Update Tetris2000.py
Correction to back to back sequence detection
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@ -1118,12 +1118,12 @@ class Stats(QtWidgets.QWidget):
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# ==============================================================================
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# ==============================================================================
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if score:
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if score:
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if (t_spin and nb_complete_lines) or nb_complete_lines == 4:
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if (t_spin and nb_complete_lines) or nb_complete_lines == 4:
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if len(self.back_to_back_scores) < 1:
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if len(self.back_to_back_scores) > 1:
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self.back_to_back_scores.append(score // 2)
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self.back_to_back_scores.append(score // 2)
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else:
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else:
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# The first Line Clear in the Back-to-Back sequence
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# The first Line Clear in the Back-to-Back sequence
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# does not receive the Back-to-Back Bonus.
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# does not receive the Back-to-Back Bonus.
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self.back_to_back_scores.append(0)
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self.back_to_back_scores = [0]
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elif (nb_complete_lines and not t_spin) or len(
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elif (nb_complete_lines and not t_spin) or len(
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self.back_to_back_scores
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self.back_to_back_scores
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) == 1:
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) == 1:
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@ -1134,7 +1134,7 @@ class Stats(QtWidgets.QWidget):
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# do not receive the Back-to-Back Bonus; instead they are scored as normal.
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# do not receive the Back-to-Back Bonus; instead they are scored as normal.
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# They also cannot start a Back-to-Back sequence, however,
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# They also cannot start a Back-to-Back sequence, however,
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# they do not break an existing Back-to-Back sequence.
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# they do not break an existing Back-to-Back sequence.
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if len(self.back_to_back_scores) < 1:
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if len(self.back_to_back_scores) > 1:
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b2b_score = sum(self.back_to_back_scores[1:])
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b2b_score = sum(self.back_to_back_scores[1:])
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self.score_total += b2b_score
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self.score_total += b2b_score
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self.nb_back_to_back += 1
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self.nb_back_to_back += 1
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