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Correction to back-to-back sequence Line clear sound when nb line clear <= 3 instead of tetris sound
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@ -1081,7 +1081,7 @@ class Stats(QtWidgets.QWidget):
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if (t_spin and nb_complete_lines) or nb_complete_lines == 4:
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self.tetris_sound.play()
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if 1 <= nb_complete_lines <= 3:
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self.tetris_sound.play()
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self.line_clear_sound.play()
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self.goal -= score
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score = 100 * self.level * score
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@ -1089,11 +1089,42 @@ class Stats(QtWidgets.QWidget):
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self.temporary_text.emit(text + "\n{:n}".format(score))
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# ==============================================================================
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# Combo
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# Bonus for complete lines on each consecutive lock downs
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# if nb_complete_lines:
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# ==============================================================================
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# ==============================================================================
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# Back-to_back sequence
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# Two major bonus actions, such as two Tetrises, performed without
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# a Single, Double, or Triple Line Clear occurring between them.
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# Bonus for Tetrises, T-Spin Line Clears, and Mini T-Spin Line Clears
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# performed consecutively in a B2B sequence.
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# ==============================================================================
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if (t_spin and nb_complete_lines) or nb_complete_lines == 4:
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if self.back_to_back_scores is not None:
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self.back_to_back_scores.append(score // 2)
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else:
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# The first Line Clear in the Back-to-Back sequence
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# does not receive the Back-to-Back Bonus.
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self.back_to_back_scores = []
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elif nb_complete_lines and not t_spin:
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# A Back-to-Back sequence is only broken by a Single, Double, or Triple Line Clear.
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# Locking down a Tetrimino without clearing a line
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# or holding a Tetrimino does not break the Back-to-Back sequence.
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# T-Spins and Mini T-Spins that do not clear any lines
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# do not receive the Back-to-Back Bonus; instead they are scored as normal.
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# They also cannot start a Back-to-Back sequence, however,
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# they do not break an existing Back-to-Back sequence.
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if self.back_to_back_scores:
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b2b_score = sum(self.back_to_back_scores)
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self.score_total += b2b_score
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self.nb_back_to_back += 1
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self.temporary_text.emit(
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self.tr("BACK TO BACK\n{:n}").format(b2b_score)
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)
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self.back_to_back_scores = None
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# ==============================================================================
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# Combo
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# Bonus for complete lines on each consecutive lock downs
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# if nb_complete_lines:
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# ==============================================================================
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self.combo += 1
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if self.combo > 0:
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if nb_complete_lines == 1:
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@ -1109,39 +1140,6 @@ class Stats(QtWidgets.QWidget):
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else:
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self.combo = -1
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# ==============================================================================
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# Back-to_back sequence
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# Two major bonus actions, such as two Tetrises, performed without
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# a Single, Double, or Triple Line Clear occurring between them.
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# Bonus for Tetrises, T-Spin Line Clears, and Mini T-Spin Line Clears
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# performed consecutively in a B2B sequence.
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# ==============================================================================
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if score:
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if (t_spin and nb_complete_lines) or nb_complete_lines == 4:
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if self.back_to_back_scores is not None:
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self.back_to_back_scores.append(score // 2)
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else:
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# The first Line Clear in the Back-to-Back sequence
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# does not receive the Back-to-Back Bonus.
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self.back_to_back_scores = []
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elif (nb_complete_lines and not t_spin) or len(
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self.back_to_back_scores
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) == 1:
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# A Back-to-Back sequence is only broken by a Single, Double, or Triple Line Clear.
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# Locking down a Tetrimino without clearing a line
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# or holding a Tetrimino does not break the Back-to-Back sequence.
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# T-Spins and Mini T-Spins that do not clear any lines
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# do not receive the Back-to-Back Bonus; instead they are scored as normal.
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# They also cannot start a Back-to-Back sequence, however,
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# they do not break an existing Back-to-Back sequence.
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if len(self.back_to_back_scores) > 1:
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b2b_score = sum(self.back_to_back_scores[1:])
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self.score_total += b2b_score
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self.nb_back_to_back += 1
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self.back_to_back_scores = None
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self.temporary_text.emit(
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self.tr("BACK TO BACK\n{:n}").format(b2b_score)
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)
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self.high_score = max(self.score_total, self.high_score)
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self.update()
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