Use nuitka for compiling, reorganize py files
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422
source/tetromino.py
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422
source/tetromino.py
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#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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import random
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from . import consts
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from .consts import L, R, U, D, CLOCKWISE, COUNTERCLOCKWISE
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from .point import Point
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from .qt5 import QtCore, QtGui
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class Block:
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"""
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Mino or block
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Mino : A single square-shaped building block of a shape called a Tetrimino.
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Four Minos arranged into any of their various connected patterns is known as a Tetrimino
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Block : A single block locked in a cell in the Grid
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"""
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# Colors
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BORDER_COLOR = consts.BLOCK_BORDER_COLOR
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FILL_COLOR = consts.BLOCK_FILL_COLOR
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GLOWING_BORDER_COLOR = consts.BLOCK_GLOWING_BORDER_COLOR
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GLOWING_FILL_COLOR = consts.BLOCK_GLOWING_FILL_COLOR
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LIGHT_COLOR = consts.BLOCK_LIGHT_COLOR
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TRANSPARENT = consts.BLOCK_TRANSPARENT
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GLOWING = consts.BLOCK_GLOWING
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side = consts.BLOCK_INITIAL_SIDE
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def __init__(self, coord, trail=0):
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self.coord = coord
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self.trail = trail
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self.border_color = self.BORDER_COLOR
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self.fill_color = self.FILL_COLOR
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self.glowing = self.GLOWING
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def paint(self, painter, top_left_corner, spotlight):
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p = top_left_corner + self.coord * Block.side
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block_center = Point(Block.side / 2, Block.side / 2)
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self.center = p + block_center
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spotlight = top_left_corner + Block.side * spotlight + block_center
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self.glint = 0.15 * spotlight + 0.85 * self.center
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if self.trail:
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start = (
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top_left_corner + (self.coord + Point(0, self.trail * U)) * Block.side
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)
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stop = top_left_corner + (self.coord + Point(0, 2 * D)) * Block.side
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fill = QtGui.QLinearGradient(start, stop)
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fill.setColorAt(0, self.LIGHT_COLOR)
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fill.setColorAt(1, self.GLOWING_FILL_COLOR)
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painter.setBrush(fill)
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painter.setPen(QtCore.Qt.NoPen)
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painter.drawRoundedRect(
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start.x,
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start.y,
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Block.side,
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Block.side * (1 + self.trail),
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20,
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20,
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QtCore.Qt.RelativeSize,
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)
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if self.glowing:
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fill = QtGui.QRadialGradient(self.center, self.glowing * Block.side)
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fill.setColorAt(0, self.TRANSPARENT)
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fill.setColorAt(0.5 / self.glowing, self.LIGHT_COLOR)
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fill.setColorAt(1, self.TRANSPARENT)
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painter.setBrush(QtGui.QBrush(fill))
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painter.setPen(QtCore.Qt.NoPen)
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painter.drawEllipse(
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self.center.x - self.glowing * Block.side,
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self.center.y - self.glowing * Block.side,
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2 * self.glowing * Block.side,
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2 * self.glowing * Block.side,
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)
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painter.setBrush(self.brush())
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painter.setPen(self.pen())
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painter.drawRoundedRect(
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p.x + 1,
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p.y + 1,
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Block.side - 2,
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Block.side - 2,
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20,
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20,
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QtCore.Qt.RelativeSize,
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)
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def brush(self):
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if self.fill_color is None:
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return QtCore.Qt.NoBrush
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fill = QtGui.QRadialGradient(self.glint, 1.5 * Block.side)
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fill.setColorAt(0, self.fill_color.lighter())
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fill.setColorAt(1, self.fill_color)
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return QtGui.QBrush(fill)
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def pen(self):
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if self.border_color is None:
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return QtCore.Qt.NoPen
