first commit
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6
build/classes/GameField/resources/Clapier.properties
Executable file
6
build/classes/GameField/resources/Clapier.properties
Executable file
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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#NOI18N
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jLabel1.font=Tahoma 14 Bold
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jLabel1.text=SECTION CLAPIER
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build/classes/GameField/resources/Cooperative.properties
Executable file
3
build/classes/GameField/resources/Cooperative.properties
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jLabel1.text=SECTION COOPERATIVE
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#NOI18N
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jLabel1.font=Tahoma 14 12 12 12 Bold
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6
build/classes/GameField/resources/Marche.properties
Executable file
6
build/classes/GameField/resources/Marche.properties
Executable file
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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#NOI18N
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jLabel1.font=Tahoma 14 12 12 Bold
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jLabel1.text=SECTION MARCHE
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build/classes/GameField/resources/Paturage.properties
Executable file
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build/classes/GameField/resources/Paturage.properties
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jLabel1.text=SECTION PATURAGE
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#NOI18N
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jLabel1.font=Tahoma 14 12 Bold
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lblHealthString.text=Etat de Sant\u00E9 de la Vache :
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jLabel3.text=Hygi\u00E8ne de la Vache :
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jLabel4.text=Masse de la vache (Kg) :
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jLabel5.text=Litres de Lait dans les pies de la vache :
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jLabel6.text=Vache d\u00E9salt\u00E9rer :
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jLabel7.text=Vache nourri :
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lblHealthStatus.text=Sain
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DirtyStatus.text=Propre
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CowMass.text=0
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MilkLiter.text=0
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IsCowAlreadyDrink.text=Non
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CowAlreadyEat.text=Non
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jButton1.text=Abreuver
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jButton2.text=Nourrir
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jButton3.text=Soigner
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jButton4.text=Nettoyer
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jButton5.text=Traire
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jLabel14.text=Age de la vache :
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CowAge.text=0
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3
build/classes/GameField/resources/Poulailler.properties
Executable file
3
build/classes/GameField/resources/Poulailler.properties
Executable file
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jLabel1.text=SECTION POULAILLER
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#NOI18N
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jLabel1.font=Tahoma-Bold-14
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6
build/classes/GameField/resources/Remise.properties
Executable file
6
build/classes/GameField/resources/Remise.properties
Executable file
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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#NOI18N
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jLabel1.font=Tahoma 14 12 12 12 12 Bold
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jLabel1.text=SECTION REMISE
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6
build/classes/GameField/resources/Welcome.properties
Executable file
6
build/classes/GameField/resources/Welcome.properties
Executable file
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jLabel1.text=BIENVENUE DANS VOTRE FERME
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#NOI18N
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jLabel1.font=Tahoma-Bold-14
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jLabel2.text=
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#NOI18N
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jLabel2.font=Tahoma-Bold-14
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