
||||
for movement in self.SUPER_ROTATION_SYSTEM[self.orientation][direction]:
|
||||
if self._try_movement(coord + Point(*movement) for coord in rotated_coords):
|
||||
self.orientation = (self.orientation + direction) % 4
|
||||
return True
|
||||
return False
|
||||
|
||||
def soft_drop(self):
|
||||
"""
|
||||
Causes the Tetrimino to drop at an accelerated rate (s.AUTO_REPEAT_RATE)
|
||||
from its current location
|
||||
"""
|
||||
return self.move(0, D, trail=1)
|
||||
|
||||
def hard_drop(self, show_trail=True, update=True):
|
||||
"""
|
||||
Causes the Tetrimino in play to drop straight down instantly from its
|
||||
current location and Lock Down on the first Surface it lands on.
|
||||
It does not allow for further player manipulation of the Tetrimino in play.
|
||||
"""
|
||||
trail = 0
|
||||
while self.move(0, D, trail=trail, update=update):
|
||||
if show_trail:
|
||||
trail += 1
|
||||
return trail
|
||||
|
||||
|
||||
class TetroI(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital I
|
||||
four minoes in a straight line
|
||||
"""
|
||||
|
||||
COORDS = (L, 0), (2 * L, 0), (0, 0), (R, 0)
|
||||
SUPER_ROTATION_SYSTEM = (
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, D), (L, D), (2 * R, D), (L, U), (2 * R, 2 * D)),
|
||||
CLOCKWISE: ((R, 0), (L, 0), (2 * R, 0), (L, D), (2 * R, 2 * U)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((L, 0), (R, 0), (2 * L, 0), (R, U), (2 * L, 2 * D)),
|
||||
CLOCKWISE: ((0, D), (L, D), (2 * R, D), (L, U), (2 * R, 2 * D)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((0, U), (R, U), (2 * L, U), (R, D), (2 * L, 2 * U)),
|
||||
CLOCKWISE: ((L, 0), (R, 0), (2 * L, 0), (R, U), (2 * L, 2 * D)),
|
||||
},
|
||||
{
|
||||
COUNTERCLOCKWISE: ((R, 0), (L, 0), (2 * R, 0), (L, D), (2 * R, 2 * U)),
|
||||
CLOCKWISE: ((0, U), (R, U), (2 * L, U), (R, D), (2 * L, 2 * U)),
|
||||
},
|
||||
)
|
||||
|
||||
|
||||
class TetroT(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital T
|
||||
a row of three minoes with one added above the center
|
||||
Can perform a T-Spin
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, 0), (0, U), (R, 0)
|
||||
T_SLOT_A = ((L, U), (R, U), (R, D), (L, D))
|
||||
T_SLOT_B = ((R, U), (R, D), (L, D), (L, U))
|
||||
T_SLOT_C = ((L, D), (L, U), (R, U), (R, D))
|
||||
T_SLOT_D = ((R, D), (L, D), (L, U), (R, U))
|
||||
|
||||
def __init__(self):
|
||||
super().__init__()
|
||||
|
||||
def rotate(self, direction=CLOCKWISE):
|
||||
"""
|
||||
Detects T-Spins:
|
||||
this action can be achieved by first landing a T-Tetrimino,
|
||||
and before it Locks Down, rotating it in a T-Slot
|
||||
(any Block formation such that when the T-Tetrimino is spun into it,
|
||||
any three of the four cells diagonally adjacent to the center of self
|
||||
are occupied by existing Blocks.)
|
||||
"""
|
||||
rotated = super().rotate(direction)
|
||||
if rotated:
|
||||
center = self.minoes[0].coord
|
||||
pa = center + Point(*self.T_SLOT_A[self.orientation])
|
||||
pb = center + Point(*self.T_SLOT_B[self.orientation])
|
||||
pc = center + Point(*self.T_SLOT_C[self.orientation])
|
||||
pd = center + Point(*self.T_SLOT_D[self.orientation])
|
||||
|
||||
a = not self.matrix.is_empty_cell(pa)
|
||||
b = not self.matrix.is_empty_cell(pb)
|
||||
c = not self.matrix.is_empty_cell(pc)
|
||||
d = not self.matrix.is_empty_cell(pd)
|
||||
|
||||
if (a and b) and (c or d):
|
||||
if c:
|
||||
pe = (pa + pc) / 2
|
||||
elif d:
|
||||
pe = (pb + pd) / 2
|
||||
if not self.matrix.is_empty_cell(pe):
|
||||
self.t_spin = "T-Spin"
|
||||
elif (a or b) and (c and d):
|
||||
self.t_spin = "Mini T-Spin"
|
||||
return rotated
|
||||
|
||||
|
||||
class TetroZ(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital Z
|
||||
two stacked horizontal dominoes with the top one offset to the left
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, U), (0, U), (R, 0)
|
||||
|
||||
|
||||
class TetroS(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital S
|
||||
two stacked horizontal dominoes with the top one offset to the right
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (0, U), (L, 0), (R, U)
|
||||
|
||||
|
||||
class TetroL(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital L
|
||||
a row of three minoes with one added above the right side
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, 0), (R, 0), (R, U)
|
||||
|
||||
|
||||
class TetroJ(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Tetromino shaped like a capital J
|
||||
a row of three minoes with one added above the left side
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, U), (L, 0), (R, 0)
|
||||
|
||||
|
||||
class TetroO(Tetromino, metaclass=MetaTetro):
|
||||
"""
|
||||
Square shape
|
||||
four minoes in a 2×2 square.
|
||||
"""
|
||||
|
||||
COORDS = (0, 0), (L, 0), (0, U), (L, U)
|
||||
|
||||
def rotate(self, direction=1):
|
||||
""" irrelevant """
|
||||
return False
|
||||
|
||||
|
||||
class GhostPiece(Tetromino):
|
||||
"""
|
||||
A graphical representation of where the Tetrimino in play will come to rest
|
||||
if it is dropped from its current position.
|
||||
"""
|
||||
|
||||
def __new__(cls, piece):
|
||||
return object.__new__(cls)
|
||||
|
||||
def __init__(self, piece):
|
||||
self.matrix = piece.matrix
|
||||
self.minoes = tuple(
|
||||
GhostBlock(Point(mino.coord.x, mino.coord.y)) for mino in piece.minoes
|
||||
)
|
||||
self.hard_drop(show_trail=False, update=False)
|
Loading…
x
Reference in New Issue
Block a user