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border = QtGui.QRadialGradient(self.glint, Block.side)
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border.setColorAt(0, self.border_color.lighter())
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border.setColorAt(1, self.border_color.darker())
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return QtGui.QPen(QtGui.QBrush(border), 1, join=QtCore.Qt.RoundJoin)
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def shine(self, glowing=2, delay=None):
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self.border_color = Block.GLOWING_BORDER_COLOR
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self.fill_color = Block.GLOWING_FILL_COLOR
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self.glowing = glowing
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if delay:
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QtCore.QTimer.singleShot(delay, self.fade)
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def fade(self):
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self.border_color = Block.BORDER_COLOR
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self.fill_color = Block.FILL_COLOR
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self.glowing = 0
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self.trail = 0
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class GhostBlock(Block):
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"""
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Mino of the ghost piece
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"""
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BORDER_COLOR = consts.GHOST_BLOCK_BORDER_COLOR
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FILL_COLOR = consts.GHOST_BLOCK_FILL_COLOR
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GLOWING_FILL_COLOR = consts.GHOST_BLOCK_GLOWING_FILL_COLOR
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GLOWING = consts.GHOST_BLOCK_GLOWING
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class MetaTetro(type):
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"""
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Save the different shapes of Tetrominoes
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"""
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def __init__(cls, name, bases, dico):
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type.__init__(cls, name, bases, dico)
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Tetromino.classes.append(cls)
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Tetromino.nb_classes += 1
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class Tetromino:
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"""
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Geometric Tetris® shape formed by four Minos connected along their sides.
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A total of seven possible Tetriminos can be made using four Minos.
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"""
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COORDS = NotImplemented
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SUPER_ROTATION_SYSTEM = (
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{
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COUNTERCLOCKWISE: ((0, 0), (R, 0), (R, U), (0, 2 * D), (R, 2 * D)),
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CLOCKWISE: ((0, 0), (L, 0), (L, U), (0, 2 * D), (L, 2 * D)),
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},
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{
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COUNTERCLOCKWISE: ((0, 0), (R, 0), (R, D), (0, 2 * U), (R, 2 * U)),
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CLOCKWISE: ((0, 0), (R, 0), (R, D), (0, 2 * U), (R, 2 * U)),
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},
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{
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COUNTERCLOCKWISE: ((0, 0), (L, 0), (L, U), (0, 2 * D), (L, 2 * D)),
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CLOCKWISE: ((0, 0), (R, 0), (R, U), (0, 2 * D), (R, 2 * D)),
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},
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{
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COUNTERCLOCKWISE: ((0, 0), (L, 0), (L, D), (0, 2 * U), (L, 2 * U)),
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CLOCKWISE: ((0, 0), (L, 0), (L, D), (0, 2 * D), (L, 2 * U)),
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},
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)
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classes = []
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nb_classes = 0
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random_bag = []
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def __new__(cls):
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"""
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Return a Tetromino using the 7-bag Random Generator
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Tetris uses a “bag” system to determine the sequence of Tetriminos
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that appear during game play.
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This system allows for equal distribution among the seven Tetriminos.
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The seven different Tetriminos are placed into a virtual bag,
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then shuffled into a random order.
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This order is the sequence that the bag “feeds” the Next Queue.
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Every time a new Tetrimino is generated and starts its fall within the Matrix,
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the Tetrimino at the front of the line in the bag is placed at the end of the Next Queue,
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pushing all Tetriminos in the Next Queue forward by one.
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The bag is refilled and reshuffled once it is empty.
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"""
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if not cls.random_bag:
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cls.random_bag = random.sample(cls.classes, cls.nb_classes)
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return super().__new__(cls.random_bag.pop())
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def __init__(self):
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self.orientation = 0
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self.t_spin = ""
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def insert_into(self, matrix, position):
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self.matrix = matrix
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self.minoes = tuple(Block(Point(*coord) + position) for coord in self.COORDS)
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def _try_movement(self, next_coords_generator, trail=0, update=True):
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"""
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Test if self can fit in the Grid with new coordinates,
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i.e. all cells are empty.
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If it can, change self's coordinates and return True.
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Else, make no changes and return False
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Update the Grid if there is no drop trail
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"""
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futures_coords = []
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for p in next_coords_generator:
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if not self.matrix.is_empty_cell(p):
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return False
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futures_coords.append(p)
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for block, future_coord in zip(self.minoes, futures_coords):
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block.coord = future_coord
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block.trail = trail
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if update:
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self.matrix.update()
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return True
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def move(self, horizontally, vertically, trail=0, update=True):
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"""
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Try to translate self horizontally or vertically
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The Tetrimino in play falls from just above the Skyline one cell at a time,
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and moves left and right one cell at a time.
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Each Mino of a Tetrimino “snaps” to the appropriate cell position at the completion of a move,
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although intermediate Tetrimino movement appears smooth.
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Only right, left, and downward movement are allowed.
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Movement into occupied cells and Matrix walls and floors is not allowed
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Update the Grid if there is no drop trail
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"""
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return self._try_movement(
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(block.coord + Point(horizontally, vertically) for block in self.minoes),
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trail,
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update
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)
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def rotate(self, direction=CLOCKWISE):
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"""
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Try to rotate self through 90° CLOCKWISE or COUNTERCLOCKWISE around its center
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Tetriminos can rotate clockwise and counterclockwise using the Super Rotation System.
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This system allows Tetrimino rotation in situations that
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the original Classic Rotation System did not allow,
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such as rotating against walls.
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Each time a rotation button is pressed,
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the Tetrimino in play rotates 90 degrees in the clockwise or counterclockwise direction.
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Rotation can be performed while the Tetrimino is Auto-Repeating left or right.
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There is no Auto-Repeat for rotation itself.
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"""
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rotated_coords = tuple(
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mino.coord.rotate(self.minoes[0].coord, direction) for mino in self.minoes
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)
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for movement in self.SUPER_ROTATION_SYSTEM[self.orientation][direction]:
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if self._try_movement(coord + Point(*movement) for coord in rotated_coords):
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self.orientation = (self.orientation + direction) % 4
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return True
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return False
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def soft_drop(self):
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"""
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Causes the Tetrimino to drop at an accelerated rate (s.AUTO_REPEAT_RATE)
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from its current location
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"""
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return self.move(0, D, trail=1)
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def hard_drop(self, show_trail=True, update=True):
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"""
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Causes the Tetrimino in play to drop straight down instantly from its
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current location and Lock Down on the first Surface it lands on.
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It does not allow for further player manipulation of the Tetrimino in play.
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"""
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trail = 0
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while self.move(0, D, trail=trail, update=update):
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if show_trail:
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trail += 1
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return trail
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class TetroI(Tetromino, metaclass=MetaTetro):
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"""
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Tetromino shaped like a capital I
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four minoes in a straight line
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"""
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COORDS = (L, 0), (2 * L, 0), (0, 0), (R, 0)
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SUPER_ROTATION_SYSTEM = (
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{
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COUNTERCLOCKWISE: ((0, D), (L, D), (2 * R, D), (L, U), (2 * R, 2 * D)),
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CLOCKWISE: ((R, 0), (L, 0), (2 * R, 0), (L, D), (2 * R, 2 * U)),
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},
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{
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COUNTERCLOCKWISE: ((L, 0), (R, 0), (2 * L, 0), (R, U), (2 * L, 2 * D)),
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CLOCKWISE: ((0, D), (L, D), (2 * R, D), (L, U), (2 * R, 2 * D)),
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},
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{
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COUNTERCLOCKWISE: ((0, U), (R, U), (2 * L, U), (R, D), (2 * L, 2 * U)),
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CLOCKWISE: ((L, 0), (R, 0), (2 * L, 0), (R, U), (2 * L, 2 * D)),
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},
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{
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COUNTERCLOCKWISE: ((R, 0), (L, 0), (2 * R, 0), (L, D), (2 * R, 2 * U)),
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CLOCKWISE: ((0, U), (R, U), (2 * L, U), (R, D), (2 * L, 2 * U)),
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},
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)
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class TetroT(Tetromino, metaclass=MetaTetro):
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"""
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Tetromino shaped like a capital T
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a row of three minoes with one added above the center
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Can perform a T-Spin
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"""
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COORDS = (0, 0), (L, 0), (0, U), (R, 0)
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T_SLOT_A = ((L, U), (R, U), (R, D), (L, D))
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T_SLOT_B = ((R, U), (R, D), (L, D), (L, U))
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T_SLOT_C = ((L, D), (L, U), (R, U), (R, D))
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T_SLOT_D = ((R, D), (L, D), (L, U), (R, U))
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def __init__(self):
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super().__init__()
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def rotate(self, direction=CLOCKWISE):
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"""
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Detects T-Spins:
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this action can be achieved by first landing a T-Tetrimino,
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and before it Locks Down, rotating it in a T-Slot
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(any Block formation such that when the T-Tetrimino is spun into it,
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any three of the four cells diagonally adjacent to the center of self
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are occupied by existing Blocks.)
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"""
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rotated = super().rotate(direction)
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if rotated:
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center = self.minoes[0].coord
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pa = center + Point(*self.T_SLOT_A[self.orientation])
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pb = center + Point(*self.T_SLOT_B[self.orientation])
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pc = center + Point(*self.T_SLOT_C[self.orientation])
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pd = center + Point(*self.T_SLOT_D[self.orientation])
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a = not self.matrix.is_empty_cell(pa)
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b = not self.matrix.is_empty_cell(pb)
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c = not self.matrix.is_empty_cell(pc)
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d = not self.matrix.is_empty_cell(pd)
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if (a and b) and (c or d):
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if c:
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pe = (pa + pc) / 2
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elif d:
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pe = (pb + pd) / 2
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if not self.matrix.is_empty_cell(pe):
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self.t_spin = "T-Spin"
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elif (a or b) and (c and d):
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self.t_spin = "Mini T-Spin"
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return rotated
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class TetroZ(Tetromino, metaclass=MetaTetro):
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"""
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Tetromino shaped like a capital Z
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two stacked horizontal dominoes with the top one offset to the left
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"""
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COORDS = (0, 0), (L, U), (0, U), (R, 0)
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class TetroS(Tetromino, metaclass=MetaTetro):
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"""
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Tetromino shaped like a capital S
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two stacked horizontal dominoes with the top one offset to the right
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"""
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COORDS = (0, 0), (0, U), (L, 0), (R, U)
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class TetroL(Tetromino, metaclass=MetaTetro):
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"""
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Tetromino shaped like a capital L
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a row of three minoes with one added above the right side
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"""
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COORDS = (0, 0), (L, 0), (R, 0), (R, U)
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class TetroJ(Tetromino, metaclass=MetaTetro):
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"""
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Tetromino shaped like a capital J
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a row of three minoes with one added above the left side
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"""
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COORDS = (0, 0), (L, U), (L, 0), (R, 0)
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class TetroO(Tetromino, metaclass=MetaTetro):
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"""
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Square shape
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four minoes in a 2×2 square.
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"""
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COORDS = (0, 0), (L, 0), (0, U), (L, U)
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def rotate(self, direction=1):
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""" irrelevant """
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return False
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class GhostPiece(Tetromino):
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"""
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A graphical representation of where the Tetrimino in play will come to rest
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if it is dropped from its current position.
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"""
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def __new__(cls, piece):
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return object.__new__(cls)
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def __init__(self, piece):
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self.matrix = piece.matrix
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self.minoes = tuple(
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GhostBlock(Point(mino.coord.x, mino.coord.y)) for mino in piece.minoes
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)
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self.hard_drop(show_trail=False, update=False)
